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Difference between revisions of "Emblems"

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*Platinum: can be created by Avatar Sundering, or found in certain dungeons.  
 
*Platinum: can be created by Avatar Sundering, or found in certain dungeons.  
  
Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced.
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Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced.  Avatars must before you can add Emblems to them.
  
 
==Avatar Sundering and Emblem Synthesizing==
 
==Avatar Sundering and Emblem Synthesizing==

Revision as of 06:33, 27 October 2011

Emblems are special avatar equipment that can be equipped into slotted avatars for more bonuses.

Sockets

Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a Socket Generator, which can be purchased from Daphine.

Sockets have different colors for each avatar slot:

  • Red: Hair, Hat
  • Yellow: Face, Neck
  • Blue: Waist, Shoes
  • Green: Top, Bottom
  • Platinum: Top, Bottom (Rare avatars only)

Emblems

Emblems come in three different forms:

  • Solid: Can only be equipped in the same slot as its color.
  • Dual: Contains two colors, and can be placed in either color slot.
  • Prism: Can be placed in any slot except for platinum.

In addition, Emblems have 5 different prefixes, or grades:

  • Iron: can be bought from Daphine.
  • Bronze: can be found in dungeons.
  • Silver: can be created by Avatar Sundering.
  • Gold: can be created by Avatar Sundering.
  • Platinum: can be created by Avatar Sundering, or found in certain dungeons.

Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced. Avatars must before you can add Emblems to them.

Avatar Sundering and Emblem Synthesizing

During certain times of the week, Daphine will offer the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Silver or higher grade Emblems for a new one of equal or higher grade.

List of Emblems

Red Emblems (Hat/Hair)

  • Hat / Hair
Stat Bonus
Faint Shining Splendid Brilliant
Str +4 +10 +15-17 +23-25
Int +4 +10 +15-17 +23-25
Vit +4 +10 +15-17 +23-25
Spirit +4 +10 +15-17 +23-25
All Stats +2 +3 +6 +9

Yellow Emblems (Face/Torso)

  • Face/Torso
Stat Bonus
Faint Shining Splendid Brilliant
Casting Speed +0.5% 0.9% +1.4/1.5%/1.6% +2.0%/2.1%/2.2%
Hit Recovery +16 +30 +45/50/55 +65/70/75
HP Per Min +3 +13.2 +22.8/27/31.2 +36
MP Per Min +3 +15 +24/27/30 +36
Attack Speed +0.3% +0.6% +0.9%/1.0%/1.1% +1.3%/1.4%/1.5%


Green Emblems (Top/Bottom)

  • Top/Bottom
Stat Bonus
Faint Shining Splendid Brilliant
Physical Crit +0.6% +1.2% +1.8%/2.0%/2.2% +2.6%/2.8%/3.0%
Magical Crit +0.6% +1.2% +1.8%/2.0%/2.2% +2.6%/2.8%/3.0%
HP Max +35 +65 +90/100/110 +130/145/160
MP Max +35 +65 +90/100/110 +130/145/160
Evasion +0.3% +0.6% +0.9%/1.0%/1.1% +1.3%/1.4%/1.5%

Blue Emblem (Waist/Shoes)

  • Waist/Shoes
Stat Bonus
Faint Shining Splendid Brilliant
Hit Rate +0.3% +0.6% +0.9%/1.0%/1.1% +1.3%/1.4%/1.5%
Movement Speed +0.3% +0.6% +0.9%/1.0%/1.1% +1.3%/1.4%/1.5%
Physical Def +130 +255 +360/400/440 +520/570/620
Magical Def +130 +255 +360/400/440 +520/570/620
Jump Str +3 +6 +9/10/11 +13/14/15

Prism Emblems (All Slots)

  • General (Can go into any avatar)
Stat Emblems
Shining Splendid Brilliant
Inventory Weight +1.2 +1.5/1.8/2.1 +2.5/3/3.5
All Elemental Resist +2 +3 +5
All Active Status Resist +2 +3 +5

Dual Red/Green Emblems (Hat/Hair/Top/Bottom)

  • Hat/Hair/Top/Bottom
Stat Bonus
Splendid Brilliant
Str
HP
+8/9/10
+45/50/55
+13/14/15
+65/73/80
Str
MP
+8/9/10
+45/50/55
+13/14/15
+65/73/80
Int
HP
+8/9/10
+45/50/55
+13/14/15
+65/73/80
Int
MP
+8/9/10
+45/50/55
+13/14/15
+65/73/80
Str
Phys Crit
+8/9/10
+0.9%/1.0%/1.1%
+13/14/15
+1.3%/1.4%/1.5%
Int
Magic Crit
+8/9/10
+0.9%/1.0%/1.1%
+13/14/15
+1.3%/1.4%/1.5%
Str
Evasion
+8/9/10
+0.5%/0.5%/0.6%
+13/14/15
+0.7%/0.7%/0.8%
Int
Evasion
+8/9/10
+0.5%/0.5%/0.6%
+13/14/15
+0.7%/0.7%/0.8%

Dual Blue/Yellow Emblems (Face/Torso/Shoes/Waist)

  • Face/Torso/Shoes/Waist
Stat Bonus
Splendid Brilliant
Attack Speed
Hit Rate
+0.5%/0.6%
+0.5%/0.6%
+0.7%/0.8%
+0.7%/0.8%
Attack Speed
Move Speed
+0.5%/0.6%
+0.5%/0.6%
+0.7%/0.8%
+0.7%/0.8%
Cast Speed
Hit Rate
0.5%/0.6%
+0.5%/0.6%
+0.7%/0.8%
+0.7%/0.8%
Cast Speed
Move Speed
0.5%/0.6%
+0.5%/0.6%
+0.7%/0.8%
+0.7%/0.8%
Hit Recovery
Hit Rate
+23/25/27
+0.5%/0.6%
+32/35/37
+0.7%/0.8%
Hit Recovery
Move Speed
+23/25/27
+0.5%/0.6%
+32/35/37
+0.7%/0.8%

Platinum Emblem (Top/Bottom)

  • Top/Bottom
Type Bonus
General Platinum Emblems All Stats +6
Increases movement speed by 5% in town
Int +8
Spi +8
Cast with a 1% chance to increase movement speed by 5% for 20 sec
All Stats +8
Cast with a 1% chance of recovering 500 MP
Int +8
Spi +8
Cast with a 1% chance of increasing casting speed by 5% for 20 sec
Str +8
Vit +8
Attack with a 1% chance of increasing movement speed by 5% for 20 sec
All Stats +8
Attack with a 1% chance of recovering 500 HP
Str +8
Vit +8
Attack with a 1% chance of increasing attack speed by 5% for 20 sec
Class Platinum Emblems All Stats +6
+1 to corresponding class launcher skill
All Stats +8
+1 to both corresponding class starter skills
All Stats +8
+1 to corresponding class cube skill