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User talk:Everspace

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This page is archived at User Talk:Everspace/Archives, for any conversation that hasn't done anything in a month.

Awakening Skills- How the hell do you find the values now?

So it's come to my realization that since Awakening actives are automatically leveled, that unless you make your subclass again, you can't really find out their damage values. What do we do? --GaRgAnt (talk) 22:24, 26 May 2015 (PDT)

Cry
Leave things you don't know blank, and hope that someone levelling fills it in for you, which is sort-of the wiki way. --FMageIcon.png Everspace (talk) 16:22, 21 August 2015 (PDT)

Template:ClassSkills

Is there a reason why the boxes surrounding the skills were removed? The "feature" was asked to be added back in, so I did, as seen here. --Dfoplayer (talk) 23:25, 21 August 2015 (PDT)

To be honest, it looked ugly. Did you see it in all browsers? The biggest thing for me was using a series of <ul>'s which was bad. Is there a reason why the boxes were there in the first place? The separation provided by the boxes doesn't make much sense to me since it's just a list of skills. --FMageIcon.png Everspace (talk) 14:50, 22 August 2015 (PDT)
The lack of boxes or even pointers to categorize them looked even uglier to me. It just looks like a bunch of icons and words just floating there. Also, Why haven't we categorized them by skill level yet? Arrol (talk) 15:28, 22 August 2015 (PDT)
  • A box behind the overall thing may help with the problem determining what's what, but they're listed underneath whatever they are.
  • I was more concerned with the questionable HTML.
  • We're unable to categorize by level acquired, mainly because DPL has no way to know what level things are gotten at. Perhaps semantic wiki will be able to understand when I have time to fool around with it.
How about something like this? --FMageIcon.png Everspace (talk) 18:08, 22 August 2015 (PDT)

Active

Passive

Elementalist TP Skills

Awakening Skills

2nd Awakening Skills

That looks much better but I still think it needs bullet points Arrol (talk) 18:23, 22 August 2015 (PDT)

I don't have any preference. I used Firefox and IE as my main browsers and did not see those ul tags. Those example boxes look pretty cool and custom-like. I think it would make the DFO wiki quite different than others. --Dfoplayer (talk) 18:24, 22 August 2015 (PDT)
If I could get access to the CSS sheet, shit would look ballin. --FMageIcon.png Everspace (talk) 18:26, 22 August 2015 (PDT)
You should now have access to Mediawiki namespace, MediaWiki:Common.css, and if you want to mess around with Semantic wiki, you have access to admin functions. --Dfoplayer (talk) 17:34, 23 August 2015 (PDT)
--FMageIcon.png Everspace (talk) 19:12, 23 August 2015 (PDT)
Also, how about a gander at User:Everspace/CssTomfoolery? Removing the weird templates and inlining is my first priority.--FMageIcon.png Everspace (talk) 21:09, 23 August 2015 (PDT)
WHOA. I didn't realize that the mouse-over which can change the row color was in css. This is pretty neat and looks like the DFO Wiki might under-go a "Great Metastasis" itself. What's the purpose of the different "666" cell? --Dfoplayer (talk) 21:37, 23 August 2015 (PDT)
Yes, there's a whole bunch of more stuff you can do to make things alive-ish with CSS. The :hover pseudo-class is a simple example to make tables easier to navigate. As for the cell, it was me being silly because it's thematic with Demonize and the Avenger class ([1]). --FMageIcon.png Everspace (talk) 22:59, 23 August 2015 (PDT)

This is now resolved. --Dfoplayer (talk) 07:32, 7 March 2016 (PST)

Contents

Thread titleRepliesLast modified
NPCDialog changes016:20, 1 June 2020
Items/Sets on skill pages014:29, 13 March 2016
Request to display gender-specific icons in SkillNav820:12, 12 March 2016
Semantics407:42, 11 March 2016
The new skill pages619:35, 6 March 2016
Removed Skills111:58, 21 January 2016
Absolute Damage precision122:23, 7 January 2016
Abnormal Status Damage values T.T123:02, 24 December 2015
Venom Mine (Male) - Absolute Damage not working400:13, 6 October 2015
Regarding the Asura Chronicle Change123:26, 30 September 2015

NPCDialog changes

Hey Everspace. If you do still linger here from time to time, this is to inform you that I have updated the NPCDialog Template to separate the Portrait argument from that of Title to allow for multiple variant instances of NPC portraits for the same character. That being said, you may have to update your User page due to the changes.

