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Difference between revisions of "Ghost Flame"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=4n8_ueGt7Vg
+
|Video=FHFppb0Xfmg
 
|AltName=Korean: 귀설화
 
|AltName=Korean: 귀설화
 
|Gender=Male
 
|Gender=Male
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|PrerequisiteLevel=10
 
|PrerequisiteLevel=10
 
|Command={{Down}}+{{Z}}
 
|Command={{Down}}+{{Z}}
|Description=Creates two icy flames that temporarily increase the caster's Physical/Magic Def., and can be shot at enemies.<br>
+
 
Can be changed to {{IconLink|Delusional Flames}} after you Advance to a [[Dimension Walker]].
+
|Description=Creates two icy flames that temporarily increase the caster's Physical/Magic Def., and can be shot at enemies.
 +
 
 +
Can be changed to {{IconLink|Delusional Flames}} after you Advance to a [[Dimension Walker]].<br><br>
 +
'''[Special Function]'''<br>
 +
- Repress the skill to release.
 +
 
 +
[For Dimension Walkers]<br>
 +
- Can be changed to the Delusional Flames skill.
 +
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
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*{{SkillAttribute|Max Level|20}}
 
*{{SkillAttribute|Max Level|20}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=10 sec.}}
+
*{{Cooldown|10 sec.}}
 
*{{SkillAttribute|Duration|120 sec.}}
 
*{{SkillAttribute|Duration|120 sec.}}
  
 
'''[Delusional Flames Effects]'''
 
'''[Delusional Flames Effects]'''
*{{SkillAttribute|Duration|- sec.}}
+
*{{SkillAttribute|Duration|- sec.}}
 
|Notes=
 
|Notes=
 
*Flames travel a maximum distance of ~200-250Px.
 
*Flames travel a maximum distance of ~200-250Px.
 
**The first flame travels a shorter distance than the second.
 
**The first flame travels a shorter distance than the second.
*The skill's secondary active ability can be used during the animations of the following skills:
+
*The skill's secondary active ability can be used during the animations of certain skills.
**{{IconLink|Wind Strike}}, {{IconLink|Ice Sword}}, {{IconLink|Crystal Crash}}, {{IconLink|Chain Lightning}}, {{IconLink|Infernal Road}}, {{IconLink|Flame Circle}}, {{IconLink|Dark Zone}}, {{IconLink|Grand Shatter}}
 
 
*Can be converted to physical damage through {{IconLink|Conversion}}.
 
*Can be converted to physical damage through {{IconLink|Conversion}}.
*Can be improved with {{IconLink|Ghost Flame Upgrade}}
+
*Can be improved with {{IconLink|Ghost Flame Upgrade}}.
 +
 
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
 
|tab1=PvE
 
|contents1=<span style="display:none">{{</span>
 
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:pmdef|1504,1686,1876,2078,2286,2507,2737,2979,3230,3490,3763,4042,4333,4635,4945,5268,5597,5939,6293,6654}}<!--Create an array named "pmdef" and fill it with X values-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 20| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 10+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 10+3*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|30|345|20}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|30|345|20}}
{{!}} <!--Physical/Magical Def. Bonus per Each--> {{Calc|{{#var:i}}|1504|6654|20}}
+
{{!}} <!--Physical/Magical Def. Bonus per Each--> +{{#arrayindex:pmdef| {{#expr: {{#var:i}}-1 }} }}
 
{{!}} <!--Discharge Atk. per Each--> {{Calc|{{#var:i}}|772|1602|20}}%
 
{{!}} <!--Discharge Atk. per Each--> {{Calc|{{#var:i}}|772|1602|20}}%
{{!}} <!--Delusional Flames - Damage Reduction per Each--> {{Calc|{{#var:i}}|5.5|15|20|1|1}}%
+
{{!}} <!--Delusional Flames - Damage Reduction per Each--> +{{Calc|{{#var:i}}|5.5|15|20|1|1}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
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</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
|tab2=PvP
 
|contents2={{MissingInfo|Arena data unknown.}}
 
}}
 
 
}}
 
}}

Latest revision as of 20:10, 12 April 2022


Ghost Flame.png Ghost Flame

Active Skill
Class:

Male Mage

Command: Downkey.png+Z.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 귀설화

Description

Creates two icy flames that temporarily increase the caster's Physical/Magic Def., and can be shot at enemies.

Can be changed to Delusional Flames.png Delusional Flames after you Advance to a Dimension Walker.

[Special Function]
- Repress the skill to release.

[For Dimension Walkers]
- Can be changed to the Delusional Flames skill.

Attributes

  • SP per level: 15
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 10 sec.
  • Duration: 120 sec.

[Delusional Flames Effects]

  • Duration: - sec.

Notes

  • Flames travel a maximum distance of ~200-250Px.
    • The first flame travels a shorter distance than the second.
  • The skill's secondary active ability can be used during the animations of certain skills.
  • Can be converted to physical damage through Conversion.png Conversion.
  • Can be improved with Ghost Flame Upgrade.png Ghost Flame Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical/Magical Def. Bonus per Each Discharge Atk. per Each Delusional Flames - Damage Reduction per Each
1 10 30 +1504 772% +5.5%
2 13 47 +1686 816% +6%
3 16 63 +1876 859% +6.5%
4 19 80 +2078 903% +7%
5 22 96 +2286 947% +7.5%
6 25 113 +2507 990% +8%
7 28 129 +2737 1034% +8.5%
8 31 146 +2979 1078% +9%
9 34 163 +3230 1121% +9.5%
10 37 179 +3490 1165% +10%
11 40 196 +3763 1209% +10.5%
12 43 212 +4042 1253% +11%
13 46 229 +4333 1296% +11.5%
14 49 246 +4635 1340% +12%
15 52 262 +4945 1384% +12.5%
16 55 279 +5268 1427% +13%
17 58 295 +5597 1471% +13.5%
18 61 312 +5939 1515% +14%
19 64 328 +6293 1558% +14.5%
20 67 345 +6654 1602% +15%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism