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Difference between revisions of "Soul Lure"

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==Description==
 
==Description==
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[[Image:Soul Lure.png|left]]Upon activation, a small orb is tossed to the ground in front of the Necromancer. If the skill key is pressed again, the orb is hit, or enough time passes, it explodes into a frenzy of ghosts that swarm the enemy.
  
[[Image:Soul Lure.png|left]]Upon activation, a small orb is tossed to the ground in front of the Necromancer. If the skill key is pressed again, the orb is hit, or enough time passes, it explodes into a frenzy of ghosts that swarm the enemy.
 
  
 
==Prerequisite==
 
==Prerequisite==
 
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*Necromancer Lv30+
Level 5+ [[Dark Soul]]
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*Level 5+ [[Dark Soul]]
 
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*Level 5+ [[Dead Man's Grudge]]
Level 5+ [[Dead Man's Grudge]]
 
  
 
==Details==
 
==Details==
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*Cooldown: 12 sec
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*Manual Use: MP Consumption -2%, -1% Cooldown
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*Can be improved with [[Soul Lure Upgrade]].
  
*Can be improved with [[Soul Lure Upgrade]].
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==Notes==
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*Deals lots of hits, with each hit causing hitstun, making it very useful to stunlock enemies.
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*Can be activated immediately by pressing the Skill key again. However, if too much time passes after the lure is thrown, the Soul Lure will activate automatically.
  
 
==Skill Growth==
 
==Skill Growth==

Revision as of 12:40, 22 December 2011



Description

Soul Lure.png

Upon activation, a small orb is tossed to the ground in front of the Necromancer. If the skill key is pressed again, the orb is hit, or enough time passes, it explodes into a frenzy of ghosts that swarm the enemy.


Prerequisite

Details

  • Cooldown: 12 sec
  • Manual Use: MP Consumption -2%, -1% Cooldown
  • Can be improved with Soul Lure Upgrade.

Notes

  • Deals lots of hits, with each hit causing hitstun, making it very useful to stunlock enemies.
  • Can be activated immediately by pressing the Skill key again. However, if too much time passes after the lure is thrown, the Soul Lure will activate automatically.

Skill Growth