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Difference between revisions of "Concentrated Fire (Hitman)"

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(I don't know why the icon is invariably set to default to {{Name}} instead of {{PAGENAME}}, but as a result the name can't be set properly without causing the icon to go missing. Flaw in the skill page template, but I'm not familiar enough to edit it.)
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Shoots Specter 5 at enemies in front until he runs out of bullets.
 
Shoots Specter 5 at enemies in front until he runs out of bullets.
 
|Attributes=
 
|Attributes=
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*{{SP per level|30}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{SP per level|30}}
 
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=8 sec}}
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*{{Cooldown|Dungeon=8 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
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!MP
 
!MP
 
!Shooting Atk.
 
!Shooting Atk.
|-
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| n || 30+2(n-1) || 62+9.967(n-1) || 123%+12.6(n-1)%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|62|361|31}}
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{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|123|501|31}}%
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{{!}}-
 +
}}
 
|}
 
|}
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*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 12:52, 31 May 2019


Concentrated Fire (Hitman).png Concentrated Fire (Hitman)

No Video
Active Skill
Class:

Hitman

Command: Leftkey.pngUpkey.pngRightkey.pngZ.png
Prerequisite Level: 30
Prerequisite Skills: Overwatch.png Overwatch Lv1

Description

Shooting:
Shoots Specter 5 at enemies in front until he runs out of bullets.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Lateral Shot Count: 10
  • Forward Shot Count: 20


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Shooting Atk.
1 30 62 123%
2 32 72 136%
3 34 82 148%
4 36 92 161%
5 38 102 173%
6 40 112 186%
7 42 122 199%
8 44 132 211%
9 46 142 224%
10 48 152 236%
11 50 162 249%
12 52 172 262%
13 54 182 274%
14 56 192 287%
15 58 202 299%
16 60 212 312%
17 62 221 325%
18 64 231 337%
19 66 241 350%
20 68 251 362%
21 70 261 375%
22 72 271 388%
23 74 281 400%
24 76 291 413%
25 78 301 425%
26 80 311 438%
27 82 321 451%
28 84 331 463%
29 86 341 476%
30 88 351 488%
31 90 361 501%
32 92 371 514%
33 94 381 526%
34 96 391 539%
35 98 401 551%
36 100 411 564%
37 102 421 577%
38 104 431 589%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism