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Difference between revisions of "Elemental Bullet"
(Created page with "{{SkillPage |Name={{PAGENAME}} |Video= |Gender=Both |Class=Spitfire |Type=Active |Command= |Description=Imbues bullets with the current Overcharge element, causing Abnormal St...") |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 특성탄 | ||
+ | |NameTab=Male | ||
+ | |NameTab2=Female | ||
|Video= | |Video= | ||
+ | |Video2=5ghtCs9dYh8 | ||
|Gender=Both | |Gender=Both | ||
|Class=Spitfire | |Class=Spitfire | ||
|Type=Active | |Type=Active | ||
− | |Command= | + | |PrerequisiteLevel=15 |
− | |Description= | + | |PrerequisiteSkill={{IconLink|Overcharge}} |
+ | |Command={{Right}}+{{Space}} | ||
+ | |Description=Adds the elemental effect by {{IconLink|Overcharge}} to your bullets, making them cause the corresponding Abnormal Status effect.<br> | ||
+ | *[Fire] - Causes {{IconLink|Burn (Status)}} | ||
+ | *[Water] - Causes {{IconLink|Freeze (Status)}} | ||
+ | *[Light] - Causes {{IconLink|Shock (Status)}} | ||
+ | *[Neutral] - Causes {{IconLink|Stun (Status)}} | ||
+ | Cannot be used in conjunction with {{IconLink|Piercing Bullet}} and {{IconLink|Burst Bomb}}.<br> | ||
+ | This skill is affected by your equipment in real time.<br> | ||
+ | Has a separate duration inside the Arena.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Arena]<br> | ||
+ | - A separate duration applied. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|10}} |
− | * | + | *{{SkillAttribute|Master Level|10}} |
− | * | + | *{{SkillAttribute|Max Level|20}} |
− | *{{CastTime| | + | *{{CastTime|0.2 sec}} |
− | *{{Cooldown| | + | *{{Cooldown|5 sec.}} |
+ | *{{SkillAttribute|Abnormal Status Level|Your Level +20}} | ||
+ | *{{SkillAttribute|Abnormal Status Chance|25%}} | ||
+ | *{{SkillAttribute|Burn/Freeze/Shock/Stun Duration|2 sec.}} | ||
+ | *{{SkillAttribute|Buff Duration|- sec.}} | ||
|Notes= | |Notes= | ||
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
− | + | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
+ | {{tabs | ||
+ | |name=Skill Growth | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Burn/Shock Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|528|10}} +{{Calc|{{#var:i}}|1.1|4.5|10|1|1}} per sec. | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|263|1063|20}}% | ||
+ | {{!}} <!--B/S Atk.--> {{Calc|{{#var:i}}|132|531|20}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Burn/Shock Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|528|10}} +{{Calc|{{#var:i}}|1.1|4.5|10|1|1}} per sec. | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|100|276|1116|20}} | ||
+ | {{!}} <!--B/S Atk.--> {{Calc2|{{#var:i}}|100|139|558|20}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 12:02, 17 May 2021
Active Skill | |
Class: | |
Command: | ![]() ![]() |
Prerequisite Level: | 15 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 특성탄 |
Description
Adds the elemental effect by Overcharge to your bullets, making them cause the corresponding Abnormal Status effect.
- [Fire] - Causes
Burn (Status)
- [Water] - Causes
Freeze (Status)
- [Light] - Causes
Shock (Status)
- [Neutral] - Causes
Stun (Status)
Cannot be used in conjunction with Piercing Bullet and
Burst Bomb.
This skill is affected by your equipment in real time.
Has a separate duration inside the Arena.
[Special Function]
[Arena]
- A separate duration applied.
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
- Casting Time: 0.2 sec
- Cooldown: 5 sec.
- Abnormal Status Level: Your Level +20
- Abnormal Status Chance: 25%
- Burn/Freeze/Shock/Stun Duration: 2 sec.
- Buff Duration: - sec.
Notes
- Cannot be cast without
Overcharge active.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Burn/Shock Atk. |
---|---|---|---|---|
1 | 15 | 126 +1.1 per sec. | 263% | 132% |
2 | 18 | 171 +1.5 per sec. | 305% | 153% |
3 | 21 | 215 +1.9 per sec. | 347% | 174% |
4 | 24 | 260 +2.2 per sec. | 389% | 195% |
5 | 27 | 305 +2.6 per sec. | 431% | 216% |
6 | 30 | 349 +3 per sec. | 474% | 237% |
7 | 33 | 394 +3.4 per sec. | 516% | 258% |
8 | 36 | 439 +3.7 per sec. | 558% | 279% |
9 | 39 | 483 +4.1 per sec. | 600% | 300% |
10 | 42 | 528 +4.5 per sec. | 642% | 321% |
11 | 45 | 573 +4.9 per sec. | 684% | 342% |
12 | 48 | 617 +5.3 per sec. | 726% | 363% |
13 | 51 | 662 +5.6 per sec. | 768% | 384% |
14 | 54 | 707 +6 per sec. | 810% | 405% |
15 | 57 | 751 +6.4 per sec. | 852% | 426% |
16 | 60 | 796 +6.8 per sec. | 895% | 447% |
17 | 63 | 841 +7.1 per sec. | 937% | 468% |
18 | 66 | 885 +7.5 per sec. | 979% | 489% |
19 | 69 | 930 +7.9 per sec. | 1021% | 510% |
20 | 72 | 975 +8.3 per sec. | 1063% | 531% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |