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Difference between revisions of "Angle Shot"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 앵글 샷
 
|Class=Agent
 
|Class=Agent
 
|Video=
 
|Video=
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=1
 
|PrerequisiteLevel=1
|Command={{right}}{{z}}
+
|Command={{right}}+{{z}}
 
|Description=[Shooting]<br>
 
|Description=[Shooting]<br>
Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.
+
Quickly draws his gun and fires it at enemies in front.<br>
 +
Bullets shot by this skill always penetrate their targets. The [[Hitman]] can shoot more bullets, and they each have separate Atk.<br><br>
 +
'''[Special Function]'''<br>
 +
[For Hitmen]<br>
 +
- Increased shot count<br>
 +
- Separate Atk. applied
 +
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
Line 13: Line 20:
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=5 sec|Arena=6 sec}}
+
*{{Cooldown|5 sec.}}
 +
*{{Cancelable}}
 
*{{SkillAttribute|Hitman Shot Count|5}}
 
*{{SkillAttribute|Hitman Shot Count|5}}
*{{Cancelable}}
 
  
 
|Notes=
 
|Notes=
 
*[[Agent]]s automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.
 
*[[Agent]]s automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.
 +
*Can be improved with {{IconLink|Angle Shot Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{{tabs
+
<small>
|name=Skill Growths
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 32: Line 37:
 
!MP
 
!MP
 
!Shooting Atk.
 
!Shooting Atk.
!Hitman Shooting Atk.
+
![[Hitman]] Shooting Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}}
 
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1176|6790|48}}%
 
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1176|6790|48}}%
{{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|265|1212|48}}%
+
{{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|265|1532|48}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
+
{{TableNote}}
|tab2=Arena
+
</small>
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Shooting Atk.
 
!Hitman Shooting Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}}
 
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|86|496|48}}%
 
{{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|16|98|48}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
*<small>''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 17:31, 15 April 2021


Angle Shot.png Angle Shot

No Video
Active Skill
Class:

Agent

Command: Rightkey.png+Z.png
Prerequisite Level: 1
Prerequisite Skills: None
Alternate Names: Korean: 앵글 샷

Description

[Shooting]
Quickly draws his gun and fires it at enemies in front.
Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.

[Special Function]
[For Hitmen]
- Increased shot count
- Separate Atk. applied

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec.
  • Basic Attack Cancelable Skill
  • Hitman Shot Count: 5

Notes

  • Agents automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.
  • Can be improved with Angle Shot Upgrade.png Angle Shot Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Shooting Atk. Hitman Shooting Atk.
1 1 6 1176% 265%
2 3 7 1295% 292%
3 5 7 1415% 319%
4 7 8 1534% 346%
5 9 8 1654% 373%
6 11 9 1773% 400%
7 13 9 1893% 427%
8 15 10 2012% 454%
9 17 11 2132% 481%
10 19 11 2251% 508%
11 21 12 2370% 535%
12 23 12 2490% 562%
13 25 13 2609% 588%
14 27 13 2729% 615%
15 29 14 2848% 642%
16 31 15 2968% 669%
17 33 15 3087% 696%
18 35 16 3207% 723%
19 37 16 3326% 750%
20 39 17 3445% 777%
21 41 17 3565% 804%
22 43 18 3684% 831%
23 45 19 3804% 858%
24 47 19 3923% 885%
25 49 20 4043% 912%
26 51 20 4162% 939%
27 53 21 4282% 966%
28 55 22 4401% 993%
29 57 22 4521% 1020%
30 59 23 4640% 1047%
31 61 23 4759% 1074%
32 63 24 4879% 1101%
33 65 24 4998% 1128%
34 67 25 5118% 1155%
35 69 26 5237% 1182%
36 71 26 5357% 1209%
37 73 27 5476% 1235%
38 75 27 5596% 1262%
39 77 28 5715% 1289%
40 79 28 5834% 1316%
41 81 29 5954% 1343%
42 83 30 6073% 1370%
43 85 30 6193% 1397%
44 87 31 6312% 1424%
45 89 31 6432% 1451%
46 91 32 6551% 1478%
47 93 32 6671% 1505%
48 95 33 6790% 1532%
49 97 34 6909% 1559%
50 99 34 7029% 1586%
51 101 35 7148% 1613%
52 103 35 7268% 1640%
53 105 36 7387% 1667%
54 107 36 7507% 1694%
55 109 37 7626% 1721%
56 111 38 7746% 1748%
57 113 38 7865% 1775%
58 115 39 7984% 1802%
59 117 39 8104% 1829%
60 119 40 8223% 1855%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism