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Chain Rush

From DFO World Wiki
Revision as of 21:14, 19 April 2015 by Mikaya (talk | contribs) (Details: rewrite, making it better (or worse?) to understand skill mechanics. forgive my noob Elven-- I mean peacemaker @@)
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Description

For a certain duration during a hitting skill cast cancellation can be triggered with an immediate follow-up attack (unusable skills: Intercept, Change Shield, Great Volition, Nature’s Guardian, Rose Armor, War Cry, Pegasus Flash). Upon successfully guarding with Shield Block the CDs of Shield Block, Perfect Guard, and Iron Clad Wall are reduced.

Details

  • Command Input: Leftkey.pngRightkey.pngX.png
  • Level Requirement: 30
  • Skill Level Interval: Every 2 levels
  • Prerequisite: None
  • SP Cost: 30
  • Casting Time: 0.5 seconds
  • Cooldown: 30.0 seconds
  • The first use of Chain Rush is a buff. While the buff is active, using applicable skills will result in a blue meter, with a white bar going back and forth, appearing above the character's head. Some skills will not trigger this bar.
    • When the blue meter appears, the Elven Knight must press the hotkey or key command for Chain Rush in order to do land an extra hit, while keeping the white bar in the blue.
    • Chain Rush can be used in the middle of other skill animations, allowing for more damage if timed correctly.
  • Chain Rush becomes stronger has the Elven Knight lands a successful hit on the enemy or dungeon obstacle.
    • As each successful Chain Rush hit lands, another skill must be used or the Chain starts over.
    • For each successful hit, the blue bar becomes smaller, having the Elven Knight time their Chain Rush.
      • This can be done up to 5 times. At "Chain x5" the damage bonus is peaked and can be done repeatedly.
  • Chain Rush loses the Chain Bonus when:
    • The Elven Knight uses another skill without using Chain Rush.
    • Attempting to use a skill in cooldown.
    • Waiting more than 3(?) seconds.
    • Missing the blue area when using Chain Rush.
  • It is currently possible to maintain your combo between rooms by doing one of the Elven Knight's other buffs while the blue bar is over your head. War Cry, Rose Armor, Nature's Protection, and even Leap and Ancient Memory work. Your combo will still reset if the Chain Rush buff runs out.

Skill Growth

Lv Level Req Duration Swinging Physical Atk Charging Physical Atk Max Multi-Hit Count Shield Block Cooldown Max Cooldown Next Skill Atk Max Atk Stacks
1 30 120 274% 381% 3 5% 30% 15% 5
2 32 293% 407%
3 34 312% 433%
4 36 330% 459%
5 38 349% 485%
6 40 368% 512%
7 42 387% 538%
8 44 406% 564%
9 46 424% 590%
10 48 443% 616%
11 50 462% 642%
12 52 481% 668%
13 54 500% 694%
14 56 518% 720%
15 58 537% 746%
16 60 556% 772%
17 62 575% 799%
18 64 594% 825%
19 66 612% 851%
20 68 631% 877%
21 70 650% 903%

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