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Difference between revisions of "Angle Shot"

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m (Updated format)
(Updated numbers)
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|PrerequisiteLevel=1
 
|PrerequisiteLevel=1
 
|Command={{right}}{{z}}
 
|Command={{right}}{{z}}
|Description=Shooting:<br>
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|Description=[Shooting]<br>
 
Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.
 
Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
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*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=5 sec.}}
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*{{Cooldown|Dungeon=5 sec|Arena=6 sec}}
 +
*{{SkillAttribute|Hitman Shot Count|5}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Hitman Shot Count|5}}
 
  
 
|Notes=
 
|Notes=
*[[Agent]]s automatically gain a level of this skill upon character creation.
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*[[Agent]]s automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
<small>
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{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 45 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect master level at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: 6+((33-6)/(48-1))*({{#var:i}}-1) round 0}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}}
{{!}} <!--Shooting Atk.--> {{#expr: 588+((3395-588)/(48-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (9654/1642)+(((55745-9654)/1642)/(48-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1176|6790|48}}%
{{!}} <!--Hitman Shooting Atk.--> {{#expr: 119+((689-119)/(48-1))*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage|{{#expr: (1953/1642)+(((11313-1953)/1642)/(48-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|265|1212|48}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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<span style="display: none;">}}</span>
</small>
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|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Shooting Atk.
 +
!Hitman Shooting Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|33|48}}
 +
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|86|496|48}}%
 +
{{!}} <!--Hitman Shooting Atk.--> {{Calc|{{#var:i}}|16|98|48}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
*<small>''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 22:06, 31 October 2019


Angle Shot.png Angle Shot

No Video
Active Skill
Class:

Agent

Command: Rightkey.pngZ.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

[Shooting]
Quickly draws his gun and fires it at enemies in front.
Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec (6 sec in Arena )
  • Hitman Shot Count: 5
  • Basic Attack Cancelable Skill

Notes

  • Agents automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Shooting Atk. Hitman Shooting Atk.
1 1 6 1176% 265%
2 3 7 1295% 285%
3 5 7 1415% 305%
4 7 8 1534% 325%
5 9 8 1654% 346%
6 11 9 1773% 366%
7 13 9 1893% 386%
8 15 10 2012% 406%
9 17 11 2132% 426%
10 19 11 2251% 446%
11 21 12 2370% 466%
12 23 12 2490% 487%
13 25 13 2609% 507%
14 27 13 2729% 527%
15 29 14 2848% 547%
16 31 15 2968% 567%
17 33 15 3087% 587%
18 35 16 3207% 608%
19 37 16 3326% 628%
20 39 17 3445% 648%
21 41 17 3565% 668%
22 43 18 3684% 688%
23 45 19 3804% 708%
24 47 19 3923% 728%
25 49 20 4043% 749%
26 51 20 4162% 769%
27 53 21 4282% 789%
28 55 22 4401% 809%
29 57 22 4521% 829%
30 59 23 4640% 849%
31 61 23 4759% 869%
32 63 24 4879% 890%
33 65 24 4998% 910%
34 67 25 5118% 930%
35 69 26 5237% 950%
36 71 26 5357% 970%
37 73 27 5476% 990%
38 75 27 5596% 1011%
39 77 28 5715% 1031%
40 79 28 5834% 1051%
41 81 29 5954% 1071%
42 83 30 6073% 1091%
43 85 30 6193% 1111%
44 87 31 6312% 1131%
45 89 31 6432% 1152%
46 91 32 6551% 1172%
47 93 32 6671% 1192%
48 95 33 6790% 1212%
49 97 34 6909% 1232%
50 99 34 7029% 1252%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

[hide] Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

[hide]General Skills
Active:Backstep.png Backstep Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism