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Difference between revisions of "Rhythmic Assault"

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m
m (Missing Lv9+ values for aerial downward strike shockwave atk. Will update later)
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{{Missing Info}}
 
{{Missing Info}}
 
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__NOTOC__
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|Type2=Awakening
 
|Type2=Awakening
 
|Type3=
 
|Type3=
|PrerequisiteLevel=50 (Must have Awakened)
+
|PrerequisiteLevel=50
  
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
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|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Description=
 
|Description=
Catches targets in a strong wind and damages them. The fourth attack launches them into the air and slams them back down, creating a shockwave.
+
Generates a gust of wind, pulling and attacking enemies within range, and then jumps and strikes them downward. The downward strike sends forth a shockwave, attacking surrounding enemies.<br>
 +
Press Jump during the attacking phase to skip the finishing attack. Hit Attack repeatedly to accelerate this skill's process (until it reaches the Downward Strike phase).<br>
 +
If used in midair, this skill makes you jump and strike downward, activating as a non-Holding Attack skill.
 +
 
 +
When this skill reaches certain skill ranks it gains bonus properties:
 +
*Level 3: Increases Grab/Attack range
 +
*Level 6: Temporarily increases [[Strength]] in proportion to the number of enemies grabbed
 +
*Level 9: Increases attack count
  
 
|Attributes=
 
|Attributes=
*{{CastTime|Dungeon=Instant cast}}
+
*{{SP per level|0}}
*{{Cooldown|Dungeon=140 sec}}
+
*{{SkillAttribute|Master Level|30}}
 +
*{{SkillAttribute|Max Level|40}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|145 sec.}}
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{Cancelable}}
  
 
|Notes=
 
|Notes=
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*Technically a grab, so it is necessary to be in very close proximity to your targets.
 
*Technically a grab, so it is necessary to be in very close proximity to your targets.
 
*No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.
 
*No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.
*When this skill reaches certain skill ranks it gains bonus properties:
 
**Level 3: Widens the Range of the Grab
 
**Level 6: Temporarily increases [[Strength]] in proportion to the number of enemies grabbed
 
**Level 9: Increases the number of attacks at the cost of damage for each individual hit.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
+
<small>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|-{{Bgblue}}
+
{|{{SkillTableHeader}}
 
!rowspan="2"|Lv
 
!rowspan="2"|Lv
 
!rowspan="2"|Lv Req
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!rowspan="2"|MP
!rowspan="2"|Grab and Attack Count
+
!rowspan="2"|Basic Strike Count
!rowspan="2"|Basic Strike Attack Strength
+
!rowspan="2"|Basic Strike Atk.
!rowspan="2"|Launching Attack Strength
+
!rowspan="2"|Final Front Kick Atk.
!rowspan="2"|Smashing Down Attack Strength
+
!rowspan="2"|Downward Strike<br>Shockwave Atk.
!rowspan="2"|Shockwave Attack Strength
+
!rowspan="2"|Aerial Downward<br>Strike Shockwave Atk.
!rowspan="2"|Grab Range
+
!rowspan="2"|Grab/Attack Range
!colspan="3"|Str bonus
+
!colspan="3"|STR Bonus
|-{{Bgblue}}
 
!Str bonus per enemy
 
!Maximum Str bonus
 
!Duration
 
 
|-
 
|-
|-{{SkillRow}}
+
!STR Bonus per Grabbed Enemy||Maximum STR Bonus||Duration
|1||50||900||rowspan="8"|3||996%||2170%||1809%||7054%||rowspan="2"|1x||rowspan="5"|0||rowspan="5"|0||rowspan="5"|0 sec
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2||55||1035||1229%||2680%||2234%||8710%
+
{{!}}- {{#ifexpr: {{#var:i}} = 9 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 3||60||1171||1462%||3190%||2658%||10366%||1.25x
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{#expr: (855+((2152-855)/(9-1))*({{#var:i}}-1))/0.95 round 0}}
| 4||65||1307||1694%||3696%||3081%||12012%||1.26x
+
<!--Basic Strike Count--> {{#ifexpr: {{#var:i}} = 1 | {{!}}rowspan="8"{{!}} 3 }} {{#ifexpr: {{#var:i}} = 9 |{{!}}rowspan="6"{{!}} 7 }}
|-{{SkillRow}}
+
{{!}} <!--Basic Strike Atk.--> {{#expr: 1753+((5006-1753)/(9-1))*({{#var:i}}-1) round 0}}%
| 5||70||1443||1928%||4205%||3505%||13668%||1.27x
+
{{!}} <!--Final Front Kick Atk.--> {{#expr: 8183+((23365-8183)/(9-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
+
{{!}} <!--Downward Strike Shockwave Atk.--> {{#expr: 16694+((47664-16694)/(9-1))*({{#var:i}}-1) round 0}}%
| 6||75||1579||2160%||4716%||3930%||15326%||1.28x||+20||+100||5.0 sec
+
{{!}} <!--Aerial Downward Strike Shockwave Atk.--> {{#ifexpr: {{#var:i}} < 9 | {{#expr: 23553+((61789-23553)/(8-1))*({{#var:i}}-1) round 0}}% }} {{#ifexpr: {{#var:i}} = 9 | 79506%}}{{#ifexpr: {{#var:i}} > 9 | ??%}}
|-{{SkillRow}}
+
{{!}} <!--Grab/Attack Range--> {{#ifexpr: {{#var:i}} < 3 | - | {{#expr: 1.25 +((1.31-1.25)/(9-3))*({{#var:i}}-3) round 2}}x }}
| 7||80||1715||2394%||5224%||4352%||16973%||1.29x||+25||+110||5.5 sec
+
<!-- -->
|-{{SkillRow}}
+
<!--STR Bonus-->
| 8||85||1851||2628%||5732%||4777%||18629%||1.30x||+30||+120||6.0 sec
+
{{!}} <!--STR Bonus per Grabbed Enemy--> +{{#ifexpr: {{#var:i}} < 6 | - | {{#expr: 20 +((35-20)/(9-6))*({{#var:i}}-6) round 0}} }}
|-{{SkillRow}}
+
{{!}} <!--Maximum STR Bonus--> +{{#ifexpr: {{#var:i}} < 6 | - | {{#expr: 100 +((130-100)/(9-6))*({{#var:i}}-6) round 0}} }}
| 9||90||?||?||?||?||?||?||1.31x||+35||+130||6.5 sec
+
{{!}} <!--Duration--> {{#ifexpr: {{#var:i}} < 6 | - | {{#expr: 5 +((6.5-5)/(9-6))*({{#var:i}}-6) round 1}} sec. }}
 +
<!-- -->
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 00:07, 1 December 2018

