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Difference between revisions of "Diseased Revenant Ring - Bleed"

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(Created page with "{{Equipment infobox | slot = ring | rarity = legendary | binding = sealed | level = 85 | weight = 0.3 | value = 17,280 | equipment magical defense = 3485 | strength = 59 | int...")
 
 
Line 11: Line 11:
 
| movement speed = 3
 
| movement speed = 3
 
| hit recovery = 100
 
| hit recovery = 100
 +
| stat modifier = Attack Damage +15% on {{IconLink|Bleeding}} enemies
 
| description =  
 
| description =  
15% more damage on {{IconLink|Bleeding (Status)}} enemies.
 
 
 
*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
 
 
 
 
Attacks have a 1% chance of Bleeding their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
 
Attacks have a 1% chance of Bleeding their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
 
| flavor text =  
 
| flavor text =  

Latest revision as of 17:31, 22 September 2019

Diseased Revenant Ring - Bleed.png
Diseased Revenant Ring - Bleed
Slot
Ring
Rarity
Legendary
Weight
0.3 kg
Value
17,280 Gold
Binding
Sealed
Req. level
85

Magical Def.
3485
Strength
59
Intelligence
59
Movement Spd.
+3%
Hit Recovery
+100


Finishing dying enemies is only natural.
Attack Damage +15% on Bleeding (Status).png Bleeding enemies

Attacks have a 1% chance of Bleeding their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Acquisition

Dropped by

Synthesis

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