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Difference between revisions of "Mind Snap!"
(Using PAGENAME; Added Skill Level 21) |
(Updated to Reborn stats.) |
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Line 10: | Line 10: | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Description= | |Description= | ||
− | Temporarily increases | + | Temporarily increases skill damage when the character receives damage or evades an enemy attack. This skill's effect stacks when the character is attacked or evades again for its' duration.<br> |
− | + | ||
+ | Temporarily increases MP Regeneration when max-stacked. The Skill Damage bonus duration does not stack. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|30}} |
− | *{{SkillAttribute|MP Regeneration Duration|Dungeon= | + | *{{SkillAttribute|Max Level|40}} |
− | *{{SkillAttribute|Max | + | *{{SkillAttribute|Skill Damage Bonus Duration|Dungeon=30 sec|Arena=15 sec}} |
+ | *{{SkillAttribute|MP Regeneration Duration|Dungeon=30 sec|Arena=15 sec}} | ||
+ | *{{SkillAttribute|Max Skill Damage Bonus|Dungeon=5|Arena=3}} | ||
|Notes= | |Notes= | ||
Line 38: | Line 41: | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Skill Damage<br>Bonus |
!MP Regeneration/sec | !MP Regeneration/sec | ||
|- | |- | ||
− | | 1 || 25 || | + | | 1 || 25 || 3% || 0.9 |
+ | |- | ||
+ | | 2 || 28 ||rowspan="2"| 3.1% || 1.35 | ||
+ | |- | ||
+ | | 3 || 31 || 1.8 | ||
|- | |- | ||
− | | | + | | 4 || 34 ||rowspan="2"| 3.2% || 2.25 |
|- | |- | ||
− | | | + | | 5 || 37 || 2.7 |
|- | |- | ||
− | | | + | | 6 || 40 ||rowspan="2"| 3.3% || 3.15 |
|- | |- | ||
− | | | + | | 7 || 43 || 3.6 |
|- | |- | ||
− | | | + | | 8 || 46 ||rowspan="2"| 3.4% || 4.05 |
|- | |- | ||
− | | | + | | 9 || 49 || 4.5 |
|- | |- | ||
− | | | + | | 10 || 52 ||rowspan="2"| 3.5% || 4.95 |
|- | |- | ||
− | | | + | | 11 || 55 || 5.4 |
|- | |- | ||
− | | | + | | 12 || 58 ||rowspan="2"| 3.6% || 5.85 |
|- | |- | ||
− | | | + | | 13 || 61 || 6.3 |
|- | |- | ||
− | | | + | | 14 || 64 ||rowspan="2"| 3.7% || 6.75 |
|- | |- | ||
− | | | + | | 15 || 67 || 7.2 |
|- | |- | ||
− | | | + | | 16 || 70 ||rowspan="2"| 3.8%|| 7.65 |
|- | |- | ||
− | | | + | | 17 || 73 || 8.1 |
|- | |- | ||
− | | | + | | 18 || 76 ||rowspan="2"| 3.9% || 8.55 |
|- | |- | ||
− | | | + | | 19 || 79 || 9 |
|- | |- | ||
− | | | + | | 20 || 82 ||rowspan="2"| 4.0% || 9.45 |
|- | |- | ||
− | | | + | | 21 || 85 || 9.9 |
|- | |- | ||
− | | | + | | 22 || 88 || 4.1% || 10.35 |
− | |- | + | |- |
− | | | + | | 23 || 91 || 4.2% || 10.8 |
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
Line 89: | Line 96: | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Skill Damage<br>Bonus |
!MP Regeneration/sec | !MP Regeneration/sec | ||
− | |- | + | |- |
− | | 1 || 25 || | + | | 1 || 25 || 1.2% || 0.5 |
+ | |- | ||
+ | | 2 || 28 || 1.3% || 0.75 | ||
+ | |- | ||
+ | | 3 || 31 || 1.4% || 1 | ||
|- | |- | ||
− | | | + | | 4 || 34 || 1.5% || 1.25 |
|- | |- | ||
− | | | + | | 5 || 37 || 1.6% || 1.5 |
|- | |- | ||
− | | | + | | 6 || 40 || 1.7% || 1.75 |
|- | |- | ||
− | | | + | | 7 || 43 || 1.8% || 2 |
|- | |- | ||
− | | | + | | 8 || 46 || 1.9% || 2.25 |
|- | |- | ||
− | | | + | | 9 || 49 || 2% || 2.5 |
|- | |- | ||
− | | | + | | 10 || 52 || 2.1% || 2.75 |
|- | |- | ||
− | | | + | | 11 || 55 || 2.2% || 3 |
|- | |- | ||
− | | | + | | 12 || 58 || 2.3% || 3.25 |
|- | |- | ||
− | | | + | | 13 || 61 || 2.4% || 3.5 |
|- | |- | ||
− | | | + | | 14 || 64 || 2.5% || 3.75 |
|- | |- | ||
− | | | + | | 15 || 67 || 2.6% || 4 |
|- | |- | ||
− | | | + | | 16 || 70 || 2.7% || 4.25 |
|- | |- | ||
− | | | + | | 17 || 73 || 2.8% || 4.5 |
|- | |- | ||
− | | | + | | 18 || 76 || 2.9% || 4.75 |
|- | |- | ||
− | | | + | | 19 || 79 || 3% || 5 |
|- | |- | ||
− | | | + | | 20 || 82 || 3.1% || 5.25 |
|- | |- | ||
− | | | + | | 21 || 85 || 3.2% || 5.5 |
|- | |- | ||
− | | | + | | 22 || 88 || 3.3% || 5.75 |
− | |||
− | |||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
}} | }} |
Revision as of 00:16, 13 February 2016
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Temporarily increases skill damage when the character receives damage or evades an enemy attack. This skill's effect stacks when the character is attacked or evades again for its' duration.
Temporarily increases MP Regeneration when max-stacked. The Skill Damage bonus duration does not stack.
Attributes
- SP per level: 15
- Master Level: 30
- Max Level: 40
- Skill Damage Bonus Duration: 30 sec (15 sec in Arena )
- MP Regeneration Duration: 30 sec (15 sec in Arena )
- Max Skill Damage Bonus: 5 (3 in Arena )
Notes
- Manually cast with the following skills:
- The following cases do not activate this skill:
- External damage such as poison, bleeding, etc.
- Damage received while using the
Guard skill.
- This skill can be nullified with a disenchantment ability, such as F.Mage's
Disenchant.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Skill Damage Bonus |
MP Regeneration/sec |
---|---|---|---|
1 | 25 | 3% | 0.9 |
2 | 28 | 3.1% | 1.35 |
3 | 31 | 1.8 | |
4 | 34 | 3.2% | 2.25 |
5 | 37 | 2.7 | |
6 | 40 | 3.3% | 3.15 |
7 | 43 | 3.6 | |
8 | 46 | 3.4% | 4.05 |
9 | 49 | 4.5 | |
10 | 52 | 3.5% | 4.95 |
11 | 55 | 5.4 | |
12 | 58 | 3.6% | 5.85 |
13 | 61 | 6.3 | |
14 | 64 | 3.7% | 6.75 |
15 | 67 | 7.2 | |
16 | 70 | 3.8% | 7.65 |
17 | 73 | 8.1 | |
18 | 76 | 3.9% | 8.55 |
19 | 79 | 9 | |
20 | 82 | 4.0% | 9.45 |
21 | 85 | 9.9 | |
22 | 88 | 4.1% | 10.35 |
23 | 91 | 4.2% | 10.8 |
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |