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Difference between revisions of "Rising Shot"

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== Description ==
 
== Description ==
  
[[Image:RisingShot.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:RisingShot.gif|left]] Fires a bullet that launches the target high in the air.
  
 
== Details ==
 
== Details ==
  
*Command Input: 28 + Z
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*Command Input: + Z
*Casting Time: 0.5 seconds
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*Cool Time: 4 seconds
*Cool Time: 2 seconds
 
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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*The motion of quick drawing a gun before fire counts as a melee attack. Its damage increases along with skill level, however it's trivial contrast to actual damage that bullet inflicts.
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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*Level 5 or above will send an opponent high enough for easy aerial combo.
*Only [[Elemental Master]] can learn beyond level 10
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== Gunner(M) ==
 
== Gunner(M) ==

Revision as of 12:06, 17 June 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_47.flv" thumb="true" width="225" height="179"/>

Description

Fires a bullet that launches the target high in the air.

Details

  • Command Input: → + Z
  • Cool Time: 4 seconds
  • The motion of quick drawing a gun before fire counts as a melee attack. Its damage increases along with skill level, however it's trivial contrast to actual damage that bullet inflicts.
  • Level 5 or above will send an opponent high enough for easy aerial combo.


Gunner(M)

Lv Lv Req SP MP 武器物理
攻撃力
浮力
1 - - 10 240% 100.0%
2 3 25 259% 105.4%
3 5 11 278% 110.9%
4 7 297% 116.3%
5 9 12 316% 121.7%
6 11 335% 127.1%
7 13 13 354% 132.6%
8 15 373% 138.0%
9 17 14 392% 143.4%
10 19 411% 148.9%
11 21 15 429% 154.3%
12 23 448% 159.7%
13 25 16 467% 165.1%
14 27 486% 170.6%
15 29 17 505% 176.0%
16 31 524% 181.1%
17 33 18 543% 186.6%
18 35 562% 192.0%
19 37 19 581% 197.4%
20 (M) 39 600% 202.9%
21 - - % 208.3%