16:20, 1 June 2020

Items/Sets on skill pages

The semantic templates are done so feel free to integrate them into the skill pages. Both Template:Equipment list and Template:Set list allow you to list all items that increase a certain skill level or change a skill by setting skill bonus or skill alteration respectively. E.g. a list that increases the level of Echoes of Nothing would look like this:

{{Equipment list|skill bonus = Priest(M), Echoes of Nothing}}
Icon Name Type Lv Base Stats Other Options
Priest's Judgment.png Priest's Judgment Cross 60 P. Atk. +664
M. Atk. +631
I. Atk. +396
P. Def. +704
M. Def. +704
INT +47
VIT +59
SPR +59
EXO +480
Casting Speed +2 %
Priest(M):
Divine Invocation Skill Lvl + 3
Echoes of Nothing Skill Lvl + 2
Priest(F):
Valor Blessing Skill Lvl + 2
Heart Slayer.png Heart Slayer Scythe 70 P. Atk. +838
M. Atk. +882
I. Atk. +536
STR +61
INT +61
Shadow Damage +24
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -2 %
Priest(M):
Scythe Mastery Skill Lvl + 3
Echoes of Nothing Skill Lvl + 2
Devil Strike Skill Lvl + 5
Priest(F):
Sin Carrier's Scythe Mastery Skill Lvl + 3
Sin-burdened Body Skill Lvl + 5
Frozen Resonance Sickle.png Frozen Resonance Sickle Scythe 80 P. Atk. +948
M. Atk. +998
I. Atk. +611
STR +68
INT +68
Inflict Water Damage
Inflict Shadow Damage
Water Damage +17
Shadow Damage +17
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
Priest(M):
Dark Authority Skill Lvl + 3
Echoes of Nothing Skill Lvl + 3
Priest(F):
Scythe Massacre Skill Lvl + 3
Sin-burdened Body Skill Lvl + 3
Angra Mainiuu.png Angra Mainiuu Scythe 85 P. Atk. +1003
M. Atk. +1056
I. Atk. +648
STR +72
INT +72
EXO +794
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
Priest(M):
Demonize Skill Lvl + 2
Echoes of Nothing Skill Lvl + 2
Falling Soul Skill Lvl + 3
Priest(F):
Seven Sins of Corruption Skill Lvl + 2
Sin-burdened Body Skill Lvl + 2
Seven Deadly Sins Skill Lvl + 2
If I have no choice but to become a demon, then I'll become the incarnate of evil and rain down terror upon my enemies. - Unsung Avenger
Dirty Soul Hook.png Dirty Soul Hook Scythe 85 P. Atk. +952
M. Atk. +1002
I. Atk. +607
STR +68
INT +68
Shadow Damage +22
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Priest(M):
Echoes of Nothing Skill Lvl +3
Devil Strike Skill Lvl +3
Nightmare Skill Lvl +2
Its vile energy is infectious.
Fallen Heart Cross.png Fallen Heart Cross Cross 85 P. Atk. +1002
M. Atk. +952
I. Atk. +607
P. Def. +990
M. Def. +990
INT +68
VIT +83
SPR +83
EXO +736
Casting Speed +2 %
Shadow Damage +22
Priest(M):
Echoes of Nothing Skill Lvl + 3
Falling Soul Skill Lvl + 3
Priest(F):
Sin-burdened Body Skill Lvl + 3
Seven Deadly Sins Skill Lvl + 3
Some Priests have succumbed to the harsh reality. - Grandis Gracia
Soul Gathering.png Soul Gathering Scythe 85 P. Atk. +892
M. Atk. +939
I. Atk. +561
STR +64
INT +64
Shadow Damage +18
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
Priest(M):
Devil Strike Skill Lvl +2
Echoes of Nothing Skill Lvl +1

And a list containing all equipment that changes Demonize would look like this:

{{Equipment list|skill alteration = Priest(M), Demonize}}
Icon Name Type Lv Base Stats Other Options
Shadow Seeker Bible.png Shadow Seeker Bible Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Priest(M):
Metamorphosis Skill Lvl + 1
Demonize Skill Lvl + 1
This book describe the end of the world.
Corrupt Imposter Death Scythe.png Corrupt Imposter Death Scythe Scythe 75 P. Atk. +788
M. Atk. +829
I. Atk. +495
STR +57
INT +57
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate +1 %
Fallen Heart Cross.png Fallen Heart Cross Cross 85 P. Atk. +1002
M. Atk. +952
I. Atk. +607
P. Def. +990
M. Def. +990
INT +68
VIT +83
SPR +83
EXO +736
Casting Speed +2 %
Shadow Damage +22
Priest(M):
Echoes of Nothing Skill Lvl + 3
Falling Soul Skill Lvl + 3
Priest(F):
Sin-burdened Body Skill Lvl + 3
Seven Deadly Sins Skill Lvl + 3
Some Priests have succumbed to the harsh reality. - Grandis Gracia
Cross of Culmination.png Cross of Culmination - Avenger Cross 105 Fame +748
P. Atk. +1287
M. Atk. +1222
I. Atk. +818
P. Def. +1221
M. Def. +1221
INT +85
VIT +101
SPR +101
Casting Speed +2 %
Skill Atk. +50%

Same spiel with Set list.

14:29, 13 March 2016

Request to display gender-specific icons in SkillNav

So I have just added a second parameter to IconLink that allows it to display either the Male or Female version of the Icon if a skill has different icons between genders. But the main reason why I did this, aside from making it simpler to IconLink on pages, is so that the SkillNavs on the bottom of the pages can display different icons depending on the gender. Right now, in the case of Nen Masters, Energy Shield and Tiger Flash displays the Female version of the icons for Male Nen Master. This has been bothering me for quite a while, but I'm a bit afraid to mess with the #dpl code in the SkillNav templates, especially the part where it goes ²{IconLink¦%TITLE%}². Would it be something as simple as ²{IconLink¦%TITLE%¦(insert gender here)}²? Or is it something entirely different? Also, since it's an interaction from the SkillPage template, I'm hesitant to edit SkillPage into passing the gender into SkillNav, so I'd appreciate it if either you or Dfoplayer can make this change. But if it will require an exceeding amount of effort to incorporate this into the #dpl code, then I guess it's ok, since in the end it's just aesthetics :X

09:08, 3 March 2016

Spring break is coming up. I can take a look at it...

09:24, 3 March 2016

Hmmmm. Is this what you are looking for? Hammer Kick EDIT: Right now, it only affects active skills on skillNav. I will add to other categories once you approve of this.

19:21, 5 March 2016

Wow! That was fast~ Yes this is exactly what I was looking for. Thanks!

19:23, 5 March 2016

This has nothing to do with how you did the SkillNav, but it's more about Tiger's Roar/Tiger Roar itself. I can confirm that M.Fighter's is called "Tiger Roar" , but I do not have an F.Fighter just yet, so if you have one, can you confirm whether F.Fighter's called Tiger Roar as well or if it's "Tiger's Roar"? Because I notice that the skill's icon is not different on the SkillNav due to the icons' names being different. Thanks!

19:27, 5 March 2016

Sorry. I don't have a F.Fighter.

19:39, 5 March 2016
 
 
 
 
 

Since we can not filter by Categories to generate pages, like we ask for Summoner and Active Skills, but not in Awakening, should we add properties of type, type2, and type3 collected from SkillPage?

I was trying to take DPL results and pipe it into SMW, but that did not seem feasible.

So, I thought maybe we could just convert our dpl queries into SMW. Then help page said you could not filter by category.

08:22, 8 March 2016

You should be able to generate different lists for more specific cases, and then make the disjoint.

psudocode roughly as follows:

{{#ask:[[Category:Elementalist Awakening Skills]] |format=array |name=awakeSkills}}
{{#ask:[[Category:Elementalist 2nd Awakening Skills]] |format=array |name=awake2Skills}}
{{#ask:[[Category:Elementalist Skills]] |format=array |name=allSkills}}
{{#ask:[[Category:Elementalist TP Skills]] |format=array |name=tpSkills}}

<!-- onlyBaseSkills = AllSkills - (tp + awake + awake2) -->
{{#arraydiff:onlyBaseSkills|allSkills|tpSkills|awakeSkills|awake2Skills}}

<ul>{{#arrayprint:onlyBaseSkills||@@@@|<li>{{IconLink|@@@@}}</li>}}</ul>
23:34, 8 March 2016

Ohhh. That's cool. Didn't know you could make arrays. I'll try that. Thanks.

07:32, 9 March 2016

So, after some hours on this, I noticed arrayDiff does not work on arrays. If we use format=list, we can use arrayDiff. It might be because of we do not have the extension.

Another thing, IconLink fails to work. User:Dfoplayer/TestSemantics. It seems to be prepending a "-" to the filename for .pngs.

09:06, 9 March 2016

It's the (Requires Level 30) that's messing up the icon link.

07:42, 11 March 2016
 
 
 
 

The new skill pages

I was trying to edit in the correct icons for Male Energy Shield and Male Tiger flash. But it seems the skill lists and accompanying pngs have all been moved to some webpage with the name ClassSkills|Male Nen Master. Any idea where I could find this page?

01:12, 14 February 2016

It's a template. By typing in the class, we can make the list automagically, and it keeps itself up to date when new skills are added or changed if things are put in the proper place.

All you need to do is put the correct file in Lightning Leg Strike Upgrade.png, and that list and other templates we use will fix themselves.

You can see what it's doing and how it's used at Template:ClassSkills.

03:18, 14 February 2016

I don't have the png for Lightning Leg Strike's upgrade, unfortunately. I'm simply looking to replace the incorrect icons for Energy Shield and Tiger Flash on the M.Nen page. Any idea how I can do that?

09:37, 14 February 2016

Sorry to intrude on this conversation, but the icon on the M. Nen skill list page is the F. Nen skill. But there is a reason for that. The ClassSkills Template only takes the first image posted on the SkillPage Template. Since the F. Fighter technically came out first, the pages turned out that way when we combined the M. Fighter pages with F. Fighter pages. However, when using the SkillPage Template, there is an option to use |DiffIcon=Yes which enables you to have two icons on the same page, but the image name needs to have the corresponding (Female) or (Male) after the name.

As of this moment though, we do have the images required; you just have to look them up by image name. If you want to upload new images, there is the option to use the "Upload File" option in the Tools Tab on the left. Just make sure to set it to the right format and to name them correctly if you want the Template to find it. If you want to upload a new version of the image, find the image page and click "Upload a new version of this file". I hope this helps.

10:19, 14 February 2016

Alright. So there's no way to make M.Nen's skill page display the proper icon for Energy Shield and Tiger Flash then?

12:16, 14 February 2016
 

Hey, if we are having this conversation, a while ago, I placed Stimulating Breath.png Stimulating Breath as a Male Albert skill, and now it's also on the Female's box. I made a discussion on it a while ago.

12:25, 14 February 2016
 
 
 

I believe I fixed this a couple of days ago. Could you double check for me? Energy Shield

18:42, 6 March 2016

Yes, it works. I double-checked for other skills like Tiger Flash and they seem to work correctly. Great job.

19:35, 6 March 2016
 
 

Removed Skills

User:Altair pointed out a good question. What do we do with removed skills such as Massive Countdown.png Massive Countdown or Twin Gunblade.png Twin Gunblade? I'd like to keep them under Category:Removed Content.

I thought about adding a |RemovedSkill parameter to the current SkillPage Template. All it would do is create a switch and if Yes, the template would not fill in skillNav's nor Categories.

05:18, 21 January 2016

That's probably fair.

11:58, 21 January 2016
 

Absolute Damage precision

Since these are based on skill values divided by 1000, I think it would be better if this template rounded to the nearest thousandth instead of hundredth. It wouldn't take much more cell space and it would give better results for any users doing their own personal damage calculations or skill comparisons.

00:53, 31 December 2015

Feel free to change the rounding.

22:23, 7 January 2016
 

Abnormal Status Damage values T.T

Even at Level 85, Abnormal Status Damage such as Burn and Shock changes depending on your weapon or something T.T What do we do about this?

20:51, 9 December 2015

I haven't really looked at it, and as far as I know there isn't a lot of work being done on this problem (meh good enough I guess).

I would just use the AbsoluteDamage template if it changes with your weapon (even if it's not 100% correct because I'm not sure of a better way) so it shows that there's still some sort of relationship.

23:02, 24 December 2015
 

Venom Mine (Male) - Absolute Damage not working

I ran into the problem when doing skill growth info for Venom Mine (Male) where the absolute damage differs drastically between weapons. I noticed because when I used Gracia's Family Heirloom - Claw to get LVL 27 data (considering the +1 to class skills), the ratio seemed to jump significantly. So I went to double check and stuff got weird (shown below). I check with a few other skills I used Gracia's Heirloom for, and the problem only seems to apply to this skill. Any clue?

{{

Level No Weapon Demon Waghnak Gracia Family Heirloom - Claw
1
8.54
max-width:200px 100
7.93
max-width:200px 100
x
2
9.43
max-width:200px 100
8.76
max-width:200px 100
9.43
max-width:200px 100
3
10.31
max-width:200px 100
9.58
max-width:200px 100
10.31
max-width:200px 100
4
11.19
max-width:200px 100
10.4
max-width:200px 100
11.2
max-width:200px 100
5
12.08
max-width:200px 100
11.23
max-width:200px 100
12.09
max-width:200px 100
6
12.95
max-width:200px 100
12.03
max-width:200px 100
12.96
max-width:200px 100
7
13.84
max-width:200px 100
12.86
max-width:200px 100
13.85
max-width:200px 100
8
14.73
max-width:200px 100
13.69
max-width:200px 100
14.74
max-width:200px 100
9
15.61
max-width:200px 100
14.5
max-width:200px 100
15.62
max-width:200px 100
10
16.5
max-width:200px 100
15.33
max-width:200px 100
16.51
max-width:200px 100
11
17.39
max-width:200px 100
16.16
max-width:200px 100
17.4
max-width:200px 100
12
18.25
max-width:200px 100
16.96
max-width:200px 100
18.26
max-width:200px 100
13
19.14
max-width:200px 100
17.79
max-width:200px 100
19.15
max-width:200px 100
14
20.03
max-width:200px 100
18.61
max-width:200px 100
20.04
max-width:200px 100
15
20.91
max-width:200px 100
19.43
max-width:200px 100
20.92
max-width:200px 100
16
21.8
max-width:200px 100
20.25
max-width:200px 100
21.81
max-width:200px 100
17
22.66
max-width:200px 100
21.06
max-width:200px 100
22.68
max-width:200px 100
18
23.55
max-width:200px 100
21.89
max-width:200px 100
23.57
max-width:200px 100
19
24.44
max-width:200px 100
22.71
max-width:200px 100
24.46
max-width:200px 100
20
25.32
max-width:200px 100
23.53
max-width:200px 100
25.34
max-width:200px 100
21
26.21
max-width:200px 100
24.35
max-width:200px 100
26.23
max-width:200px 100
22
27.1
max-width:200px 100
25.18
max-width:200px 100
27.12
max-width:200px 100
23
27.96
max-width:200px 100
25.99
max-width:200px 100
27.98
max-width:200px 100
24
28.85
max-width:200px 100
26.81
max-width:200px 100
28.87
max-width:200px 100
25
29.74
max-width:200px 100
27.64
max-width:200px 100
29.76
max-width:200px 100
26
30.62
max-width:200px 100
28.45
max-width:200px 100
30.64
max-width:200px 100
27
31.53
max-width:200px 100
31.53
max-width:200px 100
31.53
max-width:200px 100

