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Difference between revisions of "Angle Shot"
m (Updated format) |
(Updated numbers) |
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Line 6: | Line 6: | ||
|PrerequisiteLevel=1 | |PrerequisiteLevel=1 | ||
|Command={{right}}{{z}} | |Command={{right}}{{z}} | ||
− | |Description=Shooting | + | |Description=[Shooting]<br> |
Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk. | Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk. | ||
|Attributes= | |Attributes= | ||
Line 12: | Line 12: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=5 sec | + | *{{Cooldown|Dungeon=5 sec|Arena=6 sec}} |
+ | *{{SkillAttribute|Hitman Shot Count|5}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | |||
|Notes= | |Notes= | ||
− | *[[Agent]]s automatically gain a level of this skill upon character creation. | + | *[[Agent]]s automatically gain a level of this skill upon character creation, and it cannot be reset to level 0. |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | < | + | {{tabs |
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 32: | Line 35: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}} |
− | {{!}} <!--Shooting Atk.--> {{ | + | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1176|6790|48}}% |
− | {{!}} <!--Hitman Shooting Atk.--> {{ | + | {{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|265|1212|48}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | <span style="display: none;">}}</span> |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Shooting Atk. | ||
+ | !Hitman Shooting Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}} | ||
+ | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|86|496|48}}% | ||
+ | {{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|16|98|48}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *<small>''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 22:06, 31 October 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
[Shooting]
Quickly draws his gun and fires it at enemies in front.
Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec (6 sec in Arena )
- Hitman Shot Count: 5
- Basic Attack Cancelable Skill
Notes
- Agents automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shooting Atk. | Hitman Shooting Atk. |
---|---|---|---|---|
1 | 1 | 6 | 1176% | 265% |
2 | 3 | 7 | 1295% | 285% |
3 | 5 | 7 | 1415% | 305% |
4 | 7 | 8 | 1534% | 325% |
5 | 9 | 8 | 1654% | 346% |
6 | 11 | 9 | 1773% | 366% |
7 | 13 | 9 | 1893% | 386% |
8 | 15 | 10 | 2012% | 406% |
9 | 17 | 11 | 2132% | 426% |
10 | 19 | 11 | 2251% | 446% |
11 | 21 | 12 | 2370% | 466% |
12 | 23 | 12 | 2490% | 487% |
13 | 25 | 13 | 2609% | 507% |
14 | 27 | 13 | 2729% | 527% |
15 | 29 | 14 | 2848% | 547% |
16 | 31 | 15 | 2968% | 567% |
17 | 33 | 15 | 3087% | 587% |
18 | 35 | 16 | 3207% | 608% |
19 | 37 | 16 | 3326% | 628% |
20 | 39 | 17 | 3445% | 648% |
21 | 41 | 17 | 3565% | 668% |
22 | 43 | 18 | 3684% | 688% |
23 | 45 | 19 | 3804% | 708% |
24 | 47 | 19 | 3923% | 728% |
25 | 49 | 20 | 4043% | 749% |
26 | 51 | 20 | 4162% | 769% |
27 | 53 | 21 | 4282% | 789% |
28 | 55 | 22 | 4401% | 809% |
29 | 57 | 22 | 4521% | 829% |
30 | 59 | 23 | 4640% | 849% |
31 | 61 | 23 | 4759% | 869% |
32 | 63 | 24 | 4879% | 890% |
33 | 65 | 24 | 4998% | 910% |
34 | 67 | 25 | 5118% | 930% |
35 | 69 | 26 | 5237% | 950% |
36 | 71 | 26 | 5357% | 970% |
37 | 73 | 27 | 5476% | 990% |
38 | 75 | 27 | 5596% | 1011% |
39 | 77 | 28 | 5715% | 1031% |
40 | 79 | 28 | 5834% | 1051% |
41 | 81 | 29 | 5954% | 1071% |
42 | 83 | 30 | 6073% | 1091% |
43 | 85 | 30 | 6193% | 1111% |
44 | 87 | 31 | 6312% | 1131% |
45 | 89 | 31 | 6432% | 1152% |
46 | 91 | 32 | 6551% | 1172% |
47 | 93 | 32 | 6671% | 1192% |
48 | 95 | 33 | 6790% | 1212% |
49 | 97 | 34 | 6909% | 1232% |
50 | 99 | 34 | 7029% | 1252% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide] Agent Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |