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Difference between revisions of "Marksmanship"
(Added Skill Levels 7 and 8) |
(Updated Attributes; Updated Notes; Updated SkillGrowth) |
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Line 15: | Line 15: | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Description= | |Description= | ||
− | Last shot of | + | Last shot of Basic Attack will be enhanced to {{IconLink|Headshot}}. Also {{IconLink|Headshot}} aim will be more centered to enemy's forehead and {{IconLink|Western Fire}} can be used more frequently. |
|Attributes= | |Attributes= | ||
*{{SP per level|100}} | *{{SP per level|100}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
|Notes= | |Notes= | ||
− | *The {{IconLink|Headshot}} fired from the end of the basic attack chain does not | + | *The {{IconLink|Headshot}} fired from the end of the basic attack chain does not trigger the cooldown of the actual skill. |
|SkillGrowth= | |SkillGrowth= | ||
Line 29: | Line 31: | ||
!rowspan="2"|Lv Req | !rowspan="2"|Lv Req | ||
!colspan="3"|{{IconLink|Headshot}} | !colspan="3"|{{IconLink|Headshot}} | ||
− | !rowspan="2"|{{IconLink|Western Fire}} Cooldown | + | !rowspan="2"|{{IconLink|Western Fire}}<br>Cooldown |
|- | |- | ||
!Atk. | !Atk. | ||
− | !Critical | + | !Critical Chance |
!Piercing Rate | !Piercing Rate | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
|1||80||+35%||+33%||+15%||-25% | |1||80||+35%||+33%||+15%||-25% | ||
− | |||
− | |||
|-{{MaxSkillRow}} | |-{{MaxSkillRow}} | ||
− | | | + | |2||83||+40%||+36%||+20%||-27% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | |3||86||+44%||+39%||+24%||-28% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | |4||89||+49%||+42%||+29%||-30% |
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:04, 17 February 2016
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Last shot of Basic Attack will be enhanced to Headshot. Also
Headshot aim will be more centered to enemy's forehead and
Western Fire can be used more frequently.
Attributes
- SP per level: 100
- Master Level: 10
- Max Level: 20
Notes
- The
Headshot fired from the end of the basic attack chain does not trigger the cooldown of the actual skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | ![]() |
![]() Cooldown | ||
---|---|---|---|---|---|
Atk. | Critical Chance | Piercing Rate | |||
1 | 80 | +35% | +33% | +15% | -25% |
2 | 83 | +40% | +36% | +20% | -27% |
3 | 86 | +44% | +39% | +24% | -28% |
4 | 89 | +49% | +42% | +29% | -30% |
[hide]Male Ranger Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |