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Difference between revisions of "Black Crescent"

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Swings his sword in an arc, launching enemies in the air. This skill's level affects its launching strength.
 
Swings his sword in an arc, launching enemies in the air. This skill's level affects its launching strength.
 
|Attributes=
 
|Attributes=
 +
*{{SP per level|20}}
 
*{{SkillAttribute|Master Level|10}}
 
*{{SkillAttribute|Master Level|10}}
 
*{{SkillAttribute|Max Level|20}}
 
*{{SkillAttribute|Max Level|20}}
*{{SP per level|20}}
 
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=2 sec}}
+
*{{Cooldown|Dungeon=2 sec.}}
 
*{{Cancelable}}
 
*{{Cancelable}}
  
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Physical Atk.||Launching Strength
+
!Physical Atk.
|-
+
!Launching Strength
| n || 1+3(n-1) || - || 100%+11.111(n-1)% + {{AbsoluteDamage|Tooltip=164|IndependantAttack=1642}}+''0.011(n-1)'' || 131.4%+1.3(n-1)%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> -
 +
{{!}} <!--Physical Atk.--> {{#expr: 100+((200-100)/(10-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (164/1642)+(((328-164)/1642)/(10-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Launching Strength--> {{#expr: 131.4+((143.1-131.4)/(10-1))*({{#var:i}}-1) round 1}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 18:38, 11 November 2018


Black Crescent.png Black Crescent

No Video
Active Skill
Class:

Agent

Command: Z.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

Swings his sword in an arc, launching enemies in the air. This skill's level affects its launching strength.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 2 sec.
  • Basic Attack Cancelable Skill

Notes

  • Agents automatically gain a level of this skill upon character creation.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical Atk. Launching Strength
1 1 - 100% +
0.1
max-width:200px 100
131.4%
2 4 - 111% +
0.11
max-width:200px 100
132.7%
3 7 - 122% +
0.12
max-width:200px 100
134%
4 10 - 133% +
0.13
max-width:200px 100
135.3%
5 13 - 144% +
0.14
max-width:200px 100
136.6%
6 16 - 156% +
0.16
max-width:200px 100
137.9%
7 19 - 167% +
0.17
max-width:200px 100
139.2%
8 22 - 178% +
0.18
max-width:200px 100
140.5%
9 25 - 189% +
0.19
max-width:200px 100
141.8%
10 28 - 200% +
0.2
max-width:200px 100
143.1%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism