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Difference between revisions of "Magic Sealed Equipment"

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(Created new page due to lack of information. I will be updating this later.)
 
m (Added more magic sealed bonus effects. Feel free to change the data on the page.)
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[[Category:Game System]]
 
[[Category:Game System]]
 
{{Stub}}
 
{{Stub}}
Magic Sealed Equipment are rare or unique items that contain hidden potential. A player can unlock an item's hidden potential by breaking the magic seal, granting the item additional stats. Most items are granted one type of stat with a rank. On rare occasions, items can receive multiple bonus stats and associated ranks.
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Magic Sealed Equipment are rare or unique items that contain hidden potential. A player can unlock an item's hidden potential by breaking the magic seal, granting the item additional stats. Most items are granted one type of stat with a rank. On rare occasions, items can receive up to three multiple bonus effects.
  
 
==Ranks and Bonuses==
 
==Ranks and Bonuses==
 
===Ranks===
 
===Ranks===
There are five different ranks given to the stats for Magic Sealed items, in order of weakest to strongest: C, B, A, S, None. Ranks can be reset through the use of a Kaleido Box.
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There are five different ranks given to the stats for Magic Sealed items, in order of weakest to strongest: C, B, A, S, None. Ranks can be reset through the use of a Kaleido Box. There is always the other option of resealing the Magic Seal, however, it is not guaranteed that you will receive the same bonus effect.
  
 
===Bonuses===
 
===Bonuses===
Bonuses granted by Magic Sealed items are of varying strength depending on the rank of the Magic Seal.
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Bonus effects granted by Magic Sealed items are of varying strength depending on the rank of the Magic Seal. Despite this factor, the bonuses tend to vary between a large stat range.  
<br>'''Note:''' Bonuses are item type specific.
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<br>'''Note:''' Bonuses are item type specific, meaning only certain equipment can have a specific bonus.
 +
<br>'''Note:''' Bonuses with "*" have the same name, but different effects.
 
<br>The category of bonuses granted from breaking the Magic Seal are as follows:  
 
<br>The category of bonuses granted from breaking the Magic Seal are as follows:  
  
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*'''Strength''' C,B,A,S: Grants bonus Strength
 
*'''Strength''' C,B,A,S: Grants bonus Strength
 
*'''Vitality''' C,B,A,S: Grants bonus Vitality
 
*'''Vitality''' C,B,A,S: Grants bonus Vitality
*'''Spirit''' C,B,A,S: Grants bonus Max Mana/Spirit
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*'''Spirit*''' C,B,A,S: Grants bonus Max Mana
 
*'''Intellect''' C,B,A,S: Grants bonus Intelligence
 
*'''Intellect''' C,B,A,S: Grants bonus Intelligence
 +
*'''Spirit*''' C,B,A,S: Grants bonus Spirit
 
*'''Concentration''' C,B,A,S: Grants bonus Hit Rate
 
*'''Concentration''' C,B,A,S: Grants bonus Hit Rate
 
*'''Agility''' C,B,A,S: Grants bonus Evasion Rate
 
*'''Agility''' C,B,A,S: Grants bonus Evasion Rate
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====Damage====
 
====Damage====
*XXX: Grants bonus Physical Attack Strength
 
*XXX: Grants bonus Magic Attack Strength
 
*XXX: Grants bonus Independent Attack Strength
 
 
*'''Physical Crit''' C,B,A,S: Grants bonus Physical Crit Hit
 
*'''Physical Crit''' C,B,A,S: Grants bonus Physical Crit Hit
 
*'''Magic Crit''' C,B,A,S: Grants bonus Magic Crit Hit
 
*'''Magic Crit''' C,B,A,S: Grants bonus Magic Crit Hit
 +
*'''X''': Grants bonus Physical Attack Strength
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*'''X''': Grants bonus Magic Attack Strength
 +
*'''Pound''': Grants bonus Base Attack Strength
 +
*'''Smash*''': Grants bonus percent damage
 +
*'''X''': Grants bonus percent damage reduction
 +
*'''Smash*''': Deal additional fixed damage
 +
*'''Deathblow''': Deal additional percent damage
 +
*'''X''': Deal additional percent damage on Super Armored enemies
 +
*'''X''': Deal additional percent damage on Airborne/Knocked-down enemies
 +
*'''X''': Deal additional percent damage on Counterattacks
 +
*'''X''': Deal additional percent damage on Back Attacks
 +
*'''X''': Deal additional percent damage on Critical Hits
 +
*'''X''': Deal additional percent damage on enemies afflicted with Abnormal Status
 +
*'''X''': Deal additional percent damage on Grab-immune enemies
 +
*'''Hunter''': Deal additional fixed damage against Beast type monsters
 +
*'''Chaser''': Deal additional percent damage against Beast type monsters
 +
*'''Silver''': Deal additional fixed damage against Undead type monsters
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*'''Shrine''': Deal additional percent damage against Undead type monsters
 +
*'''Holy''': Deal additional fixed damage against Demon type monsters
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*'''Exorcist''': Deal additional percent damage against Demon type monsters
 +
*'''Saint*''': Deal additional fixed damage against Spirit type monsters
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*'''Saint*''': Deal additional percent damage against Spirit type monsters
 +
*'''Python''': Deal additional fixed damage against Dragonoid type monsters
 +
*'''Slayer*''': Deal additional percent damage against Dragonoid type monsters
 +
 +
====Inflicting Abnormal Status====
 +
*'''Blind''': Attack with a X% chance of inflicting [[blind]]
 +
*'''Freeze''': Attack with a X% chance of inflicting [[freeze]]
 +
*'''Stun''': Attack with a X% chance of inflicting [[stun]]
 +
*'''Sleep''': Attack with a X% chance of inflicting [[sleep]]
 +
*'''Immobilize''': Attack with a X% chance of inflicting [[immobilize]]
 +
*'''Confuse''': Attack with a X% chance of inflicting [[confuse]]
 +
*'''Petrify''': Attack with a X% chance of inflicting [[petrification]]
 +
*'''Poison''': Attack with a X% chance of inflicting [[poison]]
 +
*'''Bleed''': Attack with a X% chance of inflicting [[bleed]]
 +
*'''Shock''': Attack with a X% chance of inflicting [[electrocution]]
 +
*'''Burn''': Attack with a X% chance of inflicting [[burn]]
 +
*'''Slow''': Attack with a X% chance of inflicting [[slow]]
 +
*'''Curse''': Attack with a X% chance of inflicting [[curse]]
 +
 +
====Special====
 +
*'''Bless''': Attack with X% chance of increasing your STR, INT, VIT, and SPI
 +
*'''Haste''': Attack with X% chance of increasing your move and attack speed
 +
*'''Armor Break''': Attack with X% chance of inflicting Armor Break
 +
*'''Weapon Break''': Attack with X% chance of inflicting Weapon Break
 +
*'''Void''': Attack with X% chance of disenchanting an enemy
  
 
====Abnormal Status Resistance====
 
====Abnormal Status Resistance====
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====Aura====
 
====Aura====
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*'''Salvation''': Grants bonus Max Health
 +
*'''Rhino''': Grants bonus Max MP
 +
*'''Warrior''': Grants bonus Physical Attack
 +
*'''Pixie*''': Grants bonus Magic Attack
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*'''Guardian''': Grants bonus Physical Defense
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*'''Cat's Eye''': Grants bonus Magic Defense
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*'''Grizzly''': Grants bonus Strength
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*'''Pixie*''': Grants bonus Intelligence
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*'''Camel''': Grants bonus Vitality
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*'''Ascetic''': Grants bonus Spirit
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*'''Falcon''': Grants bonus Physical Crit Hit
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*'''Talisman''': Grants bonus Magical Crit Hit
 +
*'''Hornet''': Grants bonus Attack Speed
 +
*'''Shrewd''': Grants bonus Casting Speed
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*'''Jaguar''': Grants bonus Move Speed
  
 
====Skill====
 
====Skill====
 +
*'''Slayer*''': Increases random Slayer/Dark Knight Skill by 1
 +
*'''Fighter''': Increases random Fighter Skill by 1
 +
*'''Gunner''': Increase random Gunner Skill by 1
 +
*'''Mage''': Increases random Mage/Creator Skill by 1
 +
*'''Priest''': Increases random Priest Skill by 1
 +
*'''Thief''': Increases random Thief Skill by 1
  
====Other====
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====Elemental Damage====
 +
*'''Elemental''' C,B,A,S: Grants bonus All Elemental Damage
 +
*'''Fire Boost''' C,B,A,S: Grants bonus Fire Damage
 +
*'''Water Boost''' C,B,A,S: Grants bonus Water Damage
 +
*'''Light Boost''' C,B,A,S: Grants bonus Light Damage
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*'''Shadow Boost''' C,B,A,S: Grants bonus Shadow Damage
 +
*'''Fire''': Adds fire attribute to weapon
 +
*'''Water''': Adds water attribute to weapon
 +
*'''Light''': Adds light attribute to weapon
 +
*'''Shadow''': Adds shadow attribute to weapon
 +
 
 +
====Elemental Resistance====
 
*'''Resister''' C,B,A,S: Grants bonus All Elemental Resist
 
*'''Resister''' C,B,A,S: Grants bonus All Elemental Resist
 
*'''Volcano''' C,B,A,S: Grants bonus Fire Resist
 
*'''Volcano''' C,B,A,S: Grants bonus Fire Resist
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*'''Glory''' C,B,A,S: Grants bonus Light Resist
 
*'''Glory''' C,B,A,S: Grants bonus Light Resist
 
*'''Darkness''' C,B,A,S: Grants bonus Shadow Resist
 
*'''Darkness''' C,B,A,S: Grants bonus Shadow Resist
*'''Elemental''' C,B,A,S: Grants bonus All Elemental Damage
 
*'''Fire Boost''' C,B,A,S: Grants bonus Fire Damage
 
*'''Water Boost''' C,B,A,S: Grants bonus Water Damage
 
*'''Light Boost''' C,B,A,S: Grants bonus Light Damage
 
*'''Shadow Boost''' C,B,A,S: Grants bonus Shadow Damage
 
  
 
==Resealing and Converting==
 
==Resealing and Converting==

Revision as of 17:13, 29 April 2015

Magic Sealed Equipment are rare or unique items that contain hidden potential. A player can unlock an item's hidden potential by breaking the magic seal, granting the item additional stats. Most items are granted one type of stat with a rank. On rare occasions, items can receive up to three multiple bonus effects.

Ranks and Bonuses

Ranks

There are five different ranks given to the stats for Magic Sealed items, in order of weakest to strongest: C, B, A, S, None. Ranks can be reset through the use of a Kaleido Box. There is always the other option of resealing the Magic Seal, however, it is not guaranteed that you will receive the same bonus effect.

Bonuses

Bonus effects granted by Magic Sealed items are of varying strength depending on the rank of the Magic Seal. Despite this factor, the bonuses tend to vary between a large stat range.
Note: Bonuses are item type specific, meaning only certain equipment can have a specific bonus.
Note: Bonuses with "*" have the same name, but different effects.
The category of bonuses granted from breaking the Magic Seal are as follows:

Stat

  • Energy C,B,A,S: Grants bonus Max Health
  • Strength C,B,A,S: Grants bonus Strength
  • Vitality C,B,A,S: Grants bonus Vitality
  • Spirit* C,B,A,S: Grants bonus Max Mana
  • Intellect C,B,A,S: Grants bonus Intelligence
  • Spirit* C,B,A,S: Grants bonus Spirit
  • Concentration C,B,A,S: Grants bonus Hit Rate
  • Agility C,B,A,S: Grants bonus Evasion Rate

Speed

  • Velocity: Grants bonus Attack Speed
  • Rapid C,B,A,S: Grants bonus Attack Speed
  • Mana Acceleration: Grants bonus Casting Speed
  • Magic Acc. C,B,A,S: Grants bonus Casting Speed
  • Feather: Grants bonus Move Speed

Damage

  • Physical Crit C,B,A,S: Grants bonus Physical Crit Hit
  • Magic Crit C,B,A,S: Grants bonus Magic Crit Hit
  • X: Grants bonus Physical Attack Strength
  • X: Grants bonus Magic Attack Strength
  • Pound: Grants bonus Base Attack Strength
  • Smash*: Grants bonus percent damage
  • X: Grants bonus percent damage reduction
  • Smash*: Deal additional fixed damage
  • Deathblow: Deal additional percent damage
  • X: Deal additional percent damage on Super Armored enemies
  • X: Deal additional percent damage on Airborne/Knocked-down enemies
  • X: Deal additional percent damage on Counterattacks
  • X: Deal additional percent damage on Back Attacks
  • X: Deal additional percent damage on Critical Hits
  • X: Deal additional percent damage on enemies afflicted with Abnormal Status
  • X: Deal additional percent damage on Grab-immune enemies
  • Hunter: Deal additional fixed damage against Beast type monsters
  • Chaser: Deal additional percent damage against Beast type monsters
  • Silver: Deal additional fixed damage against Undead type monsters
  • Shrine: Deal additional percent damage against Undead type monsters
  • Holy: Deal additional fixed damage against Demon type monsters
  • Exorcist: Deal additional percent damage against Demon type monsters
  • Saint*: Deal additional fixed damage against Spirit type monsters
  • Saint*: Deal additional percent damage against Spirit type monsters
  • Python: Deal additional fixed damage against Dragonoid type monsters
  • Slayer*: Deal additional percent damage against Dragonoid type monsters

Inflicting Abnormal Status

  • Blind: Attack with a X% chance of inflicting blind
  • Freeze: Attack with a X% chance of inflicting freeze
  • Stun: Attack with a X% chance of inflicting stun
  • Sleep: Attack with a X% chance of inflicting sleep
  • Immobilize: Attack with a X% chance of inflicting immobilize
  • Confuse: Attack with a X% chance of inflicting confuse
  • Petrify: Attack with a X% chance of inflicting petrification
  • Poison: Attack with a X% chance of inflicting poison
  • Bleed: Attack with a X% chance of inflicting bleed
  • Shock: Attack with a X% chance of inflicting electrocution
  • Burn: Attack with a X% chance of inflicting burn
  • Slow: Attack with a X% chance of inflicting slow
  • Curse: Attack with a X% chance of inflicting curse

Special

  • Bless: Attack with X% chance of increasing your STR, INT, VIT, and SPI
  • Haste: Attack with X% chance of increasing your move and attack speed
  • Armor Break: Attack with X% chance of inflicting Armor Break
  • Weapon Break: Attack with X% chance of inflicting Weapon Break
  • Void: Attack with X% chance of disenchanting an enemy

Abnormal Status Resistance

  • Angelus C,B,A,S: Grants bonus All Abnormal Status Resist

Aura

  • Salvation: Grants bonus Max Health
  • Rhino: Grants bonus Max MP
  • Warrior: Grants bonus Physical Attack
  • Pixie*: Grants bonus Magic Attack
  • Guardian: Grants bonus Physical Defense
  • Cat's Eye: Grants bonus Magic Defense
  • Grizzly: Grants bonus Strength
  • Pixie*: Grants bonus Intelligence
  • Camel: Grants bonus Vitality
  • Ascetic: Grants bonus Spirit
  • Falcon: Grants bonus Physical Crit Hit
  • Talisman: Grants bonus Magical Crit Hit
  • Hornet: Grants bonus Attack Speed
  • Shrewd: Grants bonus Casting Speed
  • Jaguar: Grants bonus Move Speed

Skill

  • Slayer*: Increases random Slayer/Dark Knight Skill by 1
  • Fighter: Increases random Fighter Skill by 1
  • Gunner: Increase random Gunner Skill by 1
  • Mage: Increases random Mage/Creator Skill by 1
  • Priest: Increases random Priest Skill by 1
  • Thief: Increases random Thief Skill by 1

Elemental Damage

  • Elemental C,B,A,S: Grants bonus All Elemental Damage
  • Fire Boost C,B,A,S: Grants bonus Fire Damage
  • Water Boost C,B,A,S: Grants bonus Water Damage
  • Light Boost C,B,A,S: Grants bonus Light Damage
  • Shadow Boost C,B,A,S: Grants bonus Shadow Damage
  • Fire: Adds fire attribute to weapon
  • Water: Adds water attribute to weapon
  • Light: Adds light attribute to weapon
  • Shadow: Adds shadow attribute to weapon

Elemental Resistance

  • Resister C,B,A,S: Grants bonus All Elemental Resist
  • Volcano C,B,A,S: Grants bonus Fire Resist
  • Marine C,B,A,S: Grants bonus Water Resist
  • Glory C,B,A,S: Grants bonus Light Resist
  • Darkness C,B,A,S: Grants bonus Shadow Resist

Resealing and Converting

Resealing

Converting