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Difference between revisions of "Shining Intelligence"
(a7p3 rework) |
NoirGraves (talk | contribs) |
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Line 14: | Line 14: | ||
| intelligence = 72 | | intelligence = 72 | ||
| casting speed = 10 | | casting speed = 10 | ||
− | | | + | | all elemental damage = 35 |
− | | magical critical chance = | + | | magical critical chance = 10 |
| single skill bonus = | | single skill bonus = | ||
Mage(F), Showtime,3; | Mage(F), Showtime,3; | ||
Line 23: | Line 23: | ||
| skill alteration = Common, Ancient Memory | | skill alteration = Common, Ancient Memory | ||
| description = | | description = | ||
− | {{IconLink|Ancient Memory}} increases | + | {{IconLink|Ancient Memory}} increases all Elemental Damage +20 during cooldown period. |
− | + | Bonus Damage 16% | |
| flavor text = The smarter you are, the easier your life is. | | flavor text = The smarter you are, the easier your life is. | ||
}} | }} | ||
Line 43: | Line 43: | ||
* Anton Raid: Deterring Anton Attack Unit Reward | * Anton Raid: Deterring Anton Attack Unit Reward | ||
+ | |||
+ | == Notes == | ||
+ | * Part of the Epic Renewal patch. | ||
+ | ** Magic Critical Chance decreased. (20% - 10%) | ||
+ | ** Light Damage switched to all Elemental Damage. | ||
+ | ** 100+ Light Damage required for Bonus Damage removed. |
Revision as of 13:49, 11 November 2018
- Slot
- Weapon
- Weapon type
- Staff
- Rarity
- Epic
- Weight
- 2.4 kg
- Value
- 26,208 Gold
- Binding
- Untradable
- Req. level
- 85
- Req. class
- Mage, Creator
„ |
Mage(F): Showtime Skill Lvl +3 Ancient Library Skill Lvl + 5 Mage(M): Elemental Shift Skill Lvl + 5 Mana Burst Skill Lvl + 3 The smarter you are, the easier your life is. |
“ |
Acquisition
Dropped by
- Lv 82 - 200 Hell Mode Monster Hunt
Container
- Hero's Staff Pot
- Tower of Anguish Epic Pot
- Tower of Anguish Staff Epic Pot
- [Tradable] Hero's Mage/Creator Weapon Pot
- [Un-tradable] Hero's Mage/Creator Weapon Pot
Raid
- Anton Raid: Deterring Anton Attack Unit Reward
Notes
- Part of the Epic Renewal patch.
- Magic Critical Chance decreased. (20% - 10%)
- Light Damage switched to all Elemental Damage.
- 100+ Light Damage required for Bonus Damage removed.