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Difference between revisions of "Tower of Illusion"
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==Restrictions== | ==Restrictions== | ||
− | Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have. | + | Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have. |
+ | |||
+ | You cannot use life tokens, but you can use "Use" items. | ||
Some moves are also put on automatic cooldown (such as Awakenings), and Summmons don't carry over from one floor to the next, with the exception of a Mech's G-Series skills. | Some moves are also put on automatic cooldown (such as Awakenings), and Summmons don't carry over from one floor to the next, with the exception of a Mech's G-Series skills. |
Revision as of 19:47, 2 July 2010
You follow illusions your entire life just to learn that everything is worth nothing at all; a poignant irony that makes life the greatest gift of all. It's sad that once you learn that, life is just about over. Are you confused? Do you lack meaning in life? Have you lost your way, not knowing what to do? Let me invite you to my world of illusions where you don't have to spend your whole life struggling to find the truth. Just come to me and accept the gift of life that I have to offer you.
Tower of Illusion | |
---|---|
Location | Canyon of the Deceased |
Min. Level | 1 |
Level | 1-60 |
Monster Level | Varies |
End Boss | None |
Contents
Description
The Tower of Illusion is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 25 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of Illusion consumes one Dreyfus' Invitation.
- The Tower of Illusion does not require and fatigue points to enter, nor does it consume any.
Restrictions
Unlike the Tower of Death, you're free to use whatever consumables and cube frag skills you have.
You cannot use life tokens, but you can use "Use" items.
Some moves are also put on automatic cooldown (such as Awakenings), and Summmons don't carry over from one floor to the next, with the exception of a Mech's G-Series skills.
Death & Rewards
Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get. However, the max amount of Item Cards is limited to five, and the fifth can only be gotten if the last floor is completed within a certain amount of time.
However, it should be worth noting that the Tower of Illusion is one of few places that allow you get Victory Points (VP) without having to do PvP. This can be beneficial for classes or players not skilled at PvP, since this allows them to get VP for Awakening and Quests.
Monsters
- Varies from floor to floor. You'll face a wide variety of enemies throughout the tower from other areas, as well as many APCs.
- Upon defeating all the enemies on your floor, you will recover 50% HP and MP.
Floor 1-10
Floor 1
- Hilgave x3
Floor 2
Floor 3
- Lv15 Average Slayer or Fighter
Floor 4
- Tau Beast x4
Floor 5
- Lv25 Liay (Mage)
Floor 6
- Merciless One x4
- Ghoul x4
Floor 7
- Goblin x3
- Lighting Kinoll
- King Galloch (Has a flail)
Floor 8
- Expeller x4
- Axe Expeller x3
Floor 9
Floor 10
- Lv15 Daius Bloodhand (Exorcist)
- Baby Spider x3 (Can immobilize)
Floor 11-20
Floor 11
- Lv15 Average Slayer
- Lv15 Common Priest
Floor 12
- Aejorines x1 (Immune to Shadow/Fire)
- Meinahrut x1 (Immune to Light/Water)
Floor 13 - Garden of Illusion
- Dendroid x2
- Goliden x2
- Gardener Lal x3
Floor 14
- Marpisa x4
- Poison Marpisa x4
Floor 15 - Absolute Defense
- Lv40 Anastacia (Nen Master)
- Szak
Floor 16 - Trap Room
- Quick Marv
- Quiet Humphrey (Large Flail; Can summon Rag Zombies)
- Careful Dingo (Shield; Can summon Dark Elf Archers)
Floor 17
- Lv15 Average Slayer
- Lv15 Common Priest or Average Fighter
Floor 18
Floor 19
- Space Fish x8 (Can eat buffs; Recovers HP from eating the grass in the room.)
Floor 20
- Lv40 Cross Fire Santiago (Spitfire)
- Karkazak x2
Floor 21-25
Floor 21
- Headless Skeleton x4
- Skull Tosser x3
Floor 22
- Screaming Toy Soldier x9
- Wild Toy Soldier x1
Floor 23
- Lv15 Average Fighter
- Lv15 Common Priest or Lv35 Akad Sand Horan (Brawler)
Floor 24
- Lv40 Deadly Poison Hidea (Brawler)
- Poison Marpisa x2
- Cursed Spider x6
Floor 25 - The 10 Dragons
- Lv40 Sajin the Dragon Swordsman (Blade Master)
- Freet x9