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Difference between revisions of "Gaebolg Punch"
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m (Updated skill growth to Season 5, Act 1 Harlem Patch) |
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*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{SkillAttribute|Max Hit Count|8}} | ||
+ | **(if n≥9): {{SkillAttribute|Max Hit Count|1}} | ||
|Notes= | |Notes= | ||
*Can be interrupted during the first 0.6 second—when the user is posing for summoning. | *Can be interrupted during the first 0.6 second—when the user is posing for summoning. | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | + | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | *{{ | + | !Level |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Magical Atk. | |
− | + | !Robot INT Bonus | |
+ | !Robot Stat<br>Bonus Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: (969+((2439-969)/(9-1))*({{#var:i}}-1))/1.1 round 0}} | ||
+ | {{!}} <!--Magical Atk.--> {{#ifexpr: {{#var:i}} < 9 | {{#expr: 7560+((21586-7560)/(9-1))*({{#var:i}}-1) round 0}}% x8 | {{#expr: 172688+((186712-172688)/(10-9))*({{#var:i}}-9) round 0}}% }} | ||
+ | {{!}} <!--Robot INT Bonus--> +{{#ifexpr:{{#var:i}} < 6| - | {{#expr: 260+((269-260)/(9-6))*({{#var:i}}-6) round 0}} }} | ||
+ | {{!}} <!--Cooldown Reduction Duration--> {{#ifexpr:{{#var:i}} < 6| - |{{#expr: 10+((13-10)/(9-6))*({{#var:i}}-6) round 0}} sec. }} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 21:42, 27 February 2019
Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() ![]() |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Opens a portal and launches a gigantic mecha fist, Gaebolg Punch, through it.
When this skill reaches certain skill ranks it gains bonus properties:
- Level 3: The Left/Right keys can be used to adjust the portal location.
- Level 6: Gaebolg Punch increases INT for summoned robots.
- Level 9: Increases Atk. at the cost of Gaebolg Punch hit count.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 140 sec.
- This skill consumes 5
Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Max Hit Count: 8
- (if n≥9): Max Hit Count: 1
Notes
- Can be interrupted during the first 0.6 second—when the user is posing for summoning.
- It was just for visual effect in the old version due to terrible damage output, however it became powerful after the patch where it was revamped as magical attack.
- Can deal heavy damage if all hits land.
Trivia
- Gaebolg Punch is derived from the ancient robot, the 'Gaebolg' Project, that was used to combat Bakal's Dragonoid forces.
- Gaebolg Punch was heavily criticized by the public at one point due to its close similarity to Jin Saotome's Bloodia Punch.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Magical Atk. | Robot INT Bonus | Robot Stat Bonus Duration |
---|---|---|---|---|---|
1 | 50 | 881 | 7560% x8 | +- | - |
2 | 55 | 1048 | 9313% x8 | +- | - |
3 | 60 | 1215 | 11067% x8 | +- | - |
4 | 65 | 1382 | 12820% x8 | +- | - |
5 | 70 | 1549 | 14573% x8 | +- | - |
6 | 75 | 1716 | 16326% x8 | +260 | 10 sec. |
7 | 80 | 1883 | 18080% x8 | +263 | 11 sec. |
8 | 85 | 2050 | 19833% x8 | +266 | 12 sec. |
9 | 90 | 2217 | 172688% | +269 | 13 sec. |
10 | 95 | 2384 | 186712% | +272 | 14 sec. |
11 | 100 | 2551 | 200736% | +275 | 15 sec. |
12 | 105 | 2718 | 214760% | +278 | 16 sec. |
13 | 110 | 2885 | 228784% | +281 | 17 sec. |
14 | 115 | 3053 | 242808% | +284 | 18 sec. |
15 | 120 | 3220 | 256832% | +287 | 19 sec. |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |