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Difference between revisions of "Weapons"
(→Slayer) |
m (replaced terms with correct in game terms. ie. casting haste -> casting speed) |
||
Line 31: | Line 31: | ||
Magical Skill MP Cost -5% | Magical Skill MP Cost -5% | ||
− | + | Hit Rate +1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Short Sword]] | ! [[Short Sword]] | ||
Line 53: | Line 53: | ||
Casting Speed +4% | Casting Speed +4% | ||
− | + | Hit Rate -1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Lightsabre]] | ! [[Lightsabre]] | ||
Line 60: | Line 60: | ||
Magical Skill Cooldown Time -10% | Magical Skill Cooldown Time -10% | ||
− | + | Hit Rate -1% | |
|- | |- | ||
|} | |} | ||
Line 76: | Line 76: | ||
Magical Skill MP Cost -10% | Magical Skill MP Cost -10% | ||
− | + | Hit Rate +1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Boxing Glove]] | ! [[Boxing Glove]] | ||
Line 97: | Line 97: | ||
! [[Tonfa]] | ! [[Tonfa]] | ||
| Lowest || Lowest || Fast || Long || Dodge +3% | | Lowest || Lowest || Fast || Long || Dodge +3% | ||
− | + | Hit Rate +2% | |
Adds Physical armor | Adds Physical armor | ||
Line 131: | Line 131: | ||
Physical Critical Rate +3% | Physical Critical Rate +3% | ||
− | + | Hit Rate -1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Auto Gun]] | ! [[Auto Gun]] | ||
Line 139: | Line 139: | ||
Magical Skill MP Cost +10% | Magical Skill MP Cost +10% | ||
− | + | Hit Rate -1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
|} | |} | ||
Line 160: | Line 160: | ||
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Pole]] | ! [[Pole]] | ||
− | | Mid|| Mid || Slow || Mid || | + | | Mid|| Mid || Slow || Mid || Hit Rate +1% |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Staff]] | ! [[Staff]] | ||
Line 170: | Line 170: | ||
Physical Skill Cooldown Time -5% | Physical Skill Cooldown Time -5% | ||
− | + | Hit Rate -1% | |
− | Casting | + | Casting Speed +5% |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Broom]] | ! [[Broom]] | ||
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Magical Skill Cooldown Time -15% | Magical Skill Cooldown Time -15% | ||
− | + | Hit Rate -1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Totem]] | ! [[Totem]] | ||
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Magical Skill Cooldown Time -10% | Magical Skill Cooldown Time -10% | ||
− | + | Hit Rate +1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Cross]] | ! [[Cross]] | ||
Line 221: | Line 221: | ||
Physical Critical Rate +2% | Physical Critical Rate +2% | ||
− | + | Hit Rate -1% | |
|-style="background-color: #ffffff;" align="center" | |-style="background-color: #ffffff;" align="center" | ||
! [[Rosary]] | ! [[Rosary]] | ||
Line 232: | Line 232: | ||
Magical Skill Cooldown Time +15% | Magical Skill Cooldown Time +15% | ||
− | + | Casting Speed +5% | |
Magical Critical Rate +2% | Magical Critical Rate +2% |
Revision as of 23:05, 3 November 2009
There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to Enhancing for success rates and failure penalties.
The attack speed levels are:
- Very Slow
- Slow
- Average
- Fast
- Very Fast
Slayer
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Great Sword | Highest | Lowest | Slowest | Longest | Physical Skill MP Cost +20%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -10% Casting Speed -2% |
Bludgeon | High | Low | Slow | Mid | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Hit Rate +1% |
Short Sword | Mid | Highest | Mid | Shortest | Magical Skill MP Cost +15%
Magical Skill Cooldown Time +5% Magical Critical Rate +2% Casting Speed +2% |
Katana | Low | High | Fast | Short | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Magical Skill MP Cost +5% Casting Speed +4% Hit Rate -1% |
Lightsabre | Lowest | Mid | Fastest | Long | Magical Skill MP Cost -10%
Magical Skill Cooldown Time -10% Hit Rate -1% |
Fighter
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Gauntlets | Highest | Lowest | Slowest | Short | Physical Skill MP Cost +20%
All Cooldown Times +10% Magical Skill MP Cost -10% Hit Rate +1% |
Boxing Glove | High | Mid | Fastest | Shortest | Physical Skill MP Cost +5%
All Cooldown Times -10% Magical Skill MP Cost -10% 2% Chance on hit to stun for 2 sec |
Claw | Mid | High | Mid | Longest | Physical Critical Rate +3% |
Knuckle | Low | Highest | Fastest | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% |
Tonfa | Lowest | Lowest | Fast | Long | Dodge +3%
Hit Rate +2% Adds Physical armor |
Gunner
Weapon | Physical Attack | Magical Attack | Attack Speed | Draw Speed | Range | Clip Size | Unique Features |
---|---|---|---|---|---|---|---|
Hand Cannon | Highest | Lowest | Slowest | Slowest | Shortest | 2 | Physical Skill MP Cost +25%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -25% |
Musket | High | High | Slow | Slow | Longest | 3 | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% |
Revolver | Mid | Low | Mid | Fast | Long | 4 | Magical Skill MP Cost -10%
Physical Critical Rate +2% |
Bowgun | Low | High | Fastest | Mid | Mid | 7 | Physical Skill MP Cost -20%
Physical Skill Cooldown Time -10% Physical Critical Rate +3% Hit Rate -1% |
Auto Gun | Lowest | Highest | Fast | Fastest | Short | 6 | Physical Skill MP Cost -30%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% Hit Rate -1% |
Mage
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Spear | Highest | Lowest | Slow | Longest | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Magical Skill Cooldown Time -5% Physical Critical Rate +2% |
Pole | Mid | Mid | Slow | Mid | Hit Rate +1% |
Staff | Low | Highest | Slowest | Short | Magical Skill MP Cost +5%
Magical Skill Cooldown Time +5% |
Rod | Lowest | High | Fastest | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Hit Rate -1% Casting Speed +5% |
Broom | Mid | High | Fast | - | Movement Speed +3% |
Priest
Weapon | Physical Attack | Magical Attack | Speed | Unique Features |
---|---|---|---|---|
Battle Axe | Highest | Lowest | Slowest | Physical Skill MP Cost +15%
Physical Skill Cooldown Time +15% Magical Skill MP Cost -15% Magical Skill Cooldown Time -15% Hit Rate -1% |
Totem | High | Low | Slowest | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -10% Magical Skill Cooldown Time -10% Hit Rate +1% |
Cross | Mid | Mid | Mid | Magical Skill MP Cost -5%
Magical Skill Cooldown Time -5% Adds Physical and Magical Armor |
Scythe | Low | High | Fastest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Hit Rate -1% |
Rosary | Lowest | Highest | Slow | Physical Skill MP Cost -10%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +15% Magical Skill Cooldown Time +15% Casting Speed +5% Magical Critical Rate +2% |
*All Priest weapons have identical range