- SP per level: 25
- Cast Time: Instant
- Cooldown: 7.7 sec (10 sec in Arena )
- Basic Attack Cancelable Skill
- Number of Hits: 1
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
- The immobility duration is reduced on bosses and named enemies.
|Lv||Lv Req||SP||MP cost||Additional Crit Chance||Crit Debuff Duration||Immobility Duration||Physical Weapon Attack|
|Male Grappler TP Skills|
|Air Steiner Upgrade Fling Upgrade Rolling Spike Upgrade Shoulder Tackle Upgrade Slam Kick Upgrade Snap Shot Upgrade Wild Cannon Spike Upgrade|
|Female Grappler TP Skills|
|Air Steiner Upgrade Cyclone Suplex Upgrade Elbow Shock Upgrade Fling Upgrade Neck Snap Upgrade Shoulder Tackle Upgrade Spiral Upgrade Wild Cannon Spike Upgrade|
|Male Fighter TP Skills|
|Air Walk Upgrade Crouch Upgrade Doppelganger Upgrade Hammer Kick Upgrade High Kick Upgrade Iron Physique Upgrade Knee Kick Upgrade Low Kick Upgrade Nen Shot Upgrade Sand Splash Upgrade Seismic Crash Upgrade Tornado Kick Upgrade|
|Active:||Ancient Memory Backstep Indomitable Spirit Leap Quick Rebound|
|Passive:||Basic Armor Mastery Basic Training Conversion Focus: Magical Critical Focus: Physical Critical Magical Rear Attack Physical Rear Attack Throw Mastery|
|General TP Skills|
|Basic Training Upgrade|