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Difference between revisions of "Floor Smasher"

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(Just confirmed through testing that the shockwave does inflict damage.)
(Details)
Line 18: Line 18:
 
* In a party, always try to Floor Smash enemies towards team members' AoE attacks. Alternatively, you can use this move to pull enemies away from more fragile team members, such as Mechanics and Summoners. Effective use of Floor Smash will help the party survive and clear out rooms faster.
 
* In a party, always try to Floor Smash enemies towards team members' AoE attacks. Alternatively, you can use this move to pull enemies away from more fragile team members, such as Mechanics and Summoners. Effective use of Floor Smash will help the party survive and clear out rooms faster.
 
* This move is basically a physical combination of Gale Smash and Rising Emblem, but does not launch enemies as high as Rising Emblem does.
 
* This move is basically a physical combination of Gale Smash and Rising Emblem, but does not launch enemies as high as Rising Emblem does.
 +
* Can be charged with [[Lurking Dragon]], increasing the shockwave area of effect
  
 
==Skill Growth==
 
==Skill Growth==

Revision as of 17:25, 24 May 2015

Description

File:Floor Smash.png The Exorcist swings his weapon in front of him, dealing damage, and then smashes the floor in front of him, dealing damage and pulling mobs into the center of the smash.

Prerequisite

Level 20+ Exorcist

Details

  • Command Input:Rightkey.pngDownkey.pngZ.png
  • Cooldown: 6 Seconds
  • The pull effect only occurs if the Exorcist is under the effects of Passion Chakra, otherwise the shockwave will only knock enemies straight up.
  • Bear in mind that this is a utility rather than actual raw damage. Floor Smasher should be used to keep enemies in a more "organized" manner in PVE, and used as a snare in PVP.
  • In a party, always try to Floor Smash enemies towards team members' AoE attacks. Alternatively, you can use this move to pull enemies away from more fragile team members, such as Mechanics and Summoners. Effective use of Floor Smash will help the party survive and clear out rooms faster.
  • This move is basically a physical combination of Gale Smash and Rising Emblem, but does not launch enemies as high as Rising Emblem does.
  • Can be charged with Lurking Dragon, increasing the shockwave area of effect

Skill Growth

Lv Character Lv SP MP Swing Attack Strength Smash Attack Strength Smash Pull Range
1 20 25 32 165% 250% 100%
2 22 36 182% 276% 102%
3 24 40 199% 302% 105%
4 26 45 216% 328% 107%
5 28 49 233% 353% 110%
6 30 53 250% 379% 112%
7 32 58 267% 405% 114%
8 34 62 284% 431% 117%
9 36 66 302% 457% 119%
10 38 71 319% 483% 122%
11 40 75 336% 509% 124%
12 42 79 353% 534% 127%
13 44 84 370% 560% 129%
14 46 88 387% 586% 131%
15 48 92 404% 612% 134%
16 50 97 421% 638% 136%
17 52 101 438% 664% 139%
18 54 105 455% 690% 141%
19 56 110 472% 716% 143%
20 58 114 489% 741% 146%
21 60 118 506% 767% 148%
22 62 123 523% 793% 151%
23 64 127 541% 819% 153%
24 66 131 558% 845% 156%
25 68 136 575% 871% 158%
26 (M) 70 140 592% 897% 160%
27 72 145 609% 922% 163%
28 74 149 626% 948% 165%

Template:NavSkillsExorcist