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Difference between revisions of "Shoulder Tackle"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 숄더 태클 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 14: | Line 13: | ||
|Type3= | |Type3= | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill='''Female:''' {{IconLink|Iron Physique}} Lv1<br> |
− | {{IconLink|Sliding Grab}} Lv1 | + | '''Male:'''{{IconLink|Sliding Grab}} Lv1 |
− | |Command={{Left}}{{Down}}{{Right}}{{Z}} | + | |Command={{Left}}{{Down}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Slides forward, shouldering enemies.<br> | ||
+ | Right after this skill hits, it can be canceled to give way to {{IconLink|Suplex}}, {{IconLink|Fling}}, {{IconLink|Elbow Shock}}, {{IconLink|Joint Smash}}, {{IconLink|Spiral}}, {{IconLink|Cyclone Suplex}}, {{IconLink|Giant Twister}}, {{IconLink|Cyclone Attack}}, {{IconLink|Giant Swing}}, {{IconLink|Torbellino}}, {{IconLink|Hurricane Super Plex}}, {{IconLink|Radiant Wing Driver}}, and {{IconLink|Queenly Finale}}.<br><br> | ||
+ | Hold the skill hotkey to charge the skill, increasing your shouldering speed and sliding distance. Max-charge it to shoulder in Super Armor mode.<br> | ||
+ | Use during a dash to slightly slide and charge the skill. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
Slides forward, shouldering their way through enemies. | Slides forward, shouldering their way through enemies. | ||
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Inflicts direct and indirect damage on Building monsters that can't be sent flying. | Inflicts direct and indirect damage on Building monsters that can't be sent flying. | ||
+ | }} | ||
|Attributes= | |Attributes= | ||
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*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Max Charging Time|0.5 sec.}} | *{{SkillAttribute|Max Charging Time|0.5 sec.}} | ||
+ | |||
|Notes= | |Notes= | ||
− | * | + | *Can be improved with {{IconLink|Shoulder Tackle Upgrade}}. |
*Be aware of additional delay when the tackle lands on multiple targets. | *Be aware of additional delay when the tackle lands on multiple targets. | ||
− | + | *Acts similar to {{IconLink|Crouch}} when charging. | |
− | *Acts similar to | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=SkillGrowths | |name=SkillGrowths | ||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | + | <span style="display:none">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|269|36}} | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|100|4782|21761|36}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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}} | }} | ||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
+ | }} | ||
+ | {{TableNote}} | ||
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |||
}} | }} |
Latest revision as of 17:23, 15 September 2020
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 25 |
Prerequisite Skills: | Female: ![]() Male: ![]() |
Alternate Names: | Korean: 숄더 태클 |
Description
Slides forward, shouldering enemies.
Right after this skill hits, it can be canceled to give way to Suplex,
Fling,
Elbow Shock,
Joint Smash,
Spiral,
Cyclone Suplex,
Giant Twister,
Cyclone Attack,
Giant Swing,
Torbellino,
Hurricane Super Plex,
Radiant Wing Driver, and
Queenly Finale.
Hold the skill hotkey to charge the skill, increasing your shouldering speed and sliding distance. Max-charge it to shoulder in Super Armor mode.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Max Charging Time: 0.5 sec.
Notes
- Can be improved with
Shoulder Tackle Upgrade.
- Be aware of additional delay when the tackle lands on multiple targets.
- Acts similar to
Crouch when charging.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 25 | 50 | 47.82 max-width:200px 100
|
2 | 27 | 56 | 52.67 max-width:200px 100
|
3 | 29 | 63 | 57.52 max-width:200px 100
|
4 | 31 | 69 | 62.37 max-width:200px 100
|
5 | 33 | 75 | 67.22 max-width:200px 100
|
6 | 35 | 81 | 72.08 max-width:200px 100
|
7 | 37 | 88 | 76.93 max-width:200px 100
|
8 | 39 | 94 | 81.78 max-width:200px 100
|
9 | 41 | 100 | 86.63 max-width:200px 100
|
10 | 43 | 106 | 91.48 max-width:200px 100
|
11 | 45 | 113 | 96.33 max-width:200px 100
|
12 | 47 | 119 | 101.18 max-width:200px 100
|
13 | 49 | 125 | 106.03 max-width:200px 100
|
14 | 51 | 131 | 110.88 max-width:200px 100
|
15 | 53 | 138 | 115.74 max-width:200px 100
|
16 | 55 | 144 | 120.59 max-width:200px 100
|
17 | 57 | 150 | 125.44 max-width:200px 100
|
18 | 59 | 156 | 130.29 max-width:200px 100
|
19 | 61 | 163 | 135.14 max-width:200px 100
|
20 | 63 | 169 | 139.99 max-width:200px 100
|
21 | 65 | 175 | 144.84 max-width:200px 100
|
22 | 67 | 181 | 149.69 max-width:200px 100
|
23 | 69 | 188 | 154.55 max-width:200px 100
|
24 | 71 | 194 | 159.4 max-width:200px 100
|
25 | 73 | 200 | 164.25 max-width:200px 100
|
26 | 75 | 206 | 169.1 max-width:200px 100
|
27 | 77 | 213 | 173.95 max-width:200px 100
|
28 | 79 | 219 | 178.8 max-width:200px 100
|
29 | 81 | 225 | 183.65 max-width:200px 100
|
30 | 83 | 231 | 188.5 max-width:200px 100
|
31 | 85 | 238 | 193.35 max-width:200px 100
|
32 | 87 | 244 | 198.21 max-width:200px 100
|
33 | 89 | 250 | 203.06 max-width:200px 100
|
34 | 91 | 256 | 207.91 max-width:200px 100
|
35 | 93 | 263 | 212.76 max-width:200px 100
|
36 | 95 | 269 | 217.61 max-width:200px 100
|
37 | 97 | 275 | 222.46 max-width:200px 100
|
38 | 99 | 282 | 227.31 max-width:200px 100
|
39 | 101 | 288 | 232.16 max-width:200px 100
|
40 | 103 | 294 | 237.01 max-width:200px 100
|
41 | 105 | 300 | 241.87 max-width:200px 100
|
42 | 107 | 307 | 246.72 max-width:200px 100
|
43 | 109 | 313 | 251.57 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |