Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Dark Moon"
Fuzzysqurl (talk | contribs) (its an active skill, not passive) |
m |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video= | + | |AltName=Korean: 다크문 |
+ | |RemovedSkill=Yes | ||
+ | |Video=b3xv4ahYWs4 | ||
|Gender= | |Gender= | ||
|Class=Summoner | |Class=Summoner | ||
Line 7: | Line 9: | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
− | |Command={{Right}}{{Left}}{{Right}}{{Space}} | + | |Command={{Right}}{{Left}}{{Right}}+{{Space}} |
|Description= | |Description= | ||
− | Turns the eclipse behind the Summoner into a Dark Moon. | + | Turns the eclipse behind the Summoner into a Dark Moon. |
+ | |||
+ | This dark moon connects itself to her minions, absorbing all incoming damage and Abnormal Status effects for them. The dark moon recovers HP every time {{IconLink|Legendary Summon: The Moonshade}}-host minions attack monsters. | ||
+ | |||
+ | The dark moon, once it absorbs the maximum amount of damage, explodes, inflicting damage around surrounding enemies and Blinding them. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| 80}} | + | *{{SP per level|80}} |
− | *{{CastTime| 0.5 sec}} | + | *{{SkillAttribute|Master Level|30}} |
− | *{{Cooldown| 40 sec}} | + | *{{SkillAttribute|Max Level|40}} |
− | + | *{{CastTime|0.5 sec.}} | |
− | + | *{{Cooldown|40 sec.}} | |
− | *{{CubeCost| 3}} | + | *{{CubeCost|3}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{SkillAttribute|Duration|200 sec.}} | ||
+ | *{{SkillAttribute|HP Recovery Cooldown|1 sec.}} | ||
|Notes= | |Notes= | ||
− | |||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display: none;">{{</span> |
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !rowspan= | + | !rowspan=2|Max Damage<br>Absorption |
− | ! | + | !rowspan=2|Explosion Atk. |
− | | | + | !colspan=3|Explosion Blinding Effect |
− | + | !rowspan=2|HP Recovery | |
− | |||
|- | |- | ||
− | | | + | !Chance||Duration||Level |
− | |Duration | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |Level | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|2320|6340|11}} | |
− | + | {{!}} <!--Max Damage Absorption--> {{#expr: 2700000*((3240000/2700000)^({{#var:i}}-1)) round 0}} | |
− | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|36525|73583|11}}% | |
− | + | <!-- Explosion Blinding Effect --> | |
− | + | {{!}} <!--Chance--> {{#ifexpr: {{#var:i}} < 11 |{{Calc|{{#var:i}}|50|100|11}}|100}}% | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|2|7|11}} sec. | |
− | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|77|97|11}} | |
− | + | <!-- --> | |
− | + | {{!}} <!--HP Recovery--> {{#expr: 8100*((9720/8100)^({{#var:i}}-1)) round 0}} | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | {{TableNote}} | |
− | <span style="display:none">}}</span> | + | </small> |
+ | <span style="display: none;">}}</span> | ||
}} | }} |
Latest revision as of 15:05, 25 November 2022
This article contains content that was removed. |
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 다크문 |
Description
Turns the eclipse behind the Summoner into a Dark Moon.
This dark moon connects itself to her minions, absorbing all incoming damage and Abnormal Status effects for them. The dark moon recovers HP every time Legendary Summon: The Moonshade-host minions attack monsters.
The dark moon, once it absorbs the maximum amount of damage, explodes, inflicting damage around surrounding enemies and Blinding them.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Casting Time: 0.5 sec.
- Cooldown: 40 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Duration: 200 sec.
- HP Recovery Cooldown: 1 sec.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Max Damage Absorption |
Explosion Atk. | Explosion Blinding Effect | HP Recovery | ||
---|---|---|---|---|---|---|---|---|
Chance | Duration | Level | ||||||
1 | 75 | 2320 | 2700000 | 36525% | 50% | 2 sec. | 77 | 8100 |
2 | 77 | 2722 | 3240000 | 40231% | 55% | 3 sec. | 79 | 9720 |
3 | 79 | 3124 | 3888000 | 43937% | 60% | 3 sec. | 81 | 11664 |
4 | 81 | 3526 | 4665600 | 47642% | 65% | 4 sec. | 83 | 13997 |
5 | 83 | 3928 | 5598720 | 51348% | 70% | 4 sec. | 85 | 16796 |
6 | 85 | 4330 | 6718464 | 55054% | 75% | 5 sec. | 87 | 20155 |
7 | 87 | 4732 | 8062157 | 58760% | 80% | 5 sec. | 89 | 24186 |
8 | 89 | 5134 | 9674588 | 62466% | 85% | 6 sec. | 91 | 29024 |
9 | 91 | 5536 | 11609506 | 66171% | 90% | 6 sec. | 93 | 34829 |
10 | 93 | 5938 | 13931407 | 69877% | 95% | 7 sec. | 95 | 41794 |
11 | 95 | 6340 | 16717688 | 73583% | 100% | 7 sec. | 97 | 50153 |
12 | 97 | 6742 | 20061226 | 77289% | 100% | 8 sec. | 99 | 60184 |
13 | 99 | 7144 | 24073471 | 80995% | 100% | 8 sec. | 101 | 72220 |
14 | 101 | 7546 | 28888165 | 84700% | 100% | 9 sec. | 103 | 86664 |
15 | 103 | 7948 | 34665799 | 88406% | 100% | 9 sec. | 105 | 103997 |
16 | 105 | 8350 | 41598958 | 92112% | 100% | 10 sec. | 107 | 124797 |
17 | 107 | 8752 | 49918750 | 95818% | 100% | 10 sec. | 109 | 149756 |
18 | 109 | 9154 | 59902500 | 99524% | 100% | 11 sec. | 111 | 179707 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.