}}

20:08, 5 October 2015

Could you give me a full stat sheet with you wearing each one?

21:53, 5 October 2015

Actually, you fucked up when inputting stuff:

{| {{SkillTableHeader}}
|-
!Level
!No Weapon
!Demon Waghnak
!Gracia Family Heirloom - Claw
|-
|1
|{{AbsoluteDamage|Tooltip=11433|IndependantAttack=1339}}
|{{AbsoluteDamage|Tooltip=11433|IndependantAttack=1441}}
|x
|-
|2
|{{AbsoluteDamage|Tooltip=12624|IndependantAttack=1339}}
|{{AbsoluteDamage|Tooltip=12624|IndependantAttack=1441}}
|{{AbsoluteDamage|Tooltip=14198|IndependantAttack=1505}}
|}

See how you changed the Independand attack but not the value that shows on the tooltip? That changes too when you swap weapon.

Also,

Stop using SkillRow, BgBlue, and css in the header. I WILL FIND YOU AND I WILL KILL YOU

21:59, 5 October 2015

Weird...I guess I didn't save the excel files properly between "Demon Waghnak" and "No Weapon". Anyways, I guess the values just looked really off to me because I was tried and rushing and they're slightly different instead of being exactly the same like the few others I tested beforehand. Guess there's no issue there so that's solved.

I only know what I can copy, and I didn't see any examples of how to change color using SkillTableHeader until Taunt, so I just used {| border... + BgBlue because it looked nicer. Thinking about it now, going to the skill template page might have helped as there might be directions there. Because of not using SkillTableHeader I think when I didn't use SkillRow everything went all gray and there weren't any lines in the table so I kept it in. If there's no CSS, then does that mean you think everything should be it's own column like:

Lv Lv Req MP Number of Bottles Bottle Attack (Magical) Poison Level Poison Chance Poison Duration Poison Damage Throw Range Strenghtened Poison Damage Strengthened Throw Range

instead of:

Lv Lv Req MP Number of Bottles Bottle Attack (Magical) Poison
Level Chance Duration Normal Strengthened Throw
Poison Damage Throw Range Poison Damage Throw Range
23:38, 5 October 2015

Let SkillTableHeader do the work for you. This will eventually become a class that does this automagically like my example in User:Everspace/CssTomfoolery. I will be putting in a request to delete all the CSS blob templates once I do the switcharoo.

You will need nothing more than the following:

{| {{SkillTableHeader}}
-or-
{| class=skilltable

To start a table and it will look nice.

00:12, 6 October 2015
 
 
 
 

Regarding the Asura Chronicle Change

Why'd you remove the drop locations?

22:01, 30 September 2015

Information on the individual pieces can be found in DFOPedia. After checking, those older tables were rather hard to read and were often wrong (much like many set effects are off).

Eventually I will semantic things so that it's nice and you can look up the sets and items, but until then I would rather not have the clutter and ugly. We already do not carry drop locations really anyway.

I had tried reworking the table, but found it lacking because I wanted to add the monster images, and some other things but it wasn't really great. I personally don't look at "where this shit drops" on those pages, and am headed straight for the set effects. You're running it all anyway (have to do the whole 2/2/2 because there is no way you're only running Dark Side for the day), and if something drops that's just nifty.

23:26, 30 September 2015