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Difference between revisions of "Reinforce"

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(Upgrade Success and Failure Rate)
(added some information and removed outdated info)
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{{Missing Info}}
 
{{Missing Info}}
 
==Description==
 
==Description==
*[[Kiri]] is located in Underfoot and can reinforce your [[accessories]], [[armor]], and [[weapons]], which increases item stats.
+
* Reinforcing improves your [[accessories]], [[armor]], and [[weapons]] by giving them bonus properties.
**It costs [[gold]] and {{IconLink|Clear Cube Fragment}} to operate Kiri’s machine.  
+
** Reinforcing costs {{Item|gold}} and {{Item|Clear Cube Fragment|Clear Cube Fragments}}.
**She’ll let you know how much it will cost before you agree to the upgrade.  
+
** Costs increase depending on the level of the item and reinforcement level.
*Be warned, a reinforcement attempt can fail. It may weaken the item or even cause it to disintegrate.
+
** The success rate typically goes down as the levels get higher.
 
+
** The cost and success rate are shown before committing to the upgrade.
*[[Klonter]] is also located in Underfoot, and is used to Amplify [[Cursed Equipment]].  
+
* Reinforcements are performed through [[Kiri]] in [[Underfoot]] or a Guild Reinforcement Machine in the [[Guild Hideout]].
**Amplifying items requires {{IconLink|Crystallized Chaos}} and gold instead of {{IconLink|Clear Cube Fragment}}.
+
* There are penalties for failing a reinforcement:
 +
** At lower reinforcement levels, the item will drop one or multiple reinforcement levels.
 +
** At higher levels, '''the item will break and disappear upon failure'''.
 +
*** If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead of destroying.
 +
*** {{Item|Clear Cube Fragment|Clear Cube Fragments}} and {{Item|Vestige of Hope|Vestiges of Hope}} are given if the item is destroyed.
 +
* Reinforcing adds various bonuses to different types of gear.
 +
** Weapons will gain bonus defense-piercing damage.
 +
** Armors will gain bonus physic damage reduction and overall damage reduction.
 +
** Accessories will gain bonus magic damage reduction and overall damage reduction.
 +
** Sub Equipment and Magic Stones will gain bonus Strength, Intelligence, Vitality, and Spirit.
 +
* Reinforcement bonuses before +10 grow additively, while after +10 they begin to grow exponentially.
 +
* Weapons will begin to glow certain colors depending on its reinforcement level. These effects also grow more noticeable and begins to flash more rapidly at higher levels as well.
 +
* The target must '''not''' be cursed with Otherverse energy, otherwise it must either be purified or upgraded through [[Klonter]] via [[amplify|amplification]].
 +
* Certain items, such as Reinforcement Tickets, will reinforce your items for free to the described level.
 +
* Portable Reinforce Machines will reinforce your items for free. There are still penalties for failing the reinforcement.
 +
* Titles and consumables such as {{Item|Master Crafter}}, {{Item|Kiri's Favorite}}, or a {{Item|Reinforcement Proficiency Formula}} can increase the success rate of reinforcements.
 +
* Equipping the {{Item|High Powered}} title gives a 5% discount on reinforcing.
  
 
=Template: Upgrade Success and Failure Rate=
 
=Template: Upgrade Success and Failure Rate=
Line 96: Line 112:
 
! style="background-color: #ddffcf;" | +30 -> +31
 
! style="background-color: #ddffcf;" | +30 -> +31
 
|}
 
|}
<!--
 
*****Insert hidden information here.*****
 
-->
 
 
==Upgrade Values==
 
===Slayer Weapon Upgrades===
 
[[Lightsabre Upgrades]]
 
 
[[Short Sword Upgrades]]
 
 
[[Katana Upgrades]]
 
 
[[Great Sword Upgrades]]
 
 
[[Bludgeon Upgrade]]
 
 
===Fighter Weapon Upgrades===
 
[[Gauntlet Upgrades]]
 
 
[[Boxing Glove Upgrades]]
 
 
[[Tonfa Upgrades]]
 
 
[[Claw Upgrades]]
 
 
[[Knuckle Upgrades]]
 
 
===Gunner Weapon Upgrades===
 
[[Autogun Upgrades]]
 
 
[[Bowgun Upgrades]]
 
 
[[Hand Cannon Upgrades]]
 
 
[[Musket Upgrades]]
 
 
[[Revolver Upgrades]]
 
===Mage Weapon Upgrades===
 
[[Rod Upgrades]]
 
 
[[Staff Upgrades]]
 
 
[[Pole Upgrades]]
 
 
[[Spear Upgrades]]
 
 
[[Broom Upgrades]]
 
 
===Priest Weapon Upgrades===
 
[[Battle Axe Upgrades]]
 
 
[[Cross Upgrades]]
 
 
[[Rosary Upgrades]]
 
 
[[Scythe Upgrades]]
 
 
[[Totem Upgrades]]
 
 
===Armor Upgrades===
 
[[Armor#Armor Upgrades|Armor Upgrades]]
 
 
===Accessory Upgrades===
 
[[Accessories#Accessories Upgrades|Accessory Upgrades]]
 
 
===Special Equipment Upgrades===
 
[[Special_Equipment#Enhancement_Values|Special Equipment Upgrades]]
 
  
 
==Upgrade Glow Color==
 
==Upgrade Glow Color==
Line 199: Line 148:
 
| [[Image:Plus 18.jpg]]
 
| [[Image:Plus 18.jpg]]
 
| N/A
 
| N/A
|}
 
 
==Costs==
 
===Level 20-25 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
 
|-
 
|| <font color="gray">Level 20 White</font> || 4,320G || 3,600G
 
|-
 
|| <font color="#3090c7">Level 20 Blue</font> || 12,960G || 10,800G
 
|-
 
|| <font color="purple">Level 20 Purple</font> || 29,520G || 24,600G
 
|-
 
|| <font color="#ea5f8d">Level 20 Pink</font> || 54,600G || 45,500G
 
|-
 
|| <font color="#f26522">Level 20 Orange</font> || 92,160G || 76,800G
 
|-
 
|| <font color="gray">Level 25 White</font> || 5,760G || 4,800G
 
|-
 
|| <font color="#3090c7">Level 25 Blue</font> ||  17,280G || 14,400G
 
|-
 
|| <font color="purple">Level 25 Purple </font>|| 38,160G || 31,800G
 
|-
 
|| <font color="#ea5f8d">Level 25 Pink</font> || 69,000G || 57,500G
 
|-
 
|| <font color="#f26522">Level 25 Orange</font> || 115,200G || 96,000G
 
|}
 
 
===Level 30-35 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
|-
 
|| <font color="gray">Level 30 White</font> || 7,200G || 6,000G
 
|-
 
|| <font color="#3090c7">Level 30 Blue</font> || 21,600G || 18,000G
 
|-
 
|| <font color="purple">Level 30 Purple </font> || 47,520G || 39,600G
 
|-
 
|| <font color="#ea5f8d">Level 30 Pink</font> || 86,400G || 72,000G
 
|-
 
|| <font color="#f26522">Level 30 Orange</font> || 120,000G || 100,000G
 
|-
 
|| <font color="gray">Level 35 White</font> || 9,000G || 7,500G
 
|-
 
|| <font color="#3090c7">Level 35 Blue</font> || 27,000G || 22,500G
 
|-
 
|| <font color="purple">Level 35 Purple </font> || 58,320G || 48,600G
 
|-
 
|| <font color="#ea5f8d">Level 35 Pink</font> || 104,400G || 87,000G
 
|-
 
|| <font color="#f26522"> Level 35 Orange</font> || 172,800G || 144,000G
 
|}
 
 
===Level 40-45 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
|-
 
|| <font color="gray">Level 40 White</font> || 10,800G || 9,000G
 
|-
 
|| <font color="#3090c7">Level 40 Blue</font> || 32,400G || 27,000G
 
|-
 
|| <font color="purple">Level 40 Purple </font> || 71,280G || 59,400G
 
|-
 
|| <font color="#ea5f8d">Level 40 Pink</font> || 129,600G || 108,000G
 
|-
 
|| <font color="#f26522">Level 40 Orange</font> || 216,000G || 180,000G
 
|-
 
|| <font color="gray">Level 45 White</font> || 13,500G || 11,250G
 
|-
 
|| <font color="#3090c7">Level 45 Blue</font> || 40,500G || 33,750G
 
|-
 
|| <font color="purple">Level 45 Purple </font> || 87,480G || 72,900G
 
|-
 
|| <font color="#ea5f8d">Level 45 Pink</font> || 183,600G || 153,000G
 
|-
 
|| <font color="#f26522"> Level 45 Orange</font> || 259,200G || 216,000G
 
|}
 
===Level 50-55 Equipment===
 
{|class="wikitable"
 
| style="background-color:#ddffcf;"|'''Level and Rarity'''
 
| style="background-color:#ddffcf;"|'''Weapon'''
 
| style="background-color:#ddffcf;"|'''Armor and'''
 
'''Accessory'''
 
|-
 
|| <font color="gray">Level 50 White</font> || 16,200G || 13,500G
 
|-
 
|| <font color="#3090c7">Level 50 Blue</font> || 48,600G || 40,500G
 
|-
 
|| <font color="purple">Level 50 Purple </font> || 103,680G || 86,400G
 
|-
 
|| <font color="#ea5f8d">Level 50 Pink</font> || 183,600G || 153,000G
 
|-
 
|| <font color="#f26522">Level 50 Orange</font> || 302,400G || 252,000G
 
|-
 
|| <font color="gray">Level 55 White</font> || 18,900G || 15,750G
 
|-
 
|| <font color="#3090c7">Level 55 Blue</font> || 56,700G || 47,250G
 
|-
 
|| <font color="purple">Level 55 Purple </font> || 119,880G || 99,900G
 
|-
 
|| <font color="#ea5f8d">Level 55 Pink</font> || 221,400G || 175,500G
 
|-
 
|| <font color="#f26522"> Level 55 Orange</font> || - || -
 
 
|}
 
|}
  
 
[[Category:Enhancing]]
 
[[Category:Enhancing]]

Revision as of 17:26, 4 July 2016

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Description

  • Reinforcing improves your accessories, armor, and weapons by giving them bonus properties.
    • Reinforcing costs Goldicon.png Gold and Clear Cube Fragment.png Clear Cube Fragments.
    • Costs increase depending on the level of the item and reinforcement level.
    • The success rate typically goes down as the levels get higher.
    • The cost and success rate are shown before committing to the upgrade.
  • Reinforcements are performed through Kiri in Underfoot or a Guild Reinforcement Machine in the Guild Hideout.
  • There are penalties for failing a reinforcement:
    • At lower reinforcement levels, the item will drop one or multiple reinforcement levels.
    • At higher levels, the item will break and disappear upon failure.
      • If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead of destroying.
      • Clear Cube Fragment.png Clear Cube Fragments and Vestige of Hope.png Vestiges of Hope are given if the item is destroyed.
  • Reinforcing adds various bonuses to different types of gear.
    • Weapons will gain bonus defense-piercing damage.
    • Armors will gain bonus physic damage reduction and overall damage reduction.
    • Accessories will gain bonus magic damage reduction and overall damage reduction.
    • Sub Equipment and Magic Stones will gain bonus Strength, Intelligence, Vitality, and Spirit.
  • Reinforcement bonuses before +10 grow additively, while after +10 they begin to grow exponentially.
  • Weapons will begin to glow certain colors depending on its reinforcement level. These effects also grow more noticeable and begins to flash more rapidly at higher levels as well.
  • The target must not be cursed with Otherverse energy, otherwise it must either be purified or upgraded through Klonter via amplification.
  • Certain items, such as Reinforcement Tickets, will reinforce your items for free to the described level.
  • Portable Reinforce Machines will reinforce your items for free. There are still penalties for failing the reinforcement.
  • Titles and consumables such as Master Crafter.png Master Crafter, Kiri's Favorite.png Kiri's Favorite, or a Reinforcement Proficiency Formula.png Reinforcement Proficiency Formula can increase the success rate of reinforcements.
  • Equipping the High Powered.png High Powered title gives a 5% discount on reinforcing.

Template: Upgrade Success and Failure Rate

The chart works as, the failure of upgrading an item that has the enhance bonus of +10, trying to aim for +11, would result in the item breaking. Failure in upgrading a +4 would result in the item going down one level.

The Upgrade column is the upgrade level of the item you're putting into the reinforcing machine.

Note: These are what are thought to be the current percentages on Apr 1, 2015.

Upgrade Chance of success Failure Penalty for Common and Uncommon items Failure Penalty for Rare, Unique, Chronicle, Legendary, Epic items
+0 -> +1 100% None None
+1 -> +2
+2 -> +3
+3 -> +4
+4 -> +5 90% Loses one upgrade level Loses one upgrade level
+5 -> +6 80%
+6 -> +7 60%
+7 -> +8 80% Loses three upgrade levels Loses three upgrade levels
+8 -> +9 90% Item breaks
+9 -> +10 50%
+10 -> +11 30% Item breaks
+11 -> +12 20%
+12 -> +13 18%
+13 -> +14 17%
+14 -> +15 16%
+15 -> +16 15%
+16 -> +17 14%
+17 -> +18 12%
+18 -> +19 10%
+19 -> +20
+20 -> +21
+21 -> +22
+22 -> +23
+23 -> +24
+24 -> +25
+25 -> +26
+26 -> +27
+28 -> +29
+29 -> +30
+30 -> +31

Upgrade Glow Color

Once upgraded, the weapon will flash/glow, as seen around the item's border. This is separate from the item's base color. The higher the rank, the faster the glow flashes.

  • Note: 1-6 and 7-8 appear to be the same color except that 7-8 seems to have a more vibrant glow.
Enhance Value +0 +1 - +6 +7 - +8 +9 - +12 +13 - +14 +15 - +16 +17 - +20 +21 and up
Color No Color Green Yellow Blue Pink Orange Gold No Record
Picture Plus 0.jpg Plus 4.jpg Plus 8.png Plus 12.png Plus 14.jpg PLUS16.png Plus 18.jpg N/A