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Reinforcement
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Seria says: "Nothing should be as mysterious as I am!"
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Description
- Reinforcing improves your accessories, armor, and weapons by giving them bonus properties.
- Reinforcing costs
Gold and
Clear Cube Fragments.
- Costs increase depending on the level of the item and reinforcement level.
- The success rate typically goes down as the levels get higher.
- The cost and success rate are shown before committing to the upgrade.
- Reinforcing costs
- Reinforcements are performed through Kiri in Underfoot or a Guild Reinforcement Machine in the Guild Hideout.
- There are penalties for failing a reinforcement:
- At lower reinforcement levels, the item will drop one or multiple reinforcement levels.
- At higher levels, the item will break and disappear upon failure.
- If a Reinforcement Protection Ticket is in possession, the item will reset to +0 reinforcement instead of destroying.
Clear Cube Fragments and
Vestiges of Hope are given if the item is destroyed.
- Reinforcing adds various bonuses to different types of gear.
- Weapons will gain bonus defense-piercing damage.
- Armors will gain bonus physic damage reduction and overall damage reduction.
- Accessories will gain bonus magic damage reduction and overall damage reduction.
- Sub Equipment and Magic Stones will gain bonus Strength, Intelligence, Vitality, and Spirit.
- Reinforcement bonuses before +10 grow additively, while after +10 they begin to grow exponentially.
- Weapons will begin to glow certain colors depending on its reinforcement level. These effects also grow more noticeable and begins to flash more rapidly at higher levels as well.
- The target must not be cursed with Otherverse energy, otherwise it must either be purified or upgraded through Klonter via amplification.
- Certain items, such as Reinforcement Tickets, will reinforce your items for free to the described level.
- Portable Reinforce Machines will reinforce your items for free. There are still penalties for failing the reinforcement.
- Titles and consumables such as
Master Crafter,
Kiri's Favorite, or a
Reinforcement Proficiency Formula can increase the success rate of reinforcements.
- Equipping the
High Powered title gives a 5% discount on reinforcing.
Template: Upgrade Success and Failure Rate
The chart works as, the failure of upgrading an item that has the enhance bonus of +10, trying to aim for +11, would result in the item breaking. Failure in upgrading a +4 would result in the item going down one level.
The Upgrade column is the upgrade level of the item you're putting into the reinforcing machine.
Note: These are what are thought to be the current percentages on Apr 1, 2015.
Upgrade | Chance of success | Failure Penalty for Common and Uncommon items | Failure Penalty for Rare, Unique, Chronicle, Legendary, Epic items |
---|---|---|---|
+0 -> +1 | 100% | None | None |
+1 -> +2 | |||
+2 -> +3 | |||
+3 -> +4 | |||
+4 -> +5 | 90% | Loses one upgrade level | Loses one upgrade level |
+5 -> +6 | 80% | ||
+6 -> +7 | 60% | ||
+7 -> +8 | 80% | Loses three upgrade levels | Loses three upgrade levels |
+8 -> +9 | 90% | Item breaks | |
+9 -> +10 | 50% | ||
+10 -> +11 | 30% | Item breaks | |
+11 -> +12 | 20% | ||
+12 -> +13 | 18% | ||
+13 -> +14 | 17% | ||
+14 -> +15 | 16% | ||
+15 -> +16 | 15% | ||
+16 -> +17 | 14% | ||
+17 -> +18 | 12% | ||
+18 -> +19 | 10% | ||
+19 -> +20 | |||
+20 -> +21 | |||
+21 -> +22 | |||
+22 -> +23 | |||
+23 -> +24 | |||
+24 -> +25 | |||
+25 -> +26 | |||
+26 -> +27 | |||
+28 -> +29 | |||
+29 -> +30 | |||
+30 -> +31 |
Upgrade Glow Color
Once upgraded, the weapon will flash/glow, as seen around the item's border. This is separate from the item's base color. The higher the rank, the faster the glow flashes.
- Note: 1-6 and 7-8 appear to be the same color except that 7-8 seems to have a more vibrant glow.
Enhance Value | +0 | +1 - +6 | +7 - +8 | +9 - +12 | +13 - +14 | +15 - +16 | +17 - +20 | +21 and up |
Color | No Color | Green | Yellow | Blue | Pink | Orange | Gold | No Record |
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