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Difference between revisions of "Equipment Fusion"

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m (Bakal Fusion Options: periodic save)
m (Bakal Fusion Options)
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{| class="wikitable sortable"
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{| class="wikitable"
 
!No.||Effect||No.||Effect
 
!No.||Effect||No.||Effect
 
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|10||Buff Power 1420<br>Overall Damage +7%<br>Consumables, equipment, and skills' HP healing amounts +10%
 
|10||Buff Power 1420<br>Overall Damage +7%<br>Consumables, equipment, and skills' HP healing amounts +10%
 
|-
 
|-
|1356
+
|11||Buff Power 1356<br>Overall Damage +7%<br>Skill MP cost +100%
|Skill Atk. +7%<br>Equipment and skills' MP healing amounts -30%
+
|12||Buff Power 1356<br>Overall Damage +7%<br>HP +10% when attacked (Cooldown: 30 sec.)
 
|-
 
|-
|1356
+
|13||Buff Power 1356<br>Overall Damage +7%<br>MP +10% when attacked (Cooldown: 30 sec.)
|Skill Atk. +7%<br>HP -5% for 10 sec. when attacked (Max Stacks: 3. Option only applied if you lose at least 1% of HP at once.)
+
|14||Atk. Increase +156.3% / Buff Power 1420<br>Overall Damage +8% (Awakening skills excluded)<br>Skill cooldown +10%
 
|-
 
|-
|1356
+
|15||Atk. Increase +78.2% / Buff Power 1291<br>Overall Damage +6%<br>Jump Strength +30
|Skill Atk. +7%<br>MP -5% for 10 sec. when attacked (Max Stacks: 3. Option only applied if you lose at least 1% of HP at once.)
+
|16||Atk. Increase +78.2% / Buff Power 1291<br>Overall Damage +6%<br>All Elemental Resistance +10
 
|-
 
|-
|1420
+
|17||Atk. Increase +78.2% / Buff Power 1291<br>Overall Damage +6%<br>Physical/Magical damage reduction +5% when countered
|Damage Value +1,563<br>Skill Atk. +8% (Awakening skills excluded)<br>Skill cooldown -10%
+
|18||Atk. Increase +78.2% / Buff Power 1291<br>Overall Damage +6%<br>Physical/Magical Critical Chances +3%
 
|-
 
|-
|1291
+
|19||Atk. Increase +39.1% / Buff Power 1291<br>All Elemental Damage +30
|{{IconLink|Backstep}} or jumping increases Skill Atk. +6% and Damage Value +782 for 20 sec. (Max Stacks: 1)
+
|20||Buff Power 1226<br>Lv 40-80 skills' cooldown recovery +20% (Awakening skills excluded)
 
|-
 
|-
|1291
+
|21||Buff Power 1226<br>Overall Damage +3%<br>Lv. 1 - 45 skills' cooldown recovery +20%
|Damage Value +782<br>Skill Atk. +1% for every 15 points of your highest Elemental Resistance (Max Stacks: 6)
+
|22||Buff Power 1226<br>Overall Damage +2%<br>Lv. 60 - 80 skills' cooldown recovery +15%
 
|-
 
|-
|1291
+
|23||Buff Power 1226<br>Overall Damage +4%<br>Lv. 95 skills' cooldown recovery +15%
|Damage Value +782<br>Skill Atk. +1% for every 15% of your highest Abnormal Status Tolerance (Max Stacks: 6)
+
|24||Buff Power 1226<br>Overall Damage +5%<br>Lv. 1 - 20 skills' cooldown -20%
 
|-
 
|-
|1291
+
|25||Buff Power 1226<br>Overall Damage +5%<br>Lv. 25/30 skills' cooldown -20%
|Skill Atk. +6% and Damage Value +782 at 105% or higher Physical or Magical Critical Chance
+
|26||Buff Power 1226<br>Overall Damage +5%<br>Lv. 35/40 skills' cooldown -15%
 
|-
 
|-
|1291
+
|27||Buff Power 1226<br>Overall Damage +5%<br>Lv. 45 skills' cooldown -15%
|Damage Value +391<br>All Elemental Damage +6 for every 24 points of all Elemental Resistance (Max Stacks: 5)
+
|28||Buff Power 1226<br>Overall Damage +5%<br>Lv. 60 skills' cooldown -15%
 
|-
 
|-
|1226
+
|29||Buff Power 1226<br>Overall Damage +5%<br>Lv. 70 skills' cooldown -15%
|Lv. 1 - 35 skills increase Lv. 40 - 80 skills' cooldown recovery +4% for 20 sec. (Max Stacks: 5. Awakening skills excluded.)
+
|30||Buff Power 1226<br>Overall Damage +5%<br>Lv. 75 skills' cooldown -10%
 
|-
 
|-
|1226
+
|31||Buff Power 1226<br>Overall Damage +5%<br>Lv. 80 skills' cooldown -10%
|Skill Atk. +3%<br>Lv. 1 - 45 skills' cooldown recovery +4% for 15 sec. when attacking (Max Stacks: 5)
+
|32||Buff Power 1226<br>Overall Damage +4%<br>Lv. 95 skills' cooldown -10%
 
|-
 
|-
|1226
+
|33||Buff Power 1291<br>Overall Damage +8% when attacking Human enemies
|Skill Atk. +2%<br>Lv. 80 - 480 skills' cooldown recovery +3% for 15 sec. when attacking (Max Stacks: 5)
+
|34||Buff Power 1291<br>Overall Damage +8% when attacking Beast enemies
 
|-
 
|-
|1226
+
|35||Buff Power 1291<br>Overall Damage +8% when attacking Plant enemies
|Skill Atk. +4%<br>Lv. 95 skills' cooldown recovery +3% for 15 sec. when attacking (Max Stacks: 5)
+
|36||Buff Power 1291<br>Overall Damage +8% when attacking Insect enemies
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 1 - 20 skill cooldown -20%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 25 - 30 skill cooldown -20%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 35 - 40 skill cooldown -15%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 45 skill cooldown -15%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 60 skill cooldown -15%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 70 skill cooldown -15%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 75 skill cooldown -10%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 80 skill cooldown -10%
 
|-
 
|1226
 
|Skill Atk. +5%, all classes' Lv. 95 skill cooldown -10%
 
|-
 
|1291
 
|Skill Atk. +8% when attacking Human enemies
 
|-
 
|1291
 
|Skill Atk. +8% when attacking Beast enemies
 
|-
 
|1291
 
|Skill Atk. +8% when attacking Plant enemies
 
|-
 
|1291
 
|Skill Atk. +8% when attacking Insect enemies
 
 
|-
 
|-
 
|1291
 
|1291

Revision as of 22:20, 24 January 2025

Equipment Fusion System

A No Icon.png Tightening Eroded Mal-Intent that has been fused together with a Grit - A Badge of Honor.png Grit: A Badge of Honor.

Equipment Fusion allows players to strengthen their existing gear by fusing equipment with fusion options. By doing so, the target equipment adopts the fused equipment's options. Equipment fusion can be performed through right-clicking on the individual gear piece, where it'll bring up an interface, then right click that piece again to either fuse or separate it towards the corresponding gear. Both equipment must be of the same type, and each fused piece of equipment will increase Adventurer Fame.png Adventurer Fame by 350 ~ 700, (Bakal Weapon provides 700). Fused equipment can also be separated back into their respective pieces of gear at no cost and at no penalty.

Before Season 7's The Next Journey, the Global Client of Dungeon Fighter Online originally introduced Equipment Fusion through both Sirocco & Ozma Raid content during its Level 100 cap period around Season 6, that brought in 2, 3 to 5-piece special equipment effects and option changes for extra enhancements going forward. Unlike current day fusions up until a certain point, players were previously required to spend resources on fusing their newly obtained gear through clearing those respective raids.

As of the September 2024 The Hunt Begins update, all existing Legion & Raid Fusions are now in the form of Fusion Stones, no longer needed to visit NPCs and fusing gear is now permanently free of charge.

Sources

  • Dusky Fusion Tag.png Level 110 bracelets, necklaces, rings, sub equipment, magic stones, and earrings with fusions options can only be acquired from Dusky Island through clearing on higher difficulties via Level 3 and Unshackled.

Applicable Equipment

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Ispins

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Hall of Dimensions

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Machine Revolution

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Dusky Island

Level 110 Equipment Fusion Upgrade

Added alongside the Dusky Island update, any Level 105 Ispins and Hall of Dimensions fusion equipment that were obtained, can receive a Level 110 Seon Upgrade by visiting the Mystical Grimoire in Seria's room, and by accumulating enough materials to meet those requirements, they are granted a boost in Overall Damage, Buff Power, and 300 Adventurer Fame.png Adventurer Fame increase.

Optionally, they can be dropped by running Dusky on higher difficulties with activated Explorer Club Benefits, or Mediator of Balance.

Materials Needed

Last Fiery Breath (Bakal Weapon)

The Bakal weapon crafting UI

Last Fiery Breath weapons are special weapons that possess two distinct Bakal fusion options that are randomly assigned when initially crafted. They can be crafted using weapons and materials acquired from The Machine Revolution: Total War and Bakal Raid which can be crafted at any facility that can fuse equipment. After the weapon is crafted, its options can be changed to any two options, but they must be two distinct options. These options can be changed even after it is fused into another weapon.

With the addition of Bakal Raid's Hard Mode, a third option going by Fiery Breath, can imbue and further strengthen existing Bakal Fusion Weapons through the usage of a Cruel King of Dragons' Anvil.png Cruel King of Dragons' Anvil. To obtain this option, accumulate a total of 10 Warped Dimension Cube - Fiery Breath.png Warped Dimension Cubes (Fiery Breath) from Hard Mode rewards, Raid Auctions, or obtain Fiery Breath Jewel.png Fiery Breath Jewels to exchange them for an Anvil in the Machine Revolution's Raid Shop and upon imbuing Fiery Breath onto that weapon, those cubes are now fully accessible to its own respective option conversions, and the weapon will receive a 350 Adventurer Fame.png Adventurer Fame increase.

Materials Needed

Crafting Last Fiery Breath

  • 1 Dying Trust Weapon, Frozen Resistance Weapon, and Berserk Tenacity Weapon
    • The weapons can be of any type, as the type of weapon that is created is chosen at the time of crafting it.
  • 100 Golden Beryl.png Golden Beryls
  • 1 Power Essence.png Power Essence
  • 66 Dragon Conflagration.png Dragon Conflagrations

Changing Last Fiery Breath Options

Bakal Fusion Options


Conversion

Level 105-110 Legion/Raid Fusion Stone equipment may be exchanged for different items of the same kind, at a cost. That is, an Empyrean Allied Forces - A Prayer for Everyone.png Empyrean Allied Forces: A Prayer for Everyone can be exchanged for a Flame Dragon - Scorching Dragon Breath.png Flame Dragon: Scorching Dragon Breath, as they are both acquired from Ispins and both occupy the necklace slot. There are no restrictions on the equipment that can be exchanged, and crafted Bakal Fusion weapons will retain their existing options. However, the fusion equipment must be exchanged as is (i.e., it cannot be currently fused into another piece of equipment). Furthermore, the resulting item grade will be randomized upon conversion.

As for Dusky Island Fusion equipment, Malefic Mist Crystal.png Malefic Mist Crystals are required for exchanging by trading in a certain amount of Precipitated Purple Malefic Energy.png Precipitated Purple Malefic Energy or Warped Dimension Cube.png Warped Dimension Cubes at the Mystical Grimoire or Chief Berners' shop.

Materials Needed

Ispins Equipment

The Machine Revolution Equipment

Bakal Fusion Weapon

Archmage's Hall of Dimensions Equipment

Dusky Island Equipment

Seon: Ispins & Hall of Dimensions Equipment

Asrahan Equipment