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Difference between revisions of "Heavy Firearm Enhancement"
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(Description updated, Gatling Gun, Pampero Booster, and Buster Beam damage increases corrected.) |
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|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=80 | |PrerequisiteLevel=80 | ||
− | |Description=[[file:Heavy_Weapon_Enhancement.png]] Enhances Heavy Firearms for more powerful attacks. Effects and attack power of [[Flame Pillar]], [[FM-31 Grenade Launcher]], [[ | + | |Description=[[file:Heavy_Weapon_Enhancement.png]] Enhances Heavy Firearms for more powerful attacks. Effects and attack power of [[Laser Rifle]], [[Flame Pillar]], [[Steyr AMR]], [[FM-31 Grenade Launcher]], [[M-3 Flamethrower]], [[Quantum Bomb]], [[Satellite Beam]], [[X-1 Extruder]], [[FM-92 Stinger]], [[FM-92 Stinger SW]], [[M-137 Gatling Gun]], [[Arctic Booster]], and [[Buster Beam]] will be enhanced. |
|Attributes= | |Attributes= | ||
*{{SP per level|100}} | *{{SP per level|100}} | ||
*{{SkillAttribute|Casting Time|Dungeon=Passive}} | *{{SkillAttribute|Casting Time|Dungeon=Passive}} | ||
|Notes=*Some skills now have changed visual effects: | |Notes=*Some skills now have changed visual effects: | ||
− | **{{IconLink|Flame Pillar}} emits little sparks | + | **{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks. |
**{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one. | **{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one. | ||
**{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots. | **{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots. | ||
Line 32: | Line 32: | ||
|Atk. Power||Mini Laser Attack Power||Atk. Power||Atk. Power||Bullet Power Increase||Atk. Power||Explosion Radius Increase||Atk. Power||Atk. Power||Atk. Power||Cooldown||Atk. Power | |Atk. Power||Mini Laser Attack Power||Atk. Power||Atk. Power||Bullet Power Increase||Atk. Power||Explosion Radius Increase||Atk. Power||Atk. Power||Atk. Power||Cooldown||Atk. Power | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||80||25%||231% + 2,310||34%||22%||4,200||43%||105%||28%||24%|| | + | | 1||80||25%||231% + 2,310||34%||22%||4,200||43%||105%||28%||24%||35%||+0.5 sec||14% |
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | 2||83||27%||271% + 2,580||37%||26%||4,690||46%||113%||32%||27%|| | + | | 2||83||27%||271% + 2,580||37%||26%||4,690||46%||113%||32%||27%||43%||+1.3 sec||17% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 3||86||29%||311% + 2,750||39%||30%||5,120||49%||120%||35%||30%|| | + | | 3||86||29%||311% + 2,750||39%||30%||5,120||49%||120%||35%||30%||50%||+2 sec||20% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 4||89||31%||351% + 2,940||42%||34%||5,500||52%||128%||39%||33%|| | + | | 4||89||31%||351% + 2,940||42%||34%||5,500||52%||128%||39%||33%||58%||+2.8 sec||23% |
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 05:00, 8 February 2016
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Enhances Heavy Firearms for more powerful attacks. Effects and attack power of Laser Rifle, Flame Pillar, Steyr AMR, FM-31 Grenade Launcher, M-3 Flamethrower, Quantum Bomb, Satellite Beam, X-1 Extruder, FM-92 Stinger, FM-92 Stinger SW, M-137 Gatling Gun, Arctic Booster, and Buster Beam will be enhanced.
Attributes
- SP per level: 100
- Casting Time: Passive
Notes
- Some skills now have changed visual effects:
Flame Pillar fires a brighter flame that emits little sparks.
Laser Rifle adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
M-137 Gatling Gun changes into a large, bulky minigun that fires piercing shots.
- The minigun visual effect also applies to
BBQ.
- The minigun visual effect also applies to
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Level Required | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Atk. Power | Mini Laser Attack Power | Atk. Power | Atk. Power | Bullet Power Increase | Atk. Power | Explosion Radius Increase | Atk. Power | Atk. Power | Atk. Power | Cooldown | Atk. Power | ||
1 | 80 | 25% | 231% + 2,310 | 34% | 22% | 4,200 | 43% | 105% | 28% | 24% | 35% | +0.5 sec | 14% |
2 | 83 | 27% | 271% + 2,580 | 37% | 26% | 4,690 | 46% | 113% | 32% | 27% | 43% | +1.3 sec | 17% |
3 | 86 | 29% | 311% + 2,750 | 39% | 30% | 5,120 | 49% | 120% | 35% | 30% | 50% | +2 sec | 20% |
4 | 89 | 31% | 351% + 2,940 | 42% | 34% | 5,500 | 52% | 128% | 39% | 33% | 58% | +2.8 sec | 23% |
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |