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Difference between revisions of "Chaser"

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m (Created page with '*Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage. *They are created upon successful completion of a specific attack, and give different ...')
 
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*Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage.
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*Refers to a [[Battle Mage]]'s buff, they appear as a glowing orb that follow behind the mage.
  
 
*They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces
 
*They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces

Revision as of 20:42, 9 November 2009

  • Refers to a Battle Mage's buff, they appear as a glowing orb that follow behind the mage.
  • They are created upon successful completion of a specific attack, and give different buffs/debuffs/bounces
    • Normal Attack = Neutral Chaser
      • Player gets movement speed buff
      • Enemy stuns or bounces slightly
    • Weapon Uppercut = Light Chaser
      • Player gets attack speed buff
      • Enemy bounces greatly, will launch off the screen if timed correctly.
    • Dragon Fang = Water Chaser
      • Player gets defense buff, enemy might be slowed
      • Enemy is stunned/frozen
    • Palm Blast = Fire Chaser
    • Stabbing Wheel = Shadow Chaser
      • Player gets crit buff
      • Enemy moves towards the player
  • Pressing the automatically gained skill Chaser Launch will launch the Chaser at the last enemy hit, no matter where that enemy is.
  • You cannot choose which Chaser is launched
  • Chasers have a set damage and acts like a small AOE bomb
    • Bigger Chasers have greater damage and wider splash
  • Chasers gets bigger with larger combos
    • 50 combo = 1.5x
    • 100 combo = 2x