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Difference between revisions of "Upgrade Charge Crash"

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(Using IconLink; Updated Description; Using TP per level; Using SkillAttribute; Updated SkillGrowth)
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|Command=
 
|Command=
 
|PrerequisiteLevel=55
 
|PrerequisiteLevel=55
|PrerequisiteSkill={{IconLink|Charge Crash}} Lv10
+
|PrerequisiteSkill={{IconLink|Charge Crash}} Lv1
 
|Description=
 
|Description=
 
Increases {{IconLink|Charge Crash}}'s Atk.
 
Increases {{IconLink|Charge Crash}}'s Atk.
 +
*{{SkillAttribute|Atk. per Level|+10%}}
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|2}}
 
*{{TP per level|2}}
*{{SkillAttribute|Atk. per Level|+10%}}
+
*{{SkillAttribute|Master Level|5}}
 +
*{{SkillAttribute|Max Level|7}}
 +
 
 +
|Notes=
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!Atk.
 
!Atk.
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 55 || +10%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2|| 60 || +20%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
| 3|| 65 || +30%
+
{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
|-{{SkillRow}}
+
{{!}}-
| 4|| 70 || +40%
+
}}
|-{{MaxSkillRow}}
 
| 5 (M)|| 75 || +50%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 00:25, 25 December 2019


Upgrade Charge Crash.png Upgrade Charge Crash

No Video
TP Passive Skill
Class:

Blade Master

Command: None
Prerequisite Level: 55
Prerequisite Skills: Charge Crash.png Charge Crash Lv1

Description

Increases Charge Crash.png Charge Crash's Atk.

  • Atk. per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 55 +10%
2 60 +20%
3 65 +30%
4 70 +40%
5 75 +50%
6 80 +60%
7 85 +70%

}}