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Difference between revisions of "Angle Shot"
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|Command={{right}}{{z}} | |Command={{right}}{{z}} | ||
|Description=[Shooting]<br> | |Description=[Shooting]<br> | ||
− | Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk. | + | Quickly draws his gun and fires it at enemies in front.<br>Bullets shot by this skill always penetrate their targets. The [[Hitman]] can shoot more bullets, and they each have separate Atk. |
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
Line 14: | Line 14: | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|Dungeon=5 sec|Arena=6 sec}} | *{{Cooldown|Dungeon=5 sec|Arena=6 sec}} | ||
+ | *{{Cancelable}} | ||
*{{SkillAttribute|Hitman Shot Count|5}} | *{{SkillAttribute|Hitman Shot Count|5}} | ||
− | |||
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
Line 32: | Line 33: | ||
!MP | !MP | ||
!Shooting Atk. | !Shooting Atk. | ||
− | !Hitman Shooting Atk. | + | ![[Hitman]] Shooting Atk. |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
Line 53: | Line 54: | ||
!MP | !MP | ||
!Shooting Atk. | !Shooting Atk. | ||
− | !Hitman Shooting Atk. | + | ![[Hitman]] Shooting Atk. |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
Line 67: | Line 68: | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | * | + | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:54, 2 November 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
[Shooting]
Quickly draws his gun and fires it at enemies in front.
Bullets shot by this skill always penetrate their targets. The Hitman can shoot more bullets, and they each have separate Atk.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec (6 sec in Arena )
- Basic Attack Cancelable Skill
- Hitman Shot Count: 5
Notes
- Agents automatically gain a level of this skill upon character creation, and it cannot be reset to level 0.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shooting Atk. | Hitman Shooting Atk. |
---|---|---|---|---|
1 | 1 | 6 | 1176% | 265% |
2 | 3 | 7 | 1295% | 285% |
3 | 5 | 7 | 1415% | 305% |
4 | 7 | 8 | 1534% | 325% |
5 | 9 | 8 | 1654% | 346% |
6 | 11 | 9 | 1773% | 366% |
7 | 13 | 9 | 1893% | 386% |
8 | 15 | 10 | 2012% | 406% |
9 | 17 | 11 | 2132% | 426% |
10 | 19 | 11 | 2251% | 446% |
11 | 21 | 12 | 2370% | 466% |
12 | 23 | 12 | 2490% | 487% |
13 | 25 | 13 | 2609% | 507% |
14 | 27 | 13 | 2729% | 527% |
15 | 29 | 14 | 2848% | 547% |
16 | 31 | 15 | 2968% | 567% |
17 | 33 | 15 | 3087% | 587% |
18 | 35 | 16 | 3207% | 608% |
19 | 37 | 16 | 3326% | 628% |
20 | 39 | 17 | 3445% | 648% |
21 | 41 | 17 | 3565% | 668% |
22 | 43 | 18 | 3684% | 688% |
23 | 45 | 19 | 3804% | 708% |
24 | 47 | 19 | 3923% | 728% |
25 | 49 | 20 | 4043% | 749% |
26 | 51 | 20 | 4162% | 769% |
27 | 53 | 21 | 4282% | 789% |
28 | 55 | 22 | 4401% | 809% |
29 | 57 | 22 | 4521% | 829% |
30 | 59 | 23 | 4640% | 849% |
31 | 61 | 23 | 4759% | 869% |
32 | 63 | 24 | 4879% | 890% |
33 | 65 | 24 | 4998% | 910% |
34 | 67 | 25 | 5118% | 930% |
35 | 69 | 26 | 5237% | 950% |
36 | 71 | 26 | 5357% | 970% |
37 | 73 | 27 | 5476% | 990% |
38 | 75 | 27 | 5596% | 1011% |
39 | 77 | 28 | 5715% | 1031% |
40 | 79 | 28 | 5834% | 1051% |
41 | 81 | 29 | 5954% | 1071% |
42 | 83 | 30 | 6073% | 1091% |
43 | 85 | 30 | 6193% | 1111% |
44 | 87 | 31 | 6312% | 1131% |
45 | 89 | 31 | 6432% | 1152% |
46 | 91 | 32 | 6551% | 1172% |
47 | 93 | 32 | 6671% | 1192% |
48 | 95 | 33 | 6790% | 1212% |
49 | 97 | 34 | 6909% | 1232% |
50 | 99 | 34 | 7029% | 1252% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide] Agent Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |