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Difference between revisions of "Jack Spike"
m (Added spacing) |
(Added Skill Level 11) |
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Line 14: | Line 14: | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|Dungeon=2 sec | + | *{{Cooldown|Dungeon=2 sec}} |
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
Line 20: | Line 20: | ||
*Super armor effect is given for few frames during activation | *Super armor effect is given for few frames during activation | ||
*Due to above effect, whoever used Jack Spike earlier than the other will be launched. | *Due to above effect, whoever used Jack Spike earlier than the other will be launched. | ||
− | *Covers | + | *Covers wider X-axis area than it seems. |
|SkillGrowth= | |SkillGrowth= | ||
Line 53: | Line 53: | ||
| 9||25||11||18%||141.7%||170% + {{AbsoluteDamage|155|915}} | | 9||25||11||18%||141.7%||170% + {{AbsoluteDamage|155|915}} | ||
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | 10||28||12||20%||143.1%||180% + {{AbsoluteDamage|164|915}} | + | | 10 (M)||28||12||20%||143.1%||180% + {{AbsoluteDamage|164|915}} |
+ | |-{{SkillRow}} | ||
+ | | 11||31||12||22%||147.7%||190% + {{AbsoluteDamage|232|1222}} | ||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
Line 84: | Line 86: | ||
| 9||25||11||18%||142.3%||150% + {{AbsoluteDamage|246|1067}} | | 9||25||11||18%||142.3%||150% + {{AbsoluteDamage|246|1067}} | ||
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | 10||28||12||20%||147.4%||158% + {{AbsoluteDamage|262|1067}} | + | | 10 (M)||28||12||20%||147.4%||158% + {{AbsoluteDamage|262|1067}} |
+ | |-{{SkillRow}} | ||
+ | | 11||31||12||22%||152.6%||167% + {{AbsoluteDamage|332|1222}} | ||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
}} | }} |
Revision as of 16:08, 20 October 2015
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Knees an enemy, launching it into the air. Grants Super Armor during the skill's duration.
Attributes
- SP per level: 20
- Casting Time: Instant Cast
- Cooldown: 2 sec
- Basic Attack Cancelable Skill
Notes
- The first level is gained automatically upon becoming a Male Gunner.
- Super armor effect is given for few frames during activation
- Due to above effect, whoever used Jack Spike earlier than the other will be launched.
- Covers wider X-axis area than it seems.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cast Speed Increase |
Launch Ratio | Physical Atk. |
---|---|---|---|---|---|
1 | 1 | 6 | 0% | 131.4% | 90% + 0.1 max-width:200px 100
|
2 | 4 | 6 | 2% | 132.9% | 100% + 0.1 max-width:200px 100
|
3 | 7 | 7 | 4% | 134.0% | 110% + 0.11 max-width:200px 100
|
4 | 10 | 8 | 7% | 135.4% | 120% + 0.12 max-width:200px 100
|
5 | 13 | 8 | 9% | 136.6% | 130% + 0.13 max-width:200px 100
|
6 | 16 | 9 | 11% | 138.0% | 140% + 0.14 max-width:200px 100
|
7 | 19 | 10 | 13% | 139.1% | 150% + 0.15 max-width:200px 100
|
8 | 22 | 10 | 16% | 140.6% | 160% + 0.16 max-width:200px 100
|
9 | 25 | 11 | 18% | 141.7% | 170% + 0.17 max-width:200px 100
|
10 (M) | 28 | 12 | 20% | 143.1% | 180% + 0.18 max-width:200px 100
|
11 | 31 | 12 | 22% | 147.7% | 190% + 0.19 max-width:200px 100
|
General TP Skills | |
---|---|
Basic Training Upgrade |