Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Commodore Cannonhand"

From DFO World Wiki
Jump to: navigation, search
(Created page with "{{Monster |fontcolor=#ff1493 |Name={{{Name|{{PAGENAME}}}}} |Image={{{Image|File:Commodore Cannonhand.png‎}}} |Type={{{Type|}}} |Type2={{{Type2|}}} |Type3={{{Type3|}}} |Clas...")
 
Line 34: Line 34:
 
Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as [[Upward Slash]] and [[Raging Fury]] unless he is already knocked down.
 
Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as [[Upward Slash]] and [[Raging Fury]] unless he is already knocked down.
 
|Notes={{{Notes|}}}
 
|Notes={{{Notes|}}}
 +
[[Category:Bosses]]
  
 
}}
 
}}

Revision as of 10:14, 10 June 2012

Commodore Cannonhand
Commodore Cannonhand.png


Dungeon(s) Iron Scale

Description

The boss of Iron Scale

Move List

  • Bends down and goes into super armor for a moment. He then leaps forward a short distance hitting enemies in his way 2-3 times.
  • Looks into the air with his mouth open and starts summoning birds to help him. The birds have 1 hp but are high in the air making them difficult to hit. The birds will dive bomb players to knock them down. Afterwards they will be temporarily stunned.
  • Shoots a large blast out of his cannon arm. The blast moves him backwards and he will often use this move repeatedly.
  • Lays down a dragon pillar. If he hits a player directly they will be trapped in the pillar. Trapped players can still attack but they cannot move. dragon pillars will explode after awhile so destroying them is ideal.
  • If he is knocked too high into the air, he will counter by becoming invincible and slamming the ground below him with a dragon pillar. This move has a high chance to stun.
  • <Hero's Road> His super armor leap now only hits once but can move diagonally and leaves the player in a long duration hit stun. After a second anyone that is still in the path he took will be damaged.
  • <Hero's Road> Jumps around the room laying down what looks like black spots. These are actually marking where flash grenades will fall in a short while. Facing them when they explode will inflict Blind and confusion.
  • <Hero's Road> Punches anyone directly in front of him with his cannon arm, Knocking them extremely high in the air and most likely bouncing them back and forth across the arena.
  • <Hero's Road> He will take a stance similar to his bird summoning stance saying "Cooldown Reset". If he finishes this move, all player's will have the skills placed on cooldown as if they had just used them. Grabbing him with interrupt this move.

Strategy

Pressure him constantly. If he goes into super armor immediately grab him. If you don't have a short cooldown grab, then use hit and run attacks. Don't let the birds get in too high of numbers or they will constantly interrupt you. Avoid moves that knock opponents high into the air such as Upward Slash and Raging Fury unless he is already knocked down.

Notes / Oddities