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Difference between revisions of "Blood Sword Dainsleif"

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m (Acquisition)
m (trimmed unused text)
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| slot = Weapon
 
| slot = Weapon
 
| weapon type = Katana
 
| weapon type = Katana
| armor weight class =
 
 
| rarity = Epic
 
| rarity = Epic
 
| weight = 2.8
 
| weight = 2.8
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| level = 75
 
| level = 75
 
| class = Slayer, Dark Knight
 
| class = Slayer, Dark Knight
| profession =
 
| profession level =
 
| expiration type =
 
| expiration date =
 
| set =
 
| usage count =
 
 
| weapon physical attack = 893
 
| weapon physical attack = 893
 
| weapon magical attack = 987
 
| weapon magical attack = 987
 
| independent attack = 572
 
| independent attack = 572
| equipment physical defense =
 
| equipment magical defense =
 
 
| strength = 64
 
| strength = 64
 
| intelligence = 97
 
| intelligence = 97
| vitality =
 
| spirit =
 
| exorcism =
 
| inflict element =
 
| hp maximum =
 
| mp maximum =
 
| hp recovery =
 
| mp recovery =
 
| attack speed =
 
| movement speed =
 
 
| casting speed = 4
 
| casting speed = 4
| all elemental resist =
 
| fire resist =
 
| water resist =
 
| light resist =
 
| shadow resist =
 
| all elemental damage =
 
| fire damage =
 
| water damage =
 
| light damage =
 
| shadow damage =
 
| evasion rate =
 
| weight limit =
 
| hit recovery =
 
| immobility =
 
| jump strength =
 
 
| physical critical chance = 15
 
| physical critical chance = 15
 
| magical critical chance = 15
 
| magical critical chance = 15
 
| hit rate = -1
 
| hit rate = -1
| town movement speed =
 
| poison dmg =
 
| poison level =
 
| poison tolerance =
 
| poison duration =
 
| burn dmg =
 
| burn level =
 
| burn tolerance =
 
| burn duration =
 
| bleeding dmg =
 
| bleeding level =
 
| bleeding tolerance =
 
| bleeding duration =
 
| electrocution dmg =
 
| electrocution level =
 
| electrocution tolerance =
 
| electrocution duration =
 
| blind level =
 
| blind tolerance =
 
| blind duration =
 
| frozen level =
 
| frozen tolerance =
 
| frozen duration =
 
| slow down level =
 
| slow down tolerance =
 
| slow down duration =
 
| immobility level =
 
| immobility tolerance =
 
| immobility duration =
 
| stone curse dmg =
 
| stone curse level =
 
| stone curse tolerance =
 
| stone curse duration =
 
| stun level =
 
| stun tolerance =
 
| stun duration =
 
| confuse level =
 
| confuse tolerance =
 
| confuse duration =
 
| curse level =
 
| curse tolerance =
 
| curse duration =
 
| all abnormal resist =
 
| single skill bonus =
 
| all skill bonus =
 
| skill alteration =
 
| legacy strength =
 
| legacy intelligence =
 
| legacy vitality =
 
| legacy spirit =
 
| aura =
 
 
| description = Attacks create a 5% chance of Bleeding enemies, inflicting damage with 1000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 82 or above, and increase if Lv. 81 or below. Cooldown: 2 sec.)<br><br>
 
| description = Attacks create a 5% chance of Bleeding enemies, inflicting damage with 1000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 82 or above, and increase if Lv. 81 or below. Cooldown: 2 sec.)<br><br>
  
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* Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
 
* Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
 
| flavor text = The stench of blood on a blade never goes away.
 
| flavor text = The stench of blood on a blade never goes away.
| availability =
 
| categorize =
 
 
}}
 
}}
  

Revision as of 06:53, 3 April 2016

Katana-Epic-75.png
Blood Sword Dainsleif
Slot
Weapon
Weapon type
Katana
Rarity
Epic
Weight
2.8 kg
Value
23328 Gold
Binding
Untradable
Req. level
75
Req. class
Slayer, Dark Knight

Physical Atk.
893
Magical Atk.
987
Indep. Atk.
572
Strength
64
Intelligence
97
Casting Speed
+4%
Physical Crit.
+15%
Magical Crit.
+15%
Hit Rate
-1%


The stench of blood on a blade never goes away.

Attacks create a 5% chance of Bleeding enemies, inflicting damage with 1000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 82 or above, and increase if Lv. 81 or below. Cooldown: 2 sec.)

Bleeding enemies receive 40% Critical damage.

  • Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)

Acquisition

Dropped by

  • Lv 73 - 82 Hell Mode Monster Hunt

Container

Raid

  • Anton Raid: Anton Subjugation Attack Unit Reward