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Difference between revisions of "EX: Kartel Headquarters"
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Latest revision as of 07:54, 27 April 2018
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EX: Kartel Headquarters | |
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Location | Time Gate - Requiem |
Min. Level | 85 |
Level | 85-88 |
Monster Level | 85-88 |
End Boss | Captain Rangelu |
Contents
Description
Finally, the location of the Kartel Headquarters is revealed! The Imperial Army is dying to obliterate the Kartel's command center, but hesitant to make a move, lest Rangelu panic and hurt Princess Erje whom he is holding captive. A group of adventurers volunteered to help rescue the Princess, and soon they will make the greatest contribution to the Army's victory in the Empyrean War.
Notes
- Entrance Fee: 30 Endless Eternities and 300 Clear Cube Fragments
- 1 token total per person per run (limit is shared across a party)
Monsters
- Kartel Ranger
- Rifle Max
- Scout Captain Vilai
- Head Security Kurgiv
- Du-1 #1
- Du-1 #2
- Du-1 #3
- Du-1 #4
- Watchman Goro
- Boss: Captain Rangelu
Quests
No quests found that satisfy the search criteria.
Strategy
Most of these rooms are identical to the normal version of the dungeon but the only difference is that the monsters have more hp. Refer to the strategy section of Kartel Headquarters for the general strategy of these rooms.
Room 1a (Jet Pack Room)
This room is slightly longer than the normal version. Snipers will now attempt to lock onto you and shoot you down. You must move constantly to avoid the Sniper fire.
Room 1b (Bottom of the canyon)
- EX: Kartel Special Forces x8 (More will spawn from the two bunkers)
Room 2
- EX: Rifle Max
His volley cannot be interrupted in this version. He will still do it even if he is held.
Room 3
- EX: Scout Captain Vilai
He charges his attacks significantly faster and flies in a more unpredictable pattern.
Room 4
- EX: Head Security Kargiv
- EX: Du-14 x 4
Room 5
- EX: Watchman Goro
He makes holes more often. Falling through them deals lethal damage.
Boss Room
- EX: Captain Rangelu
Legendary Items
No equipment found that satisfy the search criteria.