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Difference between revisions of "Weapons"

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(Slayer)
m (replaced terms with correct in game terms. ie. casting haste -> casting speed)
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Magical Skill MP Cost -5%
 
Magical Skill MP Cost -5%
  
Accuracy +1%
+
Hit Rate +1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Short Sword]]
 
! [[Short Sword]]
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Casting Speed +4%
 
Casting Speed +4%
  
Accuracy -1%
+
Hit Rate -1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Lightsabre]]
 
! [[Lightsabre]]
Line 60: Line 60:
 
Magical Skill Cooldown Time -10%
 
Magical Skill Cooldown Time -10%
  
Accuracy -1%
+
Hit Rate -1%
 
|-
 
|-
 
|}
 
|}
Line 76: Line 76:
 
Magical Skill MP Cost -10%
 
Magical Skill MP Cost -10%
  
Accuracy +1%
+
Hit Rate +1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Boxing Glove]]
 
! [[Boxing Glove]]
Line 97: Line 97:
 
! [[Tonfa]]
 
! [[Tonfa]]
 
| Lowest || Lowest || Fast || Long || Dodge +3%
 
| Lowest || Lowest || Fast || Long || Dodge +3%
Accuracy +2%
+
Hit Rate +2%
  
 
Adds Physical armor
 
Adds Physical armor
Line 131: Line 131:
 
Physical Critical Rate +3%
 
Physical Critical Rate +3%
  
Accuracy -1%
+
Hit Rate -1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Auto Gun]]
 
! [[Auto Gun]]
Line 139: Line 139:
 
Magical Skill MP Cost +10%
 
Magical Skill MP Cost +10%
  
Accuracy -1%
+
Hit Rate -1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
|}
 
|}
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|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Pole]]
 
! [[Pole]]
| Mid|| Mid || Slow || Mid || Accuracy +1%
+
| Mid|| Mid || Slow || Mid || Hit Rate +1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Staff]]
 
! [[Staff]]
Line 170: Line 170:
 
Physical Skill Cooldown Time -5%
 
Physical Skill Cooldown Time -5%
  
Accuracy -1%
+
Hit Rate -1%
  
Casting Haste +5%
+
Casting Speed +5%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Broom]]
 
! [[Broom]]
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Magical Skill Cooldown Time -15%
 
Magical Skill Cooldown Time -15%
  
Accuracy -1%
+
Hit Rate -1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Totem]]
 
! [[Totem]]
Line 205: Line 205:
 
Magical Skill Cooldown Time -10%
 
Magical Skill Cooldown Time -10%
  
Accuracy +1%
+
Hit Rate +1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Cross]]
 
! [[Cross]]
Line 221: Line 221:
 
Physical Critical Rate +2%
 
Physical Critical Rate +2%
  
Accuracy -1%
+
Hit Rate -1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
! [[Rosary]]
 
! [[Rosary]]
Line 232: Line 232:
 
Magical Skill Cooldown Time +15%
 
Magical Skill Cooldown Time +15%
  
Cast Haste +5%
+
Casting Speed +5%
  
 
Magical Critical Rate +2%
 
Magical Critical Rate +2%

Revision as of 23:05, 3 November 2009

There are many different weapons in Dungeon Fighter Online, but your class and subclasses will restrict you to certain weapon types. Each class can use around four or five different weapons; all with different properties. Upgrading weapons will give both Piercing Physical and Magical Attack Strength. Please refer to Enhancing for success rates and failure penalties.

The attack speed levels are:

  • Very Slow
  • Slow
  • Average
  • Fast
  • Very Fast


Slayer

Weapon Physical Attack Magical Attack Speed Range Unique Features
Great Sword Highest Lowest Slowest Longest Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -10%

Casting Speed -2%

Bludgeon High Low Slow Mid Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Hit Rate +1%

Short Sword Mid Highest Mid Shortest Magical Skill MP Cost +15%

Magical Skill Cooldown Time +5%

Magical Critical Rate +2%

Casting Speed +2%

Katana Low High Fast Short Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Magical Skill MP Cost +5%

Casting Speed +4%

Hit Rate -1%

Lightsabre Lowest Mid Fastest Long Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Hit Rate -1%

Fighter

Weapon Physical Attack Magical Attack Speed Range Unique Features
Gauntlets Highest Lowest Slowest Short Physical Skill MP Cost +20%

All Cooldown Times +10%

Magical Skill MP Cost -10%

Hit Rate +1%

Boxing Glove High Mid Fastest Shortest Physical Skill MP Cost +5%

All Cooldown Times -10%

Magical Skill MP Cost -10%

2% Chance on hit to stun for 2 sec

Claw Mid High Mid Longest Physical Critical Rate +3%
Knuckle Low Highest Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Tonfa Lowest Lowest Fast Long Dodge +3%

Hit Rate +2%

Adds Physical armor

Gunner

Weapon Physical Attack Magical Attack Attack Speed Draw Speed Range Clip Size Unique Features
Hand Cannon Highest Lowest Slowest Slowest Shortest 2 Physical Skill MP Cost +25%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -25%

Musket High High Slow Slow Longest 3 Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Revolver Mid Low Mid Fast Long 4 Magical Skill MP Cost -10%

Physical Critical Rate +2%

Bowgun Low High Fastest Mid Mid 7 Physical Skill MP Cost -20%

Physical Skill Cooldown Time -10%

Physical Critical Rate +3%

Hit Rate -1%

Auto Gun Lowest Highest Fast Fastest Short 6 Physical Skill MP Cost -30%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Hit Rate -1%

Mage

Weapon Physical Attack Magical Attack Speed Range Unique Features
Spear Highest Lowest Slow Longest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Physical Critical Rate +2%

Pole Mid Mid Slow Mid Hit Rate +1%
Staff Low Highest Slowest Short Magical Skill MP Cost +5%

Magical Skill Cooldown Time +5%

Rod Lowest High Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Hit Rate -1%

Casting Speed +5%

Broom Mid High Fast - Movement Speed +3%

Priest

Weapon Physical Attack Magical Attack Speed Unique Features
Battle Axe Highest Lowest Slowest Physical Skill MP Cost +15%

Physical Skill Cooldown Time +15%

Magical Skill MP Cost -15%

Magical Skill Cooldown Time -15%

Hit Rate -1%

Totem High Low Slowest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Cross Mid Mid Mid Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Adds Physical and Magical Armor

Scythe Low High Fastest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Hit Rate -1%

Rosary Lowest Highest Slow Physical Skill MP Cost -10%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +15%

Casting Speed +5%

Magical Critical Rate +2%

*All Priest weapons have identical range