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Difference between revisions of "Buster Shot"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Video2= | |Video2= | ||
|Gender=Both | |Gender=Both | ||
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|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | ||
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|Command={{Up}}{{Right}}{{Z}} | |Command={{Up}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | + | Concentrates fire on a narrow area in front.<br>This skill's Atk. is enhanced by {{IconLink|Overcharge}}'s bonus firing Atk. The current {{IconLink|Overcharge}} element is applied to the bullets. | |
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|Attributes= | |Attributes= | ||
*{{SP per level|35}} | *{{SP per level|35}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *'''Male''' {{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
− | *'''Female''' {{Cooldown|Dungeon=18 sec|Arena=12 sec | + | *{{CastTime|Instant Cast}} |
− | + | *'''Male''' {{Cooldown|18 sec.}} | |
+ | *'''Female''' {{Cooldown|Dungeon=18 sec.|Arena=12 sec.}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
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{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
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|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {| {{SkillTableHeader}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}}<!--Create an array named "maxrow" and fill it with X values--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Atk. | |
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− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|700|31}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|8061|32594|31}}% | |
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {| {{SkillTableHeader}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}}<!--Create an array named "maxrow" and fill it with X values--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|700|31}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|231|934|31}}% | |
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
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|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34}}<!--Create an array named "maxrow" and fill it with X values--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34}}<!--Create an array named "maxrow" and fill it with X values--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34}}<!--Create an array named "maxrow" and fill it with X values--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34}}<!--Create an array named "maxrow" and fill it with X values--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | + | <span style="display: none;">}}</span> | |
− | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:21, 5 November 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | ![]() |
Description
Concentrates fire on a narrow area in front.
This skill's Atk. is enhanced by Overcharge's bonus firing Atk. The current
Overcharge element is applied to the bullets.
Attributes
- SP per level: 35
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Male Cooldown: 18 sec.
- Female Cooldown: 18 sec. (12 sec. in Arena )
- Basic Attack Cancelable Skill
Notes
- Cannot be cast without
Overcharge.
- Has
Super Armor (Status) for the entire skill animation.
- Can be improved with
Buster Shot Upgrade, increasing its attack power.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 35 | 150 | 8061% |
2 | 37 | 168 | 8879% |
3 | 39 | 187 | 9697% |
4 | 41 | 205 | 10514% |
5 | 43 | 223 | 11332% |
6 | 45 | 242 | 12150% |
7 | 47 | 260 | 12968% |
8 | 49 | 278 | 13785% |
9 | 51 | 297 | 14603% |
10 | 53 | 315 | 15421% |
11 | 55 | 333 | 16239% |
12 | 57 | 352 | 17056% |
13 | 59 | 370 | 17874% |
14 | 61 | 388 | 18692% |
15 | 63 | 407 | 19510% |
16 | 65 | 425 | 20328% |
17 | 67 | 443 | 21145% |
18 | 69 | 462 | 21963% |
19 | 71 | 480 | 22781% |
20 | 73 | 498 | 23599% |
21 | 75 | 517 | 24416% |
22 | 77 | 535 | 25234% |
23 | 79 | 553 | 26052% |
24 | 81 | 572 | 26870% |
25 | 83 | 590 | 27687% |
26 | 85 | 608 | 28505% |
27 | 87 | 627 | 29323% |
28 | 89 | 645 | 30141% |
29 | 91 | 663 | 30958% |
30 | 93 | 682 | 31776% |
31 | 95 | 700 | 32594% |
32 | 97 | 718 | 33412% |
33 | 99 | 737 | 34230% |
34 | 101 | 755 | 35047% |
35 | 103 | 773 | 35865% |
36 | 105 | 792 | 36683% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |