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Difference between revisions of "Thread:Template talk:SkillPage/Template Changes/reply (7)"

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Latest revision as of 00:23, 23 September 2015

I'll work on the skill page example over the next few days when I can. Could take a while since I've never done it before.

For the Holds/Super Holds, they're moves that put enemies into a "grabbed" status or something, I think would be the best crude explanation for my understanding. So with Junk Spin, every hit turns out to be a Super Hold because...the "grabbed" state duration is perfectly timed so that the next Junk hit comes when "grabbed" status ends? Then confusingly, I've encountered situations where after stunning an enemy, every attack against them becomes a Hold for the stun duration, even just simple jabs. This doesn't make sense since the "grabbed" status duration (from the stun) doesn't reset or anything, so why would the hits be considered holds? Other times in the same stun situation, all hits are normal without any Hold statuses appearing. It's still not clear.