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From User talk:Everspace
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Time User Activity Comment
21:12, 12 March 2016 JunEcho (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
19:44, 12 March 2016 Dfoplayer (talk | contribs)

Comment text edited

 
12:50, 12 March 2016 Dfoplayer (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
04:38, 12 March 2016 JunEcho (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
20:39, 5 March 2016 Dfoplayer (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
20:27, 5 March 2016 JunEcho (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
20:23, 5 March 2016 JunEcho (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
20:23, 5 March 2016 Dfoplayer (talk | contribs)

Comment text edited

(it only affects active skills on skillNav)
20:21, 5 March 2016 Dfoplayer (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
10:24, 3 March 2016 Dfoplayer (talk | contribs)

New reply created

(Reply to Request to display gender-specific icons in SkillNav)
10:08, 3 March 2016 JunEcho (talk | contribs)

New thread created

 

So I have just added a second parameter to IconLink that allows it to display either the Male or Female version of the Icon if a skill has different icons between genders. But the main reason why I did this, aside from making it simpler to IconLink on pages, is so that the SkillNavs on the bottom of the pages can display different icons depending on the gender. Right now, in the case of Nen Masters, Energy Shield and Tiger Flash displays the Female version of the icons for Male Nen Master. This has been bothering me for quite a while, but I'm a bit afraid to mess with the #dpl code in the SkillNav templates, especially the part where it goes ²{IconLink¦%TITLE%}². Would it be something as simple as ²{IconLink¦%TITLE%¦(insert gender here)}²? Or is it something entirely different? Also, since it's an interaction from the SkillPage template, I'm hesitant to edit SkillPage into passing the gender into SkillNav, so I'd appreciate it if either you or Dfoplayer can make this change. But if it will require an exceeding amount of effort to incorporate this into the #dpl code, then I guess it's ok, since in the end it's just aesthetics :X

10:08, 3 March 2016

Spring break is coming up. I can take a look at it...

10:24, 3 March 2016

Hmmmm. Is this what you are looking for? Hammer Kick EDIT: Right now, it only affects active skills on skillNav. I will add to other categories once you approve of this.

20:21, 5 March 2016

Wow! That was fast~ Yes this is exactly what I was looking for. Thanks!

20:23, 5 March 2016

This has nothing to do with how you did the SkillNav, but it's more about Tiger's Roar/Tiger Roar itself. I can confirm that M.Fighter's is called "Tiger Roar" , but I do not have an F.Fighter just yet, so if you have one, can you confirm whether F.Fighter's called Tiger Roar as well or if it's "Tiger's Roar"? Because I notice that the skill's icon is not different on the SkillNav due to the icons' names being different. Thanks!

20:27, 5 March 2016

Sorry. I don't have a F.Fighter.

20:39, 5 March 2016