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Difference between revisions of "Marksmanship"
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− | *{{SkillAttribute|Master Level| | + | *{{SkillAttribute|Master Level|30}} |
− | *{{SkillAttribute|Max Level| | + | *{{SkillAttribute|Max Level|40}} |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan=2|Level | !rowspan=2|Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} |
Revision as of 20:07, 29 October 2019
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Increases Atk. for Basic attacks and Advanced skills. Last Basic attacks can be aimed at enemies' heads, and headshots can be shot more closely to the forehead. Also alleviates strain from Western Fire, making the skill more useful.
The following skills that increases Atk. boost by Marksmanship:
Triple Tap,
Wild Shot,
Moving Shot,
Multi Headshot,
Death Hawk,
Scud Genocide,
Deadly Approach,
Suppressive Barrage,
Fast Draw,
Wipeout and
Seventh Flow
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
Notes
- The
Headshot fired from the end of the basic attack chain does not trigger the cooldown of the actual skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Advanced Skill Atk. (excludes Headshot) |
Headshot Bonus | Western Fire Cooldown | ||
---|---|---|---|---|---|---|
Atk. | Critical Chance | Piercing Strength | ||||
1 | 75 | +24% | +35% | +33% | +15% | -25% |
2 | 78 | +26% | +40% | +36% | +19% | -27% |
3 | 81 | +28% | +44% | +39% | +24% | -28% |
4 | 84 | +30% | +49% | +42% | +28% | -30% |
5 | 87 | +32% | +53% | +45% | +33% | -31% |
6 | 90 | +34% | +58% | +48% | +37% | -33% |
7 | 93 | +36% | +62% | +51% | +42% | -34% |
8 | 96 | +38% | +67% | +54% | +46% | -36% |
9 | 99 | +40% | +71% | +57% | +51% | -37% |
10 | 102 | +42% | +76% | +60% | +55% | -39% |
11 | 105 | +44% | +80% | +63% | +60% | -40% |
12 | 108 | +46% | +85% | +66% | +64% | -42% |
13 | 111 | +48% | +89% | +69% | +69% | -43% |
14 | 114 | +50% | +94% | +72% | +73% | -45% |
15 | 117 | +52% | +98% | +75% | +78% | -46% |
16 | 120 | +54% | +103% | +78% | +82% | -48% |
17 | 123 | +56% | +107% | +81% | +87% | -49% |
18 | 126 | +58% | +112% | +84% | +91% | -51% |
19 | 129 | +60% | +116% | +87% | +96% | -52% |
20 | 132 | +62% | +121% | +90% | +100% | -54% |
21 | 135 | +64% | +125% | +93% | +105% | -55% |
22 | 138 | +66% | +130% | +96% | +109% | -57% |
23 | 141 | +68% | +134% | +99% | +114% | -58% |
24 | 144 | +70% | +139% | +102% | +118% | -60% |
25 | 147 | +72% | +143% | +105% | +123% | -61% |
26 | 150 | +74% | +148% | +108% | +127% | -63% |
27 | 153 | +76% | +152% | +111% | +132% | -64% |
28 | 156 | +78% | +157% | +114% | +136% | -66% |
29 | 159 | +80% | +161% | +117% | +141% | -67% |
30 | 162 | +82% | +166% | +120% | +145% | -69% |
31 | 165 | +84% | +170% | +123% | +150% | -70% |
32 | 168 | +86% | +175% | +126% | +154% | -72% |
33 | 171 | +88% | +179% | +129% | +159% | -73% |
34 | 174 | +90% | +184% | +132% | +163% | -75% |
35 | 177 | +92% | +188% | +135% | +168% | -76% |
36 | 180 | +94% | +193% | +138% | +172% | -78% |
37 | 183 | +96% | +197% | +141% | +177% | -79% |
38 | 186 | +98% | +202% | +144% | +181% | -81% |
39 | 189 | +100% | +206% | +147% | +186% | -82% |
40 | 192 | +102% | +211% | +150% | +190% | -84% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]Male Ranger Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |