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Difference between revisions of "Heavy Firearm Enhancement"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=80 | |PrerequisiteLevel=80 | ||
− | |Description= | + | |Description=Tunes Heavy Firearms to bring out more of their power. Increases Atk. for Basic attacks and all Heavy Firearm skills and {{IconLink|FM-31 Grenade Launcher}}'s explosion range. Changes certain skills' heavy firearm designs and firing effects. Also decreases heavy firearm charge time, post-casting delay, and recoil. |
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+ | Charge Time Reduction Targets: | ||
+ | *{{IconLink|Charge Laser Rifle}} | ||
+ | *{{IconLink|X-1 Extruder}} | ||
+ | |||
+ | Recoil Reduction Targets: | ||
+ | *{{IconLink|Steyr AMR}} | ||
+ | *{{IconLink|Charge Laser Rifle}} | ||
+ | *{{IconLink|FM-31 Grenade Launcher}} | ||
+ | |||
+ | Post-casting Delay Reduction Targets: | ||
+ | *{{IconLink|M-137 Gatling Gun}} | ||
+ | *{{IconLink|M-3 Flamethrower}} | ||
+ | *{{IconLink|Cannon Ball}} | ||
+ | *{{IconLink|Flame Pillar}} | ||
+ | *{{IconLink|FM-92 Stinger}} | ||
+ | *{{IconLink|Plasma Booster}} | ||
+ | *{{IconLink|FM-92 Stinger SW}} | ||
+ | |||
+ | Design and Effect Change Targets: | ||
+ | *{{IconLink|M-137 Gatling Gun}} | ||
+ | *{{IconLink|Laser Rifle}} | ||
+ | *{{IconLink|Flame Pillar}} | ||
+ | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|80}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|30}} |
− | |Notes=*Some skills now have changed visual effects: | + | *{{SkillAttribute|Max Level|40}} |
+ | |||
+ | |Notes= | ||
+ | *Some skills now have changed visual effects: | ||
**{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks. | **{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks. | ||
**{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one. | **{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one. | ||
**{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots. | **{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots. | ||
***The minigun visual effect also applies to {{IconLink|BBQ}}. | ***The minigun visual effect also applies to {{IconLink|BBQ}}. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
− | + | *{{SkillAttribute|Level|n}} | |
− | + | *{{SkillAttribute|Lv Req|75+3(n-1)}} | |
− | + | *{{SkillAttribute|Basic/Skill Atk.|+25%+2(n-1)%}} | |
− | + | *{{SkillAttribute|F-31 Grenade Launcher Explosion Range.|+105%+7.667(n-1)%}} | |
− | + | *{{SkillAttribute|Charge Time|-10%-1.667(n-1)%}} | |
− | + | *{{SkillAttribute|Recoil|-15%-2.667(n-1)%}} | |
− | + | *{{SkillAttribute|Post-casting Delay|-23%-2.333(n-1)%}} | |
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}} | }} |
Revision as of 13:54, 2 October 2018
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Tunes Heavy Firearms to bring out more of their power. Increases Atk. for Basic attacks and all Heavy Firearm skills and FM-31 Grenade Launcher's explosion range. Changes certain skills' heavy firearm designs and firing effects. Also decreases heavy firearm charge time, post-casting delay, and recoil.
Charge Time Reduction Targets:
Recoil Reduction Targets:
Post-casting Delay Reduction Targets:
M-137 Gatling Gun
M-3 Flamethrower
Cannon Ball
Flame Pillar
FM-92 Stinger
Plasma Booster
FM-92 Stinger SW
Design and Effect Change Targets:
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
Notes
- Some skills now have changed visual effects:
Flame Pillar fires a brighter flame that emits little sparks.
Laser Rifle adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
M-137 Gatling Gun changes into a large, bulky minigun that fires piercing shots.
- The minigun visual effect also applies to
BBQ.
- The minigun visual effect also applies to
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Level: n
- Lv Req: 75+3(n-1)
- Basic/Skill Atk.: +25%+2(n-1)%
- F-31 Grenade Launcher Explosion Range.: +105%+7.667(n-1)%
- Charge Time: -10%-1.667(n-1)%
- Recoil: -15%-2.667(n-1)%
- Post-casting Delay: -23%-2.333(n-1)%
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |