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Difference between revisions of "Air Raid"
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*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|Dungeon=4.2 sec.}} | *{{Cooldown|Dungeon=4.2 sec.}} | ||
+ | *{{SkillAttribute|Max Hit Count|2}} | ||
|Notes= | |Notes= | ||
Line 35: | Line 36: | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shotcount|4,4,4,4,5,5,5,5,5,6,6,6,6,6,7,7,7,7,7,8,8,8,8,8,9,9,9,9,9,10,10,10,10,10,11,11,11,11,11,12,12,12}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Atk. | |
+ | !colspan=2|Stylish Bonus Effect | ||
+ | |- | ||
+ | !Physical Critical Chance||Aerial Fire Shot Count | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|250|33}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1175|4992|33}}% | ||
+ | <!-- Stylish Bonus Effect --> | ||
+ | {{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|10|42|33}}% | ||
+ | {{!}} <!--Aerial Fire Shot Count--> {{#arrayindex:shotcount| {{#expr: {{#var:i}}-1 }} }} | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:00, 27 May 2019
Active Skill | |
Class: | |
Command: | (During Windmill) Arrow Keys, ![]() |
Prerequisite Level: | 25 |
Prerequisite Skills: | ![]() |
Description
Pressing the Attack button after Windmill hits activates Air Raid.
Enemies hit by Air Raid are launched into the air.
Stylish Passive increases Physical Critical Chance and shot count during the basic aerial fire.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4.2 sec.
- Max Hit Count: 2
Notes
- Able to chain aerial attack immediately afterward.
- Can't be activated if the initial
Windmill doesn't land successfully.
- Upon acquisition of
Stylish, ending
Air Raid leaves the Ranger in the
Aerial Fire buff pose, and will increase Critical Hit Chance.
- Can be improved with
Air Raid Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Stylish Bonus Effect | |
---|---|---|---|---|---|
Physical Critical Chance | Aerial Fire Shot Count | ||||
1 | 25 | 50 | 1175% | +10% | 4 |
2 | 27 | 56 | 1294% | +11% | 4 |
3 | 29 | 63 | 1414% | +12% | 4 |
4 | 31 | 69 | 1533% | +13% | 4 |
5 | 33 | 75 | 1652% | +14% | 5 |
6 | 35 | 81 | 1771% | +15% | 5 |
7 | 37 | 88 | 1891% | +16% | 5 |
8 | 39 | 94 | 2010% | +17% | 5 |
9 | 41 | 100 | 2129% | +18% | 5 |
10 | 43 | 106 | 2249% | +19% | 6 |
11 | 45 | 113 | 2368% | +20% | 6 |
12 | 47 | 119 | 2487% | +21% | 6 |
13 | 49 | 125 | 2606% | +22% | 6 |
14 | 51 | 131 | 2726% | +23% | 6 |
15 | 53 | 138 | 2845% | +24% | 7 |
16 | 55 | 144 | 2964% | +25% | 7 |
17 | 57 | 150 | 3084% | +26% | 7 |
18 | 59 | 156 | 3203% | +27% | 7 |
19 | 61 | 163 | 3322% | +28% | 7 |
20 | 63 | 169 | 3441% | +29% | 8 |
21 | 65 | 175 | 3561% | +30% | 8 |
22 | 67 | 181 | 3680% | +31% | 8 |
23 | 69 | 188 | 3799% | +32% | 8 |
24 | 71 | 194 | 3918% | +33% | 8 |
25 | 73 | 200 | 4038% | +34% | 9 |
26 | 75 | 206 | 4157% | +35% | 9 |
27 | 77 | 213 | 4276% | +36% | 9 |
28 | 79 | 219 | 4396% | +37% | 9 |
29 | 81 | 225 | 4515% | +38% | 9 |
30 | 83 | 231 | 4634% | +39% | 10 |
31 | 85 | 238 | 4753% | +40% | 10 |
32 | 87 | 244 | 4873% | +41% | 10 |
33 | 89 | 250 | 4992% | +42% | 10 |
34 | 91 | 256 | 5111% | +43% | 10 |
35 | 93 | 263 | 5231% | +44% | 11 |
36 | 95 | 269 | 5350% | +45% | 11 |
37 | 97 | 275 | 5469% | +46% | 11 |
38 | 99 | 281 | 5588% | +47% | 11 |
39 | 101 | 288 | 5708% | +48% | 11 |
40 | 103 | 294 | 5827% | +49% | 12 |
41 | 105 | 300 | 5946% | +50% | 12 |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]Male Ranger Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |