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NPCDialog template

Fragment of a discussion from User talk:Altair
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Yeah. About eight months ago, we had discussed the same thing. It does look nice, but when you consider some quests have multiple NPCs talking, it may become a bit long like you said. We also have to consider special class specific quest dialogue as well, which may become repetitive and tedious since I don't have all the classes. Also some NPCs tend not to have portraits either...

As an alternative, I recall we referenced this page, Beginning an Adventure to base off the template.

I'm for it, since it takes away from the text pure blandness. However, we need more opinions other than our own. We should ask around, especially Gardios and Dfoplayer. If anything, we can use it after the quest pages are done. Space isn't necessarily an issue, since we can always hide the text like in Vilmark - Area 50 (Epic Quests). I'll ask Kalkervic to help me out with the Briefing and Upon Completion Dialogue again to help speed up the process.

17:30, 18 May 2016

"And the fact that the Awakening quests are default hidden; is that necessary? " Yes, otherwise the page would be WAY too long. Kind of like the WikiUpdates/Archive page.

Everspace apparently wanted to standardize the format of NPC dialog, but I guess he never got around to finishing it and worked on the skills project.

18:12, 18 May 2016

Maybe it's better to only hide the dialog text, like the Vilmark page?

18:24, 18 May 2016