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.




Rhythmic Assault.png Rhythmic Assault

Awakening Active Skill
Class:

Male Grappler

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
Prerequisite Level: 50
Prerequisite Skills: None

Description

Generates a gust of wind, pulling and attacking enemies within range, and then jumps and strikes them downward. The downward strike sends forth a shockwave, attacking surrounding enemies.
Press Jump during the attacking phase to skip the finishing attack. Hit Attack repeatedly to accelerate this skill's process (until it reaches the Downward Strike phase).
If used in midair, this skill makes you jump and strike downward, activating as a non-Holding Attack skill.

When this skill reaches certain skill ranks it gains bonus properties:

  • Level 3: Increases Grab/Attack range
  • Level 6: Temporarily increases Strength in proportion to the number of enemies grabbed
  • Level 9: Increases attack count

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 145 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Invincible during the attack
  • Technically a grab, so it is necessary to be in very close proximity to your targets.
  • No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Lv Lv Req MP Basic Strike Count Basic Strike Atk. Final Front Kick Atk. Downward Strike
Shockwave Atk.
Aerial Downward
Strike Shockwave Atk.
Grab/Attack Range STR Bonus
STR Bonus per Grabbed Enemy Maximum STR Bonus Duration
1 50 900 3 1753% 8183% 16694% 23553% - +- +- -
2 55 1071 2160% 10081% 20565% 29015% - +- +- -
3 60 1241 2566% 11979% 24437% 34478% 1.25x +- +- -
4 65 1412 2973% 13876% 28308% 39940% 1.26x +- +- -
5 70 1583 3380% 15774% 32179% 45402% 1.27x +- +- -
6 75 1753 3786% 17672% 36050% 50864% 1.28x +20 +100 5 sec.
7 80 1924 4193% 19570% 39922% 56327% 1.29x +25 +110 5.5 sec.
8 85 2095 4599% 21467% 43793% 61789% 1.3x +30 +120 6 sec.
9 90 2265 7 5006% 23365% 47664% 79506% 1.31x +35 +130 6.5 sec.
10 95 2436 5413% 25263% 51535% ??% 1.32x +40 +140 7 sec.
11 100 2607 5819% 27161% 55407% ??% 1.33x +45 +150 7.5 sec.
12 105 2777 6226% 29058% 59278% ??% 1.34x +50 +160 8 sec.
13 110 2948 6633% 30956% 63149% ??% 1.35x +55 +170 8.5 sec.
14 115 3119 7039% 32854% 67020% ??% 1.36x +60 +180 9 sec.
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Grappler Skills
Active:Air Steiner.png Air Steiner Break Down.png Break Down Fling (Female).png Fling Magnumsault.png Magnumsault Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Rolling Spike.png Rolling Spike Shoulder Tackle.png Shoulder Tackle Slam Kick.png Slam Kick Snap Shot.png Snap Shot Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Gauntlet Mastery.png Gauntlet Mastery Grab Cannon (Female).png Grab Cannon Impact Combination.png Impact Combination Intense Takedown (Female).png Intense Takedown Sliding Grab.png Sliding Grab
Awakening:Counter Strike.png Counter Strike Focused Fury.png Focused Fury Pierce.png Pierce Rhythmic Assault.png Rhythmic Assault
2nd Awakening:Black Tornado.png Black Tornado Sole Bearer- Quaking Tiger.png Sole Bearer: Quaking Tiger Technique- Storm Diver.png Technique: Storm Diver Who's the Strongest?.png Who's the Strongest?
Neo: Awakening:Basaltic Twister.png Basaltic Twister Equanimity.png Equanimity Volcanic Dynamo.png Volcanic Dynamo

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism