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Difference between revisions of "Detonation"
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− | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: floor(10+((14-10)/(20-1))*({{#var:i}}-1))}} | {{!}} <!--MP--> {{#expr: floor(10+((14-10)/(20-1))*({{#var:i}}-1))}} | ||
− | {{!}} <!--Explosion Range--> {{#ifexpr:{{#var:i}} < 5|{{ | + | {{!}} <!--Explosion Range--> {{#ifexpr:{{#var:i}} < 5|{{Calc|{{#var:i}}|365|605|5}}|{{Calc|{{#var:i}}|605|640|6|5}} }} px |
− | {{!}} <!--Explosion Damage Change Rate--> {{ | + | {{!}} <!--Explosion Damage Change Rate--> {{Calc|{{#var:i}}|132|142|6}}% |
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Revision as of 14:04, 4 November 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Regular Detonation: Detonates all the Mechanic's RX-78 Land Runners and
EZ-8 Time Bombs,
EZ-10 Time Bombs, Red/Silver Busters, Steel Smashers, Healing Radars, and Mana Relaxers, inflicting damage on surrounding targets.
Aimed Detonation: Hold down the Skill hotkey. When the targeting mark appears, move the mark to the desired location, and then release the key. All your robots move to the selected location and detonate.
Attributes
- SP per level: 25
- Master Level: 5
- Max Level: 20
- Casting Time: 0.4 sec.
- Male Cooldown: 1 sec.
- Female Cooldown: 3.5 sec.
Notes
Detonation increases the explosion damage of robots in range.
- In prior versions,
EX-S Viper was also affected by this skill.
Air Combat Mech: Tempester,
Air Bomb Mech: Gale Force,
Sparrow Factory did not explode in the old version, but they also explode for mark down command.
- Upon Detonation,
RX-78 Land Runner charges in with super armor while
EZ-8 Time Bomb springs itself to leap and explode on the marked down position.
- Higher the skill level, farther the remote control signal. It's not necessary efficient to explode all mechas at once, the user may wish to keep the skill level intentionally low depending on preference.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Range | Explosion Damage Change Rate |
---|---|---|---|---|
1 | 15 | 10 | 365 px | 132% |
2 | 18 | 10 | 425 px | 134% |
3 | 21 | 10 | 485 px | 136% |
4 | 24 | 10 | 545 px | 138% |
5 | 27 | 10 | 605 px | 140% |
6 | 30 | 11 | 640 px | 142% |
7 | 33 | 11 | 675 px | 144% |
8 | 36 | 11 | 710 px | 146% |
9 | 39 | 11 | 745 px | 148% |
10 | 42 | 11 | 780 px | 150% |
11 | 45 | 12 | 815 px | 152% |
12 | 48 | 12 | 850 px | 154% |
13 | 51 | 12 | 885 px | 156% |
14 | 54 | 12 | 920 px | 158% |
15 | 57 | 12 | 955 px | 160% |
16 | 60 | 13 | 990 px | 162% |
17 | 63 | 13 | 1025 px | 164% |
18 | 66 | 13 | 1060 px | 166% |
19 | 69 | 13 | 1095 px | 168% |
20 | 72 | 14 | 1130 px | 170% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |