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Difference between revisions of "Spirit Lord: Echeverria"

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*Can teleport to enemies that attack it, much like Wisps.
 
*Can teleport to enemies that attack it, much like Wisps.
 
*Oddly enough, doesn't technically "float" and is vulnerable to grabs.
 
*Oddly enough, doesn't technically "float" and is vulnerable to grabs.
 +
*With the Rebirth patch, Echeverria's attacks are considered Multi-Elemental (except the Triple Lightning Bolt); as such, Eche's attacks will hit the enemy with the element it's weakest to, maximizing damage.
  
 
==Skills==
 
==Skills==

Revision as of 11:06, 31 January 2012



Description

SummonEcheverra.gif Summons Spirit King Echeverria to aid you in combat. Its power increases with the presence of more friendly spirits.

Summoned creatures disappear if the summoner dies.

Prerequisite

Details

SpiritKingEcheverria.png
  • Command Input: Leftkey.pngDownkey.pngRightkey.png + Space
  • Casting Time: 1.5 sec
  • Cool Time: 20 sec
  • This skill consumes 3 clear cube fragments.
  • Duration: 200 sec
  • Maximum Summon: 1
  • AI pattern
    • Default pattern: hits a nearby enemy in a whip-like motion, and creates a wave similar to Spirit Crescent. Can also consume Tier-1 spirits when low on health to recover HP. Can also create a buff aura for other Summons.
    • Lv 5 attack: Launches 3 large lightning bolts in a row. Similar to Glarine's 5-way lightning, but with large thunderbolts instead.
    • Lv 10 attack: fires a beam of light.
  • Can be improved with Spirit King Echeverria Upgrade

Notes

  • Strengthened as the number of friendly spirits increases.
  • Strengthens friendly spirits.
  • Consumes an friendly spirit when its HP falls to a certain level, restoring its health as well as increasing its attack and movement speeds.
  • Can teleport to enemies that attack it, much like Wisps.
  • Oddly enough, doesn't technically "float" and is vulnerable to grabs.
  • With the Rebirth patch, Echeverria's attacks are considered Multi-Elemental (except the Triple Lightning Bolt); as such, Eche's attacks will hit the enemy with the element it's weakest to, maximizing damage.

Skills

Melee attack

  • Hits nearby enemies in a whip-like motion.
  • Has very short range and cooldown time.

Spirit Wave

  • Creates a large crescent wave (similar to Spirit Crescent) that can push enemies back and deal damage.
  • Has a very large x-axis range.

Spirit Buff

  • Creates an aura that powers up other spirits.

Spirit Absorption

  • When low on health (around 1/5 HP remaining), Echeverria will consume a Tier-1 spirit to increase its stats.
  • Increases Echeverria's Movement and Attack Speed and recovers some HP.

Triple Lightning Bolt

  • Launches three large thunderbolts in a row.
  • Doesn't necessarily go in a straight line like Glarine's 5-way Lightning.

Electric Laser

  • Echeverria unleashes a powerful laser that covers a large x-axis area.
  • Penetrates through multiple enemies.

Trivia

  • Echeverria was originally spelt "Echeverra" by developers.
  • Despite its name, Echeverria takes the form of a female.

Summoner

Rebirth data in progress...

Lv Lv Req SP MP Summon
Level
Action Cooldown Time [Seconds]
SLv1~ 5~ 10~
Melee Sonic Wave Buff Aura Buff Aura
(after absorbing spirits)
Triple Lightning Bolt Electric Laser
Cooldown Magic Attack Power % Cooldown Magic Attack Power % Cooldown Magic Attack Power % Cooldown Magic Attack Power %
1 40 50 600 Lv41 1.2 230% 6.0 276% 60.0 60.0 9.6 299% 18.0 460%
2 42 661 Lv43 1.2 254% 5.9 305% 59.0 59.0 9.4 330% 17.7 508%
3 44 722 Lv45 1.2 278% 5.8 333% 57.9 57.9 9.3 361% 17.4 555%
4 46 783 Lv47 1.1 301% 5.7 362% 56.9 56.9 9.1 392% 17.0 603%
5 48 844 Lv49 1.1 325% 5.6 390% 55.9 55.9 8.9 423% 16.8 650%
6 50 906 Lv51 1.0 349% 5.5 419% 54.8 54.8 8.8 454% 16.4 698%
7 52 967 Lv53 1.0 373% 5.4 447% 53.8 53.8 8.6 485% 16.1 746%



Data listed is correct as of Act VI.

Lv Lv Req SP MP Summon
Level
Action Cooldown Time [Seconds]
SLv1~ 5~ 10~
Melee Sonic Wave Buff Aura Buff Aura
(after absorbing spirits)
Triple Lightning Bolt Electric Laser
Cooldown Magic Attack Power % Cooldown Magic Attack Power % Cooldown Magic Attack Power %
1 40 35 320 41 1.2 10.0 90% 60.0 60.0 10.0 130% 20.0 190%
2 42 336 43 1.2 9.7 95% 57.9 57.9 9.7 137% 19.5 200%
3 44 353 45 1.1 9.5 99% 55.8 55.8 9.5 144% 18.9 210%
4 46 369 47 1.1 9.2 104% 53.7 53.7 9.2 151% 18.4 220%
5 48 386 49 1.0 8.9 109% 51.6 51.6 8.9 157% 17.9 230%
6 50 402 51 1.0 8.7 114% 49.5 49.5 8.7 164% 17.4 240%
7 52 419 53 1.0 8.4 118% 47.4 47.4 8.4 171% 16.8 250%
8 54 435 55 1.0 8.2 123% 45.3 45.3 8.2 178% 16.3 260%
9 56 452 57 0.9 7.9 128% 43.2 43.2 7.9 185% 15.8 270%
10 58 468 59 0.9 7.6 133% 41.0 41.0 7.6 192% 15.3 280%
11 60 485 61 0.9 7.4 137% 38.9 38.9 7.4 198% 14.7 290%
12 ~ ~ 502 63 0.9 7.1 142% 36.8 36.8 7.1 205% 14.2 300%
13 518 65 0.8 6.8 147% 34.7 34.7 6.8 212% 13.7 310%
14 535 67 0.8 6.6 152% 32.6 32.6 6.6 219% 13.2 320%
15 551 69 0.8 6.3 156% 30.5 30.5 6.3 226% 12.6 330%
16 568 71 0.7 6.0 161% 28.4 28.4 6.0 233% 12.1 340%