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Difference between revisions of "Fairy"
(Created page with ''''Fairy''' acts as a supplementary item in dungeons for players. Appearance of fairy is not fixed, but randomized for each run. Some appear out on the field, while some must be ...') |
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− | ''' | + | '''Fairies''' act as supplementary items in dungeons. Appearance of fairies is not a fixed event; it is instead randomized for each run. Some appear out on the field, while some must be found by destroying objects in the room. The special effect of a fairy is applied to whoever consumed it by moving near it. Fairies with a heart sign, however, affect all party members. |
− | + | Fairies do not disappear until they are consumed, meaning it is possible to explore other rooms and return to use them when necessary. | |
− | + | ==Effects== | |
− | * | + | *HP heal: 30%, 50%, or full |
− | * | + | *MP heal: 30%, 50%, or full |
− | * | + | *HP and MP heal: 30%, 50%, or full |
− | * | + | *Bless: Increases strength, stamina, intelligence, spirit. |
− | * | + | *Haste: Increases moving and attack speed. |
− | * | + | *Super Armor: Ignores knock-back moves. |
− | * | + | *Invisibility: Invincible from any form of attack. Side-effects from consumable items are still applied. |
[[Category:Game System]] | [[Category:Game System]] |
Revision as of 20:43, 26 September 2009
Fairies act as supplementary items in dungeons. Appearance of fairies is not a fixed event; it is instead randomized for each run. Some appear out on the field, while some must be found by destroying objects in the room. The special effect of a fairy is applied to whoever consumed it by moving near it. Fairies with a heart sign, however, affect all party members. Fairies do not disappear until they are consumed, meaning it is possible to explore other rooms and return to use them when necessary.
Effects
- HP heal: 30%, 50%, or full
- MP heal: 30%, 50%, or full
- HP and MP heal: 30%, 50%, or full
- Bless: Increases strength, stamina, intelligence, spirit.
- Haste: Increases moving and attack speed.
- Super Armor: Ignores knock-back moves.
- Invisibility: Invincible from any form of attack. Side-effects from consumable items are still applied.