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Difference between revisions of "Talk:Status"
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does mp relate to int at all? like does extra int increase the amount of mp? -- [[User:Ladywinter|Ladywinter]] | does mp relate to int at all? like does extra int increase the amount of mp? -- [[User:Ladywinter|Ladywinter]] | ||
:No - HellMuT | :No - HellMuT | ||
+ | |||
+ | == Damage calculations == | ||
+ | |||
+ | How exactly is damage determined in the game? I understand there are the various stats, but there seems to be some kind of hidden stat for balance. | ||
+ | |||
+ | Example: I went into the arena and fought a computer opponent standing still. I removed all equips, including weapon, and then compared damage for the first melee attack with the stick for mage. The damage differed in slight amounts, staying within a certain range. That range is obviously the damage balance, determining through probability how likely you are to attack at your max damage. So assuming that a hidden stat DOES exist we need to answer a few questions: | ||
+ | |||
+ | # Are there separate balance stats for melee and magic? | ||
+ | # If there are separate stats, are the stats altered by strength and intelligence? | ||
+ | # If there aren't separate stats, what exactly determines how much balance you have? | ||
+ | ## Is the balance stat simply a fixed number that cant be increased or decreased through any means? | ||
+ | ### If so, what is the number? | ||
+ | # What are the limits for the stat? | ||
+ | ## Can your balance only go to a certain number or can you get 100% balance assuming it can be increased through stats? | ||
+ | ## Obviously level 1 characters don't start with 0% balance; what is the minimum for balance? | ||
+ | # Is balance different when using different types of weapons? | ||
+ | ## Will a staff give higher magical balance than a spear? Will a spear give higher melee balance than a staff? | ||
+ | # What is minimum damage? | ||
+ | ## We only have information about what your Physical Attack against an opponent with 0 defense is, which I'm assuming is considered to be maximum damaage. Is the minimum damage 0, or is it a number that is a proportion of the Physical/Magical Attack stat? | ||
+ | |||
+ | |||
+ | Answers would be appreciated if you have any. ~ [[User:Illara|Illara]] 00:55, 10 May 2010 (UTC) |
Revision as of 16:55, 9 May 2010
does mp relate to int at all? like does extra int increase the amount of mp? -- Ladywinter
- No - HellMuT
Damage calculations
How exactly is damage determined in the game? I understand there are the various stats, but there seems to be some kind of hidden stat for balance.
Example: I went into the arena and fought a computer opponent standing still. I removed all equips, including weapon, and then compared damage for the first melee attack with the stick for mage. The damage differed in slight amounts, staying within a certain range. That range is obviously the damage balance, determining through probability how likely you are to attack at your max damage. So assuming that a hidden stat DOES exist we need to answer a few questions:
- Are there separate balance stats for melee and magic?
- If there are separate stats, are the stats altered by strength and intelligence?
- If there aren't separate stats, what exactly determines how much balance you have?
- Is the balance stat simply a fixed number that cant be increased or decreased through any means?
- If so, what is the number?
- Is the balance stat simply a fixed number that cant be increased or decreased through any means?
- What are the limits for the stat?
- Can your balance only go to a certain number or can you get 100% balance assuming it can be increased through stats?
- Obviously level 1 characters don't start with 0% balance; what is the minimum for balance?
- Is balance different when using different types of weapons?
- Will a staff give higher magical balance than a spear? Will a spear give higher melee balance than a staff?
- What is minimum damage?
- We only have information about what your Physical Attack against an opponent with 0 defense is, which I'm assuming is considered to be maximum damaage. Is the minimum damage 0, or is it a number that is a proportion of the Physical/Magical Attack stat?
Answers would be appreciated if you have any. ~ Illara 00:55, 10 May 2010 (UTC)