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Difference between revisions of "Seasoned Specialist"

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(Added Arena values)
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|AltName=
+
|AltName=Korean: 숙련된 전문가
|NameTab=
 
|NameTab2=
 
|Video=
 
|Video2=
 
|DiffIcon=
 
|Gender=
 
 
|Class=Hitman
 
|Class=Hitman
|Class2=
 
 
|Type=Passive
 
|Type=Passive
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=25
 
|PrerequisiteLevel=25
|PrerequisiteSkill=
+
 
|Command=
 
 
|Description=Your Swordplay/Combination skills, except for certain Common skills, can be canceled into certain Shooting skills ({{IconLink|Angle Shot}}, {{IconLink|Overwatch}}, {{IconLink|Surprise Attack}}, {{IconLink|Concentrated Fire (Hitman)}}, {{IconLink|Alpha Strike}}, and {{IconLink|Tactical Offensive}}) during post-casting delay.
 
|Description=Your Swordplay/Combination skills, except for certain Common skills, can be canceled into certain Shooting skills ({{IconLink|Angle Shot}}, {{IconLink|Overwatch}}, {{IconLink|Surprise Attack}}, {{IconLink|Concentrated Fire (Hitman)}}, {{IconLink|Alpha Strike}}, and {{IconLink|Tactical Offensive}}) during post-casting delay.
  
 
Exceptional Common Skills:
 
Exceptional Common Skills:
 
*{{IconLink|Rabbit Punch}}, {{IconLink|Beam Slash}}, {{IconLink|G-Bomb}}, {{IconLink|Core Shield}}
 
*{{IconLink|Rabbit Punch}}, {{IconLink|Beam Slash}}, {{IconLink|G-Bomb}}, {{IconLink|Core Shield}}
 
 
  
 
Increases Physical Critical Damage/Chance.
 
Increases Physical Critical Damage/Chance.
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
 
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}  
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{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}  
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
{{!}} <!--Physical Critical Damage--> +{{Calc|{{#var:i}}|21|30|10}}%
+
{{!}} <!--Physical Critical Damage--> +{{Calc|{{#var:i}}|12|50|20}}%
{{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|6|15|10}}%
+
{{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|6|25|20}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Physical Critical Damage
 
!Physical Critical Chance
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
 
{{!}} <!--Physical Critical Damage--> +{{Calc|{{#var:i}}|1|10|10}}%
 
{{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|1.2|3|10|1|2}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 08:54, 12 April 2021


Seasoned Specialist.png Seasoned Specialist

No Video
Passive Skill
Class:

Hitman

Command: None
Prerequisite Level: 25
Prerequisite Skills: None
Alternate Names: Korean: 숙련된 전문가

Description

Your Swordplay/Combination skills, except for certain Common skills, can be canceled into certain Shooting skills (Angle Shot.png Angle Shot, Overwatch.png Overwatch, Surprise Attack.png Surprise Attack, Concentrated Fire (Hitman).png Concentrated Fire (Hitman), Alpha Strike.png Alpha Strike, and Tactical Offensive.png Tactical Offensive) during post-casting delay.

Exceptional Common Skills:

Increases Physical Critical Damage/Chance.

Attributes

  • SP per level: 30
  • Master Level: 10
  • Max Level: 20


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Physical Critical Damage Physical Critical Chance
1 25 +12% +6%
2 28 +14% +7%
3 31 +16% +8%
4 34 +18% +9%
5 37 +20% +10%
6 40 +22% +11%
7 43 +24% +12%
8 46 +26% +13%
9 49 +28% +14%
10 52 +30% +15%
11 55 +32% +16%
12 58 +34% +17%
13 61 +36% +18%
14 64 +38% +19%
15 67 +40% +20%
16 70 +42% +21%
17 73 +44% +22%
18 76 +46% +23%
19 79 +48% +24%
20 82 +50% +25%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism