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Difference between revisions of "User:Everspace/SemanticTomfoolery"

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m (Lets tackle sets and stuff.)
m (Lets coerce skills into their proper place.)
 
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A little macrocosm for my semantic tests.
 
A little macrocosm for my semantic tests.
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* [[Template:SemanticSkillPage/SkillPage.css]]
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* [[Template:SemanticSkillPage]]
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* [[Elemental Burn (Test)]]
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[[User:Everspace/SemanticTomfoolery/Equipment Infobox]]
  
 
* [[User:Everspace/SemanticTomfoolery/Nilvas Gracia]]
 
* [[User:Everspace/SemanticTomfoolery/Nilvas Gracia]]
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*[[:Property:Has 3 piece set effect]]
 
*[[:Property:Has 3 piece set effect]]
 
*[[:Property:Has 5 piece set effect]]
 
*[[:Property:Has 5 piece set effect]]
*[[:Property:6 piece set effect]]
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*[[:Property:Has 6 piece set effect]]
*[[:Property:8 piece set effect]]
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*[[:Property:Has 8 piece set effect]]
*[[:Property:9 piece set effect]]
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*[[:Property:Has 9 piece set effect]]
  
 
[[User:Everspace/SemanticTomfoolery/Protection of Death Set]]
 
[[User:Everspace/SemanticTomfoolery/Protection of Death Set]]
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[[User:Everspace/SemanticTomfoolery/Legacy: Scythe of Haras]]
 
[[User:Everspace/SemanticTomfoolery/Legacy: Scythe of Haras]]
  
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[[:Template:Define/StatTypes]]
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Old/new should be a category...
  
 
The following allows you to Devil Strike better:
 
The following allows you to Devil Strike better:

Latest revision as of 19:41, 4 September 2015

A little macrocosm for my semantic tests.


User:Everspace/SemanticTomfoolery/Equipment Infobox

Things can have items.

Drops, Sells, Rewards are all ways a things Have an item.

Here are the various places where you can get a cool wheat cutter:

Property:Affects skill

Template:Levels skill range

Property:Is part of set

User:Everspace/SemanticTomfoolery/Protection of Death Set

User:Everspace/SemanticTomfoolery/Maniacal Ruler Set

User:Everspace/SemanticTomfoolery/Legacy: Mystery Scythe of Kelpie
User:Everspace/SemanticTomfoolery/Legacy: Scythe of Haras

Template:Define/StatTypes

Old/new should be a category...

The following allows you to Devil Strike better: