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Difference between revisions of "G-14 Buster"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Gunner Skills]][[Category:Spitfire Skills]][[Category: Tactics]]
+
|Name={{PAGENAME}}
{{youtube tn|MzejNrStJGo}}
+
|AltName=Korean: G-14 파열류탄
 +
|Video=nE72JkOzaWg
 +
|Video2=Q0eHIy6VMIc
 +
|NameTab=Male
 +
|NameTab2=Female
 +
|Gender=Both
 +
|Class=Gunner
 +
|Type=Active
 +
|Command={{Right}}{{Up}}+{{Z}}
 +
|PrerequisiteLevel=15
 +
|PrerequisiteSkill=
 +
|Description=Throws a Buster at a front area, inflicting damage on multiple enemies within a set range.<br>
 +
Buster has a maximum loading count and loading cooldown. Use with the Up/Down keys to adjust your throwing angle.<br>
 +
[[Male Spitfire]]/[[Female Spitfire]]s can throw Busters in the middle of Basic Attacks.
  
== Description ==
+
|Attributes=
 +
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|0.5 sec}}
 +
*{{Cooldown|2 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}} for [[Male Spitfire]]/[[Female Spitfire]]s only.
 +
*{{SkillAttribute|Max Loading Count|3}}
 +
*{{SkillAttribute|Explosion Range|150px}}
 +
*'''Male:'''
 +
**{{SkillAttribute|Throwing Cooldown (Ground)|0.5 sec.}}
 +
**{{SkillAttribute|Throwing Cooldown (Air)|- sec.}}
 +
*'''Female:'''
 +
**{{SkillAttribute|Throwing Cooldown (Ground)|3 sec.}}
 +
**{{SkillAttribute|Throwing Cooldown (Air)|0.5 sec.}}
  
[[Image:G-14Grenade.gif|left]] Throws an explosive grenade dealing fire damage. Once the skill has been used for the first time, 5 set of grenades will be loaded. Each grenade can be thrown by pressing the skill button again afterward.
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|Notes=
 +
*Can be improved with {{IconLink|Grenade Upgrade}}.
 +
*Busters have an automatic reload time of 2 seconds.
 +
*MP is consumed when throwing a Buster.
 +
*Trajectory can be adjusted by pressing {{Up}} or {{Down}} directional key.
 +
**However, the trajectory is set if thrown in midair.
 +
*A grenade explodes instantly if it hits a target. Otherwise, it travels a certain distance and explodes after a short delay.
  
 
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|SkillGrowth=
== Prerequisite ==
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<span style="display:none">{{</span>
*Character Level 15
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<small>
 
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{{tabs
 
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|name=Gender
== Details ==
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|tab1=Male
 
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|contents1=<span style="display: none;">{{</span>
*Command Input: {{Right}}{{Up}} + Z
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
*Casting Time: 0.5 seconds
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{|{{SkillTableHeader}}
*Cool Time (Reload): 8 seconds
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!Level
*Cool Time (Throw): 3 seconds
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!Lv Req
 
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!MP
*Grenade Property
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!Atk.
**One grenade will be dropped if the user is attacked while reloading. Cooltime occurs for each throw and failure of reloading.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
**MP is consumed only for reloading, not throwing.
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
**Trajectory can be adjusted by pressing up or down directional key.
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
**A grenade explodes instantly should it hits the target. Otherwise, it takes time to explode.
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{{!}} <!--Level--> {{#var:i}}
**Explosion will launch targets in the air. The height depends solely on INT, not the magic attack of one's equipment.
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{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
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{{!}} <!--MP--> {{Calc|{{#var:i}}|20|160|60}}
*Only [[Spitfire]] can learn beyond level 10
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|266|1863|60}}%
 
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{{!}}-
== Gunner (M) ==
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}}
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaa; text-align:center;"
 
|- {{Bgblue}}
 
!rowspan="2" width="75"|Lv
 
!rowspan="2" width="75"|Lv Req
 
!rowspan="2" width="75"|SP
 
!rowspan="2" width="75"|MP
 
!rowspan="2" width="120"|Explosion Area
 
!colspan="2"|Magic<br>Attack Strength
 
|- {{Bgblue}}
 
|width="120"|Dungeon||width="120"|PvP
 
|-{{SkillRow}}
 
| 1||15||rowspan="20"|25||50||200px||516||198
 
|-{{SkillRow}}
 
| 2||17||52||205px||594||234
 
|-{{SkillRow}}
 
| 3||19||55||211px||676||272
 
|-{{SkillRow}}
 
| 4||21||57||216px||764||313
 
|-{{SkillRow}}
 
| 5||23||60||221px||857||356
 
|-{{SkillRow}}
 
| 6||25||62||226px||955||402
 
|-{{SkillRow}}
 
| 7||27||65||232px||1058||450
 
|-{{SkillRow}}
 
| 8||29||68||237px||1166||501
 
|-{{SkillRow}}
 
| 9||31||70||242px||1279||554
 
|-{{SkillRow}}
 
| 10 (max)||33||73||247px||1397||610
 
|-style="background-color:#F0F0F0"
 
| 11||35||75||253px||1520||669
 
|-style="background-color:#F0F0F0"
 
| 12||37||78||258px||1648||729
 
|-style="background-color:#F0F0F0"
 
| 13||39||81||263px||1782||793
 
|-style="background-color:#F0F0F0"
 
| 14||41||83||269px||1920||859
 
|-style="background-color:#F0F0F0"
 
| 15||43||86||274px||2063||927
 
|-style="background-color:#F0F0F0"
 
| 16||45||88||279px||2212||999
 
|-style="background-color:#F0F0F0"
 
| 17||47||91||284px||2365||1072
 
|-style="background-color:#F0F0F0"
 
| 18||49||93||290px||2524||1148
 
|-style="background-color:#F0F0F0"
 
| 19||51||96||295px||2687||1227
 
|-style="background-color:#F0F0F0"
 
| 20 (max)||53||99||300px||2856||1308
 
|-style="background-color:#F0F0F0"
 
| 21||-||-||101||306px||3030||1392
 
 
|}
 
|}
 
+
<span style="display: none;">}}</span>
== Gunner (F) ==
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|tab2=Female
 
+
|contents2=<span style="display: none;">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaa; text-align:center;"
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|- {{Bgblue}}
+
{|{{SkillTableHeader}}
!rowspan="2" width="75"|Lv
+
!Level
!rowspan="2" width="75"|Lv Req
+
!Lv Req
!rowspan="2" width="75"|SP
+
!MP
!rowspan="2" width="75"|MP
+
!Atk.
!rowspan="2" width="120"|Explosion Area
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!colspan="2"|Magic<br>Attack Strength
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|- {{Bgblue}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|width="120"|Dungeon||width="120"|PvP
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
| 1||15||rowspan="20"|25||50||200px||430||198
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|160|60}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc2|{{#var:i}}|100|292|2042|60}}
| 2||17||52||205px||495||234
+
{{!}}-
|-{{SkillRow}}
+
}}
| 3||19||55||211px||564||272
 
|-{{SkillRow}}
 
| 4||21||57||216px||637||313
 
|-{{SkillRow}}
 
| 5||23||60||221px||714||356
 
|-{{SkillRow}}
 
| 6||25||62||226px||796||402
 
|-{{SkillRow}}
 
| 7||27||65||232px||882||450
 
|-{{SkillRow}}
 
| 8||29||68||237px||972||501
 
|-{{SkillRow}}
 
| 9||31||70||242px||1066||554
 
|-{{SkillRow}}
 
| 10 (max)||33||73||247px||1164||610
 
|-style="background-color:#F0F0F0"
 
| 11||35||75||253px||1267||669
 
|-style="background-color:#F0F0F0"
 
| 12||37||78||258px||1374||729
 
|-style="background-color:#F0F0F0"
 
| 13||39||81||263px||1485||793
 
|-style="background-color:#F0F0F0"
 
| 14||41||83||269px||1600||859
 
|-style="background-color:#F0F0F0"
 
| 15||43||86||274px||1719||927
 
|-style="background-color:#F0F0F0"
 
| 16||45||88||279px||1843||999
 
|-style="background-color:#F0F0F0"
 
| 17||47||91||284px||1971||1072
 
|-style="background-color:#F0F0F0"
 
| 18||49||93||290px||2103||1148
 
|-style="background-color:#F0F0F0"
 
| 19||51||96||295px||2239||1227
 
|-style="background-color:#F0F0F0"
 
| 20 (max)||53||99||300px||2380||1308
 
|-style="background-color:#F0F0F0"
 
| 21||-||-||101||306px||2525||1392
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 16:39, 1 July 2021


G-14 Buster.png G-14 Buster

Active Skill
Class:

Male Gunner
Female Gunner

Command: Rightkey.pngUpkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: G-14 파열류탄

Description

Throws a Buster at a front area, inflicting damage on multiple enemies within a set range.
Buster has a maximum loading count and loading cooldown. Use with the Up/Down keys to adjust your throwing angle.
Male Spitfire/Female Spitfires can throw Busters in the middle of Basic Attacks.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.5 sec
  • Cooldown: 2 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill for Male Spitfire/Female Spitfires only.
  • Max Loading Count: 3
  • Explosion Range: 150px
  • Male:
    • Throwing Cooldown (Ground): 0.5 sec.
    • Throwing Cooldown (Air): - sec.
  • Female:
    • Throwing Cooldown (Ground): 3 sec.
    • Throwing Cooldown (Air): 0.5 sec.

Notes

  • Can be improved with Grenade Upgrade.png Grenade Upgrade.
  • Busters have an automatic reload time of 2 seconds.
  • MP is consumed when throwing a Buster.
  • Trajectory can be adjusted by pressing Upkey.png or Downkey.png directional key.
    • However, the trajectory is set if thrown in midair.
  • A grenade explodes instantly if it hits a target. Otherwise, it travels a certain distance and explodes after a short delay.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk.
1 15 20 266%
2 17 22 293%
3 19 25 320%
4 21 27 347%
5 23 29 374%
6 25 32 401%
7 27 34 428%
8 29 37 455%
9 31 39 483%
10 33 41 510%
11 35 44 537%
12 37 46 564%
13 39 48 591%
14 41 51 618%
15 43 53 645%
16 45 56 672%
17 47 58 699%
18 49 60 726%
19 51 63 753%
20 53 65 780%
21 55 67 807%
22 57 70 834%
23 59 72 861%
24 61 75 889%
25 63 77 916%
26 65 79 943%
27 67 82 970%
28 69 84 997%
29 71 86 1024%
30 73 89 1051%
31 75 91 1078%
32 77 94 1105%
33 79 96 1132%
34 81 98 1159%
35 83 101 1186%
36 85 103 1213%
37 87 105 1240%
38 89 108 1268%
39 91 110 1295%
40 93 113 1322%
41 95 115 1349%
42 97 117 1376%
43 99 120 1403%
44 101 122 1430%
45 103 124 1457%
46 105 127 1484%
47 107 129 1511%
48 109 132 1538%
49 111 134 1565%
50 113 136 1592%
51 115 139 1619%
52 117 141 1646%
53 119 143 1674%
54 121 146 1701%
55 123 148 1728%
56 125 151 1755%
57 127 153 1782%
58 129 155 1809%
59 131 158 1836%
60 133 160 1863%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism