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Difference between revisions of "Elemental Bullet"
(Created page with "{{SkillPage |Name={{PAGENAME}} |Video= |Gender=Both |Class=Spitfire |Type=Active |Command= |Description=Imbues bullets with the current Overcharge element, causing Abnormal St...") |
(Added female values.) |
||
Line 1: | Line 1: | ||
+ | {{Missing Info|Unknown male values.}} | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 5: | Line 6: | ||
|Class=Spitfire | |Class=Spitfire | ||
|Type=Active | |Type=Active | ||
− | |Command= | + | |PrerequisiteLevel=15 |
− | |Description= | + | |PrerequisiteSkill={{IconLink|Overcharge}} |
+ | |Command={{Right}}{{Space}} | ||
+ | |Description=Adds the elemental effect by {{IconLink|Overcharge}} to your bullets, making them cause the corresponding Abnormal Status effect.<br> | ||
+ | *[Fire] - Causes {{IconLink|Burn (Status)}} | ||
+ | *[Water] - Causes {{IconLink|Freeze (Status)}} | ||
+ | *[Light] - Causes {{IconLink|Shock (Status)}} | ||
+ | *[Neutral] - Causes {{IconLink|Stun (Status)}} | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|10}} |
− | * | + | *{{SkillAttribute|Master Level|10}} |
− | * | + | *{{SkillAttribute|Max Level|20}} |
− | *{{CastTime| | + | *{{CastTime|0.2 sec}} |
− | *{{Cooldown|Dungeon=5 sec}} | + | *{{Cooldown|Dungeon=5 sec|Arena=40 sec}} |
+ | *{{SkillAttribute|Abnormal Status Level|Dungeon=Your Level +20|Arena=Your Level +2}} | ||
+ | *{{SkillAttribute|Abnormal Status Chance|Dungeon=25%|Arena=10%}} | ||
+ | *{{SkillAttribute|Burn Duration|Dungeon=2 sec|Arena=3 sec}} | ||
+ | *{{SkillAttribute|Freeze Duration|Dungeon=2 sec|Arena=3 sec}} | ||
+ | *{{SkillAttribute|Shock Duration|Dungeon=2 sec|Arena=See growth chart}} | ||
+ | *{{SkillAttribute|Stun Duration|Dungeon=2 sec|Arena=- sec}} | ||
|Notes= | |Notes= | ||
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
− | *Cannot be used in conjunction with {{IconLink|Piercing Bullet}} and {{IconLink|Burst Bomb}}. | + | *Cannot be used in conjunction with {{IconLink|Piercing Bullet}} and/or {{IconLink|Burst Bomb}}. |
+ | *Affected by equipment in real time. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{tabs | |
+ | |name=Gender | ||
+ | |tab1=Male | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths1 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths2 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Burn Atk. | ||
+ | !Shock Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|528|10}} | ||
+ | {{!}} <!--Burn--> {{Calc2|{{#var:i}}|5782|9744|23725|10}} | ||
+ | {{!}} <!--Shock--> {{Calc2|{{#var:i}}|5782|7302|17787|10}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {| {{SkillTableHeader}} | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Burn Atk. | ||
+ | !Shock Atk. | ||
+ | !Shock Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|528|10}} + {{Calc|{{#var:i}}|1.1|4.5|10|1|2}} per sec | ||
+ | {{!}} <!--Burn--> {{Calc2|{{#var:i}}|5782|341|824|10}} | ||
+ | {{!}} <!--Shock--> {{Calc2|{{#var:i}}|5782|116|275|10}} | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|1.52|2.42|10|1|2}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | *<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:28, 20 October 2019
![]() |
Seria says: "Nothing should be as mysterious as I am!"
Unknown male values. |
Active Skill | |
Class: | |
Command: | ![]() ![]() |
Prerequisite Level: | 15 |
Prerequisite Skills: | ![]() |
Description
Adds the elemental effect by Overcharge to your bullets, making them cause the corresponding Abnormal Status effect.
- [Fire] - Causes
Burn (Status)
- [Water] - Causes
Freeze (Status)
- [Light] - Causes
Shock (Status)
- [Neutral] - Causes
Stun (Status)
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
- Casting Time: 0.2 sec
- Cooldown: 5 sec (40 sec in Arena )
- Abnormal Status Level: Your Level +20 (Your Level +2 in Arena )
- Abnormal Status Chance: 25% (10% in Arena )
- Burn Duration: 2 sec (3 sec in Arena )
- Freeze Duration: 2 sec (3 sec in Arena )
- Shock Duration: 2 sec (See growth chart in Arena )
- Stun Duration: 2 sec (- sec in Arena )
Notes
- Cannot be cast without
Overcharge active.
- Cannot be used in conjunction with
Piercing Bullet and/or
Burst Bomb.
- Affected by equipment in real time